Monarch is a screen manager for the Defold game engine.
You can use Monarch in your own project by adding this project as a Defold library dependency. Open your game.project file and in the dependencies field under project add:
https://github.com/britzl/monarch/archive/master.zip
Or point to the ZIP file of a specific release.
Using Monarch requires that screens are created in a certain way. Once you have one or more screens created you can start navigating between the screens.
Monarch screens are created in individual collections and loaded through collection proxies. The recommended setup is to create one game object per screen and per game object attach a collection proxy component and an instance of the screen.script
provided by Monarch. The screen.script will take care of the setup of the screen. All you need to do is to make sure that the script properties on the screen.script
are correct:
- Screen Proxy (url) - The URL to the collection proxy component containing the actual screen. Defaults to
#collectionproxy
. - Screen Id (hash) - A unique id that can be used to reference the screen when navigating your app.
- Popup (boolean) - Check this if the screen should be treated as a popup.
- Transition Url (url) - Optional URL to call when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on transitions).
- Focus Url (url) - Optional URL to call when the screen gains or loses focus (see the section on screen focus).
The navigation in Monarch is based around a stack of screens. When a screen is shown it is pushed to the top of the stack. When going back to a previous screen the topmost screen on the stack is removed. Example:
- Showing screen A
- Stack is
[A]
- Showing screen B
- Stack is
[A, B]
- (B is on top) - Going back
- Stack is
[A]
You show a screen in one of two ways:
- Post a
show
message to thescreen.script
- Call
monarch.show()
(see below)
Showing a screen will push it to the top of the stack and trigger an optional transition. The previous screen will be hidden (with an optional transition) unless the screen to be shown is a popup.
You can pass an optional clear
flag when showing a screen (either as a key value pair in the options table when calling monarch.show()
or in the message). If the clear flag is set Monarch will search the stack for the screen in question. If the screen already exists in the stack and the clear
flag is set Monarch will remove all screens between the current top and the screen in question. Example:
- Stack is
[A, B, C, D]
- (D is on top) - A call to
monarch.show(B, { clear = true })
is made - Stack is
[A, B]
As opposed to if the clear
flag was not set:
- Stack is
[A, B, C, D]
- (D is on top) - A call to
monarch.show(B, { clear = false })
is made - Stack is
[A, B, C, D, B]
- (B is on top)
You navigate back in the screen hierarchy in one of two ways:
- Post a
back
message to thescreen.script
- Call
monarch.back()
(see below)
Monarch will acquire and release input focus on the game objects containing the proxies to the screens and ensure that only the top-most screen will ever have input focus.
A screen that is flagged as a popup (see list of screen properties above) will be treated slightly differently when it comes to navigation. If a popup is at the top of the stack (ie currently shown) and another screen or popup is shown then the current popup will be removed from the stack. This means that it is not possible to have a popup anywhere in the stack but the top. This also means that you cannot navigate back to a popup since popups can only exist on the top of the stack. Another important difference between normal screens and popups is that when a popup is shown on top of a non-popup the current top screen will not be unloaded and instead remain visible in the background.
- Stack is
[A, B]
- A call to
monarch.show(C)
is made and C is a popup - Stack is
[A, B, C]
- A call to
monarch.show(D)
- Stack is
[A, B, D]
You can add optional transitions when navigating between screens. The default behavior is that screen navigation is instant but if you have defined a transition for a screen Monarch will wait until the transition is completed before proceeding. The Transition Url property described above should be the URL to a script with an on_message
handlers for the following messages:
transition_show_in
transition_show_out
transition_back_in
transition_back_out
When a transition is completed it is up to the developer to send a transition_done
message back to the sender to indicate that the transition is completed and that Monarch can continue the navigation sequence. Monarch comes with a system for setting up transitions easily in a gui_script. Example:
local transitions = require "monarch.transitions.gui"
function init(self)
-- create transitions for the node 'root'
-- the node will slide in/out from left and right with
-- a specific easing, duration and delay
self.transition = transitions.create(gui.get_node("root"))
.show_in(transitions.slide_in_right, gui.EASING_OUTQUAD, 0.6, 0)
.show_out(transitions.slide_out_left, gui.EASING_INQUAD, 0.6, 0)
.back_in(transitions.slide_in_left, gui.EASING_OUTQUAD, 0.6, 0)
.back_out(transitions.slide_out_right, gui.EASING_INQUAD, 0.6, 0)
end
function on_message(self, message_id, message, sender)
self.transition.handle(message_id, message, sender)
end
Monarch will send focus gain and focus loss messages if a Focus Url was provided when the screen was created. The focus gained message will contain the id of the previous screen and the focus loss message will contain the id of the next screen. Example:
local monarch = require "monarch.monarch"
function on_message(self, message_id, message, sender)
if message_id == monarch.FOCUS_GAINED then
print("Focus gained, previous screen: ", message.id)
elseif message_id == monarch.FOCUS_LOST then
print("Focus lost, next screen: ", message.id)
end
end
Both the monarch.show()
and monarch.back()
functions take an optional callback function that will be invoked when the transition_show_in
(or the transition_back_in
in the case of a monarch.back()
call) transition is completed. The transition is considered completed when a transition_done
message has been received (see section on transitions above).
Show a Monarch screen
PARAMETERS
screen_id
(hash) - Id of the screen to show.options
(table) - Options when showing the new screen (see below).data
(table) - Optional data to associate with the screen. Retrieve usingmonarch.data()
.callback
(function) - Function to call when the new screen is visible.
The options table can contain the following fields:
clear
(boolean) - If the clear flag is set Monarch will search the stack for the screen that is to be shown. If the screen already exists in the stack and the clear flag is set Monarch will remove all screens between the current top and the screen in question.reload
(boolean) - If the reload flag is set Monarch will reload the collection proxy if it's already loaded (this can happen if the previous screen was a popup).
Go back to a previous Monarch screen
PARAMETERS
data
(table) - Optional data to associate with the screen you are going back to. Retrieve usingmonarch.data()
.callback
(function) - Function to call when the previous screen is visible.
Get the data associated with a screen (from a call to monarch.show()
or monarch.back()
).
PARAMETERS
screen_id
(hash) - Id of the screen to get data for
RETURN
data
(table) - Data associated with the screen.
Check if a Monarch screen exists.
PARAMETERS
screen_id
(hash) - Id of the screen to get data for
RETURN
exists
(boolean) - True if the screen exists.