- dotnet core 2.1+
The version is automatically generated whenever the projects are built, using the Nerdbank.GitVersionining package. This package generates semver versions based on the version set in the version.json
file at the root of the repo + the commit height since the last time the version was updated.
Not all changes affect the commit height/version update. Only changes in the paths tracked by the src/version.json
file cause version updates.
By default, only builds from branches/tags that match the regex in the version.json file at the root of the repo will be stamped with a public release (semantic) version, and other builds will be preview builds.
- C#/nuget public version format:
X.Y.[commit height]
. - C#/nuget non-public version format:
X.Y.[commit height]-g[commit hash]
. - Packman public version format:
X.Y.[commit height]
. - Packman non-public version format:
X.Y.[commit height]
-preview-g[commit hash].
If the fixed part of the version in the version.json
file is a semver preview version (i.e. it contains a -alphanumeric
suffix), then the versioning is as follows:
- C#/nuget public version format:
X.Y.[commit height]-alphanumeric
. - C#/nuget non-public version format:
X.Y.[commit height]-alphanumeric-g[commit hash]
. - Packman public version format:
X.Y.[commit height]-preview-alphanumeric
. - Packman non-public version format:
X.Y.[commit height]
-preview-alphanumeric-g[commit hash].
build.cmd
/build.sh
: Build shell script for Windows command line or Windows/Mac/Linux bash.pack.cmd
/pack.sh
: Packaging shell script for Windows command line or Windows/Mac/Linux bash.test.cmd
/test.sh
: Test shell script for Windows command line or Windows/Mac/Linux bash.
All shell scripts take the same parameters:
-r|--release
: Release build (default)-d|--debug
: Release build (default)-p|--public
: Stamp a build with a public release version. See the versioning section for details
To build with Visual Studio, open the solution file GitForUnity.sln
. Select Build Solution
in the Build
menu.
Before opening the Unity projects in the UnityProjects
folder, you should build at least once, so that required binaries are generated in the right places.
Note: If you build while having a Unity project open that points to the sources or build artifacts, some files might be locked by Unity if have one of the build output projects open when you compile from VS or the command line. This is expected and shouldn't cause issues with your builds.
The sources and tests for each package are versioned and copied to build/packages
as part of the build process. Metafiles for autogenerated build artifacts (like the Version.cs
file generated during the build) are copied from the extras/[name of package]
folder into build/packages
.
The artifacts in build/packages
are used for packaging during the pack
step.
- Release build packaging:
.\pack
- Debug build packaging:
.\pack -d
- Build and pack in one:
.\pack -b
- Release build packaging:
./pack.sh
- Debug build packaging:
./pack.sh -d
- Build and pack in one:
./pack.sh -b
- Location:
upm-ci~/packages
- Location:
build/nuget
- Test release:
.\test
- Test debug:
.\test -d
- Build and test:
.\test -b
- Test release:
./test.sh
- Test debug:
./test.sh -d
- Build and test:
./test.sh -b
Packages sources are in build/packages
.
Nuget packages are in build/nuget
.
Packman (npm) packages are in upm-ci~/packages
.
Binaries for each project are in build/bin
for the main projects, build/Samples/bin
for the samples, and build/bin/tests
for the tests.
The version.json
file in the root of the repo controls the version for all packages.
Set the major and/or minor number in it and commit the change so that the next build uses the new version.
The patch part of the version is the height of the commit tree since the last manual change of the version.json
file, so once you commit a change to the major or minor parts, the patch will reset back to 0.