Monarch is a screen manager for the Defold game engine.
You can use Monarch in your own project by adding this project as a Defold library dependency. Open your game.project file and in the dependencies field under project add:
https://github.com/britzl/monarch/archive/master.zip
Or point to the ZIP file of a specific release.
Using Monarch requires that screens are created in a certain way. Once you have one or more screens created you can start navigating between the screens.
Monarch screens are created in individual collections and either loaded through collection proxies or created through collection factories.
For proxies the recommended setup is to create one game object per screen and per game object attach a collection proxy component and an instance of the screen_proxy.script
provided by Monarch. The screen_proxy.script
will take care of the setup of the screen. All you need to do is to make sure that the script properties on the script are correct:
- Screen Proxy (url) - The URL to the collection proxy component containing the actual screen. Defaults to
#collectionproxy
. - Screen Id (hash) - A unique id that can be used to reference the screen when navigating your app.
- Popup (boolean) - Check this if the screen should be treated as a popup.
- Popup on Popup (boolean) - Check this if the screen is a popup and it can be shown on top of other popups.
- Timestep below Popup (number) - Timestep to set on screen proxy when it is below a popup. This is useful when pausing animations and gameplay while a popup is open.
- Screen Keeps Input Focus When Below Popup (boolean) - Check this if the screen should keep input focus when it is below a popup.
- Others Keep Input Focus When Below Screen (boolean) - Check this if other screens should keep input focus when below this screen.
- Transition Url (url) - Optional URL to post messages to when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on transitions).
- Focus Url (url) - Optional URL to post messages to when the screen gains or loses focus (see the section on screen focus).
- Receiver Url (url) - Optional URL to post messages to using
monarch.post()
. - Preload (boolean) - Check this if the screen should be preloaded and kept loaded at all times. For a collection proxy it means that it will be async loaded but not enabled at all times while not visible. This can also temporarily be achieved through the
monarch.preload()
function.
For factories the recommended setup is to create one game object per screen and per game object attach a collection factory component and an instance of the screen_factory.script
provided by Monarch. The screen_factory.script
will take care of the setup of the screen. All you need to do is to make sure that the script properties on the script are correct:
- Screen Factory (url) - The URL to the collection factory component containing the actual screen. Defaults to
#collectionfactory
. - Screen Id (hash) - A unique id that can be used to reference the screen when navigating your app.
- Popup (boolean) - Check this if the screen should be treated as a popup.
- Popup on Popup (boolean) - Check this if the screen is a popup and it can be shown on top of other popups.
- Screen Keeps Input Focus When Below Popup (boolean) - Check this if the screen should keep input focus when it is below a popup.
- Others Keep Input Focus When Below Screen (boolean) - Check this if other screens should keep input focus when below this screen.
- Transition Id (hash) - Optional id of the game object to send a message to when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on transitions).
- Focus Id (hash) - Optional id of the game object to send a message to when the screen gains or loses focus (see the section on screen focus).
- Preload (boolean) - Check this if the screen should be preloaded and kept loaded at all times. For a collection factory this means that its resources will be dynamically loaded at all times. This can also temporarily be achieved through the
monarch.preload()
function.
Note: Monarch supports dynamic collection factories (ie where the "Load Dynamically" checkbox is checked).
Sometimes it might be desirable to have a screen that contains one or more sub-screens or children, for instance popups that are used only by that screen. Monarch supports nested screens only when the parent screen is created via a collection factory. If the parent screen is loaded via a collection proxy the sub/child-screens won't be able to receive any input.
The navigation in Monarch is based around a stack of screens. When a screen is shown it is pushed to the top of the stack. When going back to a previous screen the topmost screen on the stack is removed. Example:
- Showing screen A
- Stack is
[A]
- Showing screen B
- Stack is
[A, B]
- (B is on top) - Going back
- Stack is
[A]
You show a screen in one of two ways:
- Post a
show
message to thescreen.script
- Call
monarch.show()
(see below)
Showing a screen will push it to the top of the stack and trigger an optional transition. The previous screen will be hidden (with an optional transition) unless the screen to be shown is a popup.
NOTE: You must ensure that the init()
function of the screen.script
has run. The init()
function is responsible for registering the screen and it's not possible to show it until this has happened. A good practice is to delay the first call by posting a message to a controller script or similar before calling monarch.show()
the first time:
function init(self)
msg.post("#", "show_first_screen")
end
function on_message(self, message_id, message, sender)
monarch.show(hash("first_screen"))
end
You can pass an optional clear
flag when showing a screen (either as a key value pair in the options table when calling monarch.show()
or in the message). If the clear flag is set Monarch will search the stack for the screen in question. If the screen already exists in the stack and the clear
flag is set Monarch will remove all screens between the current top and the screen in question. Example:
- Stack is
[A, B, C, D]
- (D is on top) - A call to
monarch.show(B, { clear = true })
is made - Stack is
[A, B]
As opposed to if the clear
flag was not set:
- Stack is
[A, B, C, D]
- (D is on top) - A call to
monarch.show(B, { clear = false })
is made - Stack is
[A, B, C, D, B]
- (B is on top)
Monarch can also show a screen without adding it to the stack. This can be used to for instance load a collection containing a background that you want to have visible at all times. You show and hide such a screen like this:
-- show the background without adding it to the stack
monarch.show(hash("background"), { no_stack = true })
-- hide the background
monarch.hide(hash("background"))
You navigate back in the screen hierarchy in one of two ways:
- Post a
back
message to thescreen.script
- Call
monarch.back()
(see below)
Monarch will acquire and release input focus on the game objects containing the proxies to the screens and ensure that only the top-most screen will ever have input focus. The screen settings above provide a Screen Keeps Input Focus When Below Popup
and Others Keep Input Focus When Below Screen
setting to override this behavior so that a screen can continue to have focus. This is useful when you have for instance a tabbed popup where the tabs are in a root screen and the content of the individual tabs are separate screens. In this case you want the tabs to have input as well as the tab content.
A screen that is flagged as a popup (see list of screen properties above) will be treated slightly differently when it comes to navigation.
If a popup is shown on top of a non-popup the current top screen will not be unloaded and instead remain visible in the background:
- Stack is
[A, B]
- A call to
monarch.show(C)
is made and C is a popup - Stack is
[A, B, C]
and B will still be visible
If a popup is at the top of the stack and another popup is shown the behavior will depend on if the new popup has the Popup on Popup flag set or not. If the Popup on Popup flag is set the underlying popup will remain visible.
- Stack is
[A, B, C]
and C is a popup - A call to
monarch.show(D)
is made and D is a popup with the popup on popup flag set - Stack is
[A, B, C, D]
If the Popup on Popup flag is not set then the underlying popup will be closed, just as when showing a normal screen on top of a popup (see above).
- Stack is
[A, B, C]
and C is a popup - A call to
monarch.show(D)
is made and D is a popup without the popup on popup flag set - Stack is
[A, B, D]
If a screen is shown on top of one or more popups they will all be removed from the stack:
- Stack is
[A, B, C, D]
and C and D are popups - A call to
monarch.show(E)
is made and E is not a popup - Stack is
[A, B, E]
You can add optional transitions when navigating between screens. The default behavior is that screen navigation is instant but if you have defined a transition for a screen Monarch will wait until the transition is completed before proceeding. The Transition Url
(proxy) or Transition Id
(collectionfactory) property described above should be the URL/Id to a script with an on_message
handlers for the following messages:
transition_show_in
(constant defined asmonarch.TRANSITION.SHOW_IN
)transition_show_out
(constant defined asmonarch.TRANSITION.SHOW_OUT
)transition_back_in
(constant defined asmonarch.TRANSITION.BACK_IN
)transition_back_out
(constant defined asmonarch.TRANSITION.BACK_OUT
)
When a transition is completed it is up to the developer to send a transition_done
(constant monarch.TRANSITION.DONE
) message back to the sender to indicate that the transition is completed and that Monarch can continue the navigation sequence.
Monarch comes with a system for setting up transitions easily in a gui_script using the monarch.transitions.gui
module. Example:
local transitions = require "monarch.transitions.gui"
local monarch = require "monarch.monarch"
function init(self)
-- create transitions for the node 'root'
-- the node will slide in/out from left and right with
-- a specific easing, duration and delay
self.transition = transitions.create(gui.get_node("root"))
.show_in(transitions.slide_in_right, gui.EASING_OUTQUAD, 0.6, 0)
.show_out(transitions.slide_out_left, gui.EASING_INQUAD, 0.6, 0)
.back_in(transitions.slide_in_left, gui.EASING_OUTQUAD, 0.6, 0)
.back_out(transitions.slide_out_right, gui.EASING_INQUAD, 0.6, 0)
end
function on_message(self, message_id, message, sender)
self.transition.handle(message_id, message, sender)
-- you can also check when a transition has completed:
if message_id == monarch.TRANSITION.DONE and message.transition == monarch.TRANSITION.SHOW_IN then
print("Show in done!")
end
end
The predefined transitions provided by monarch.transitions.gui
are:
slide_in_right
slide_in_left
slide_in_top
slide_in_bottom
slide_out_right
slide_out_left
slide_out_top
slide_out_bottom
scale_in
scale_out
fade_in
- Set node alpha to fully transparent (i.e. 0.0) and fade to fully opaque (i.e. 1.0)fade_out
- Set node alpha to fully opaque (i.e. 1.0) and fade to fully transparent (i.e. 0.0)
Additionally there's functionality to create a full set of transitions for common transition styles:
transitions.in_right_out_left(node, duration, [delay], [easing])
transitions.in_left_out_right(node, duration, [delay], [easing])
transitions.in_left_out_left(node, duration, [delay], [easing])
transitions.in_right_out_right(node, duration, [delay], [easing])
transitions.fade_in_out(node, duration, [delay], [easing])
PARAMETERS
node
(node) - Gui node to animate.duration
(number) - Transition duration in seconds.delay
(number) - Transition delay in seconds.easing
(table) - Easing table, created from a function provided bymonarch.transitions.easings
RETURN
instance
- The created transition instance
You can create and use your own transition as long as the provided transition function has the following function signature:
custom_transition(node, to, easing, duration, delay, cb)
PARAMETERS
node
(node) - Gui node to animate.to
(vector3) - Target position.easing
(number) - One of gui.EASING_* constants.duration
(number) - Transition duration in seconds.delay
(number) - Transition delay in seconds.cb
(function) - This function must be called when the transition is completed.
When using dynamic screen orientation together with gui layouts or using transitions on a platform where the window can be resized it's important to make sure that the created transitions adapt to the change in orientation or window size. The transition system takes care of layout changes automatically, but when it comes to changes in window size you need to notify the transition manually:
local transitions = require "monarch.transitions.gui"
function init(self)
self.transition = transitions.create(gui.get_node("root"))
end
function on_message(self, message_id, message, sender)
if message_id == hash("my_resize_message") then
self.transition.window_resized(message.width, message.height)
end
end
The transition message sent to the Transition Url specified in the screen configuration contains additional information about the transition. For the transition_show_in
and transition_back_out
messages the message contains the previous screen id:
function on_message(self, message_id, message, sender)
if message_id == hash("transition_show_in") or message_id == hash("transition_back_out") then
print(message.previous_screen)
end
end
For the transition_show_out
and transition_back_in
messages the message contains the next screen id:
function on_message(self, message_id, message, sender)
if message_id == hash("transition_show_out") or message_id == hash("transition_back_in") then
print(message.next_screen)
end
end
This information can be used to create dynamic transitions where the direction of the transition depends on the previous/next screen
Monarch will send focus gain and focus loss messages if a Focus Url
(proxy) or Focus Id
(collectionfactory) was provided when the screen was created. The focus gained message will contain the id of the previous screen and the focus loss message will contain the id of the next screen. Example:
local monarch = require "monarch.monarch"
function on_message(self, message_id, message, sender)
if message_id == monarch.FOCUS.GAINED then
print("Focus gained, previous screen: ", message.id)
elseif message_id == monarch.FOCUS.LOST then
print("Focus lost, next screen: ", message.id)
end
end
Both the monarch.show()
and monarch.back()
functions take an optional callback function that will be invoked when the transition_show_in
(or the transition_back_in
in the case of a monarch.back()
call) transition is completed. The transition is considered completed when a transition_done
message has been received (see section on transitions above).
Show a Monarch screen. Note that the screen must be registered before it can be shown. The init()
function of the screen.script
takes care of registration.
PARAMETERS
screen_id
(string|hash) - Id of the screen to show.options
(table) - Options when showing the new screen (see below).data
(table) - Optional data to associate with the screen. Retrieve usingmonarch.data()
.callback
(function) - Optional function to call when the new screen is visible.
The options table can contain the following fields:
clear
(boolean) - If theclear
flag is set Monarch will search the stack for the screen that is to be shown. If the screen already exists in the stack and the clear flag is set Monarch will remove all screens between the current top and the screen in question.reload
(boolean) - If thereload
flag is set Monarch will reload the collection proxy if it's already loaded (this can happen if the previous screen was a popup).no_stack
(boolean) - If theno_stack
flag is set Monarch will load the screen without adding it to the screen stack.
RETURN
success
(boolean) - True if the process of showing the screen was started successfully. False if already busy showing/hiding a screen.
Hide a screen that has been shown using the no_stack
option. If used on a screen that was shown without the no_stack
option it will only hide it if the screen is on top of the stack and the behavior will be exactly like if monarch.back()
had been called.
PARAMETERS
screen_id
(string|hash) - Id of the screen to hide.callback
(function) - Optional function to call when the screen has been hidden.
RETURN
success
(boolean) - True if the process of hiding the screen was started successfully.
Go back to a previous Monarch screen
PARAMETERS
data
(table) - Optional data to associate with the screen you are going back to. Retrieve usingmonarch.data()
.callback
(function) - Optional function to call when the previous screen is visible.
RETURN
success
(boolean) - True if the process of going back to a previous screen was started successfully. False if already busy showing/hiding a screen.
Preload a Monarch screen. This will load but not enable the screen. This is useful for content heavy screens that you wish to be able to show without having to wait for it load.
PARAMETERS
screen_id
(string|hash) - Id of the screen to preload.callback
(function) - Optional function to call when the screen is preloaded.
Check if a Monarch screen is preloading (via monarch.preload() or the Preload screen setting).
PARAMETERS
screen_id
(string|hash) - Id of the screen to check
RETURN
preloading
(boolean) - True if the screen is preloading.
Invoke a callback when a screen has been preloaded.
PARAMETERS
screen_id
(string|hash) - Id of the screen to checkcallback
(function) - Function to call when the screen has been preloaded.
Unload a preloaded Monarch screen. A preloaded screen will automatically get unloaded when hidden, but this function can be useful if a screen has been preloaded and it needs to be unloaded again without actually hiding it.
PARAMETERS
screen_id
(string|hash) - Id of the screen to unload.callback
(function) - Optional function to call when the screen is unloaded.
Get the id of the screen at the top of the stack.
PARAMETERS
offset
(number) - Optional offset from the top of the stack, ie -1 to get the previous screen
RETURN
screen_id
(string|hash) - Id of the requested screen
Get the id of the screen at the bottom of the stack.
PARAMETERS
offset
(number) - Optional offset from the bottom of the stack
RETURN
screen_id
(string|hash) - Id of the requested screen
Get the data associated with a screen (from a call to monarch.show()
or monarch.back()
).
PARAMETERS
screen_id
(string|hash) - Id of the screen to get data for
RETURN
data
(table) - Data associated with the screen.
Check if a Monarch screen exists.
PARAMETERS
screen_id
(string|hash) - Id of the screen to get data for
RETURN
exists
(boolean) - True if the screen exists.
Check if Monarch is busy showing and/or hiding a screen.
RETURN
busy
(boolean) - True if busy hiding and/or showing a screen.
Check if a Monarch screen is at the top of the view stack.
PARAMETERS
screen_id
(string|hash) - Id of the screen to check
RETURN
exists
(boolean) - True if the screen is at the top of the stack.
Check if a Monarch screen is visible.
PARAMETERS
screen_id
(string|hash) - Id of the screen to check
RETURN
exists
(boolean) - True if the screen is visible.
Add a URL that will be notified of navigation events.
PARAMETERS
url
(url) - URL to send navigation events to. Will use current URL if omitted.
Remove a previously added listener.
PARAMETERS
url
(url) - URL to remove. Will use current URL if omitted.
Post a message to a visible screen. If the screen is created through a collection proxy it must have specified a receiver url. If the screen is created through a collection factory the function will post the message to all game objects within the collection.
PARAMETERS
screen_id
(string|hash) - Id of the screen to post message tomessage_id
(string|hash) - Id of the message to sendmessage
(table|nil) - Optional message data to send
RETURN
result
(boolean) - True if the message was senterror
(string|nil) - Error message if unable to send message
Enable verbose logging of the internals of Monarch.
Message sent to listeners added using monarch.add_listener()
when a screen has started to transition in.
PARAMETERS
screen
(hash) - Id of the screenprevious_screen
(hash) - Id of the previous screen (if any)
Message sent to listeners added using monarch.add_listener()
when a screen has finished to transition in.
PARAMETERS
screen
(hash) - Id of the screenprevious_screen
(hash) - Id of the previous screen (if any)
Message sent to listeners added using monarch.add_listener()
when a screen has started to transition out.
PARAMETERS
screen
(hash) - Id of the screennext_screen
(hash) - Id of the next screen (if any)
Message sent to listeners added using monarch.add_listener()
when a screen has finished to transition out.
PARAMETERS
screen
(hash) - Id of the screennext_screen
(hash) - Id of the next screen (if any)