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Issues: brianpeiris/RiftSketch
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Add quick-reference pane for Three.js library
enhancement
#7
opened Oct 5, 2014 by
brianpeiris
updated Oct 5, 2014
Add ability to save and share creations
enhancement
#18
opened Oct 6, 2014 by
brianpeiris
updated Oct 6, 2014
JavaScript is quite verbose for live-coding. Use a higher language or provide a library of useful functions
enhancement
#20
opened Oct 7, 2014 by
brianpeiris
updated Oct 7, 2014
Add ability to import existing 3D objects.
enhancement
#21
opened Oct 7, 2014 by
brianpeiris
updated Oct 7, 2014
Add an FPS meter and alert the user if they build a scene that is too complex and might make them nauseous!
enhancement
#24
opened Oct 8, 2014 by
brianpeiris
updated Oct 11, 2014
Add protection against infinte loops and infinite recursion
enhancement
#23
opened Oct 7, 2014 by
brianpeiris
updated Oct 23, 2014
Look into improving performance. There may be some gains to be had.
enhancement
#25
opened Oct 9, 2014 by
brianpeiris
updated Oct 25, 2014
Add ability to split sketches into multiple files.
enhancement
#33
opened Oct 26, 2014 by
brianpeiris
updated Oct 26, 2014
Number manipulation with Leap flips directions for negative numbers
bug
#34
opened Oct 26, 2014 by
brianpeiris
updated Oct 26, 2014
Number manipulation sometimes produces numbers with many decimal places
bug
#35
opened Oct 26, 2014 by
brianpeiris
updated Oct 26, 2014
Improve editor. Maybe just add simple code manipulation (indenting, etc.)
enhancement
#36
opened Oct 26, 2014 by
brianpeiris
updated Oct 26, 2014
Number manipulation needs to deal with integers and larger ranges.
enhancement
#38
opened Oct 26, 2014 by
brianpeiris
updated Oct 26, 2014
Number manipulation sometimes inserts numbers unexpectedly
bug
#37
opened Oct 26, 2014 by
brianpeiris
updated Oct 26, 2014
Add common/useful snippets for faster live coding
enhancement
#11
opened Oct 5, 2014 by
brianpeiris
updated Oct 26, 2014
Use CodeMirror for an editor with Three.js autocomplete
enhancement
#5
opened Oct 5, 2014 by
brianpeiris
updated Jan 10, 2015
It should be possible to move the editor
enhancement
#48
opened May 26, 2015 by
erikvold
updated May 26, 2015
Display editor in front of the user when first loading
#47
opened May 26, 2015 by
erikvold
updated May 30, 2015
[tentative] Experiment with graphical coding tools like blockly
enhancement
tentative
#9
opened Oct 5, 2014 by
brianpeiris
updated Jul 4, 2015
[tentative] Add physics and audio support?!
enhancement
tentative
#19
opened Oct 6, 2014 by
brianpeiris
updated Jul 4, 2015
Support TWGL for lower-level coding
enhancement
tentative
#50
opened Jul 3, 2015 by
brianpeiris
updated Jul 4, 2015
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