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d3d10.idl
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/*
* Copyright 2007 Andras Kovacs
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
import "oaidl.idl";
import "ocidl.idl";
import "dxgi.idl";
import "d3dcommon.idl";
cpp_quote("#ifndef _D3D10_CONSTANTS")
cpp_quote("#define _D3D10_CONSTANTS")
const float D3D10_DEFAULT_BLEND_FACTOR_ALPHA = 1.0;
const float D3D10_DEFAULT_BLEND_FACTOR_BLUE = 1.0;
const float D3D10_DEFAULT_BLEND_FACTOR_GREEN = 1.0;
const float D3D10_DEFAULT_BLEND_FACTOR_RED = 1.0;
const float D3D10_DEFAULT_BORDER_COLOR_COMPONENT = 0.0;
const float D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS = 0.0;
const float D3D10_DEFAULT_DEPTH_BIAS_CLAMP = 0.0;
const float D3D10_DEFAULT_MAX_ANISOTROPY = 16.0;
const float D3D10_DEFAULT_MIP_LOD_BIAS = 0.0;
const float D3D10_DEFAULT_VIEWPORT_MAX_DEPTH = 0.0;
const float D3D10_DEFAULT_VIEWPORT_MIN_DEPTH = 0.0;
const float D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6;
const float D3D10_FLOAT32_MAX = 3.402823466e+38;
const float D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6;
const float D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR = 2.4;
const float D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR = 1.0;
const float D3D10_FLOAT_TO_SRGB_OFFSET = 0.055;
const float D3D10_FLOAT_TO_SRGB_SCALE_1 = 12.92;
const float D3D10_FLOAT_TO_SRGB_SCALE_2 = 1.055;
const float D3D10_FLOAT_TO_SRGB_THRESHOLD = 0.0031308;
const float D3D10_FTOI_INSTRUCTION_MAX_INPUT = 2147483647.999;
const float D3D10_FTOI_INSTRUCTION_MIN_INPUT = -2147483648.999;
const float D3D10_FTOU_INSTRUCTION_MAX_INPUT = 4294967295.999;
const float D3D10_FTOU_INSTRUCTION_MIN_INPUT = 0.0;
const float D3D10_LINEAR_GAMMA = 1.0;
const float D3D10_MAX_BORDER_COLOR_COMPONENT = 1.0;
const float D3D10_MAX_DEPTH = 1.0;
const float D3D10_MAX_POSITION_VALUE = 3.402823466e+34;
const float D3D10_MIN_BORDER_COLOR_COMPONENT = 0.0;
const float D3D10_MIN_DEPTH = 0.0;
const float D3D10_MIP_LOD_BIAS_MAX = 15.99;
const float D3D10_MIP_LOD_BIAS_MIN = -16.0;
const float D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.5;
const float D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH = 1.4;
const float D3D10_SRGB_GAMMA = 2.2;
const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 = 12.92;
const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 = 1.055;
const float D3D10_SRGB_TO_FLOAT_EXPONENT = 2.4;
const float D3D10_SRGB_TO_FLOAT_OFFSET = 0.055;
const float D3D10_SRGB_TO_FLOAT_THRESHOLD = 0.04045;
const float D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP = 0.5;
const float D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.0;
const float D3D_SPEC_VERSION = 1.050005;
const unsigned int D3D10_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff;
const unsigned int D3D10_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff;
const unsigned int D3D10_8BIT_INDEX_STRIP_CUT_VALUE = 0xff;
const unsigned int D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9;
const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_COUNT = 8;
const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2;
const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15;
const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
const unsigned int D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64;
const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
const unsigned int D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1;
const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128;
const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1;
const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128;
const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1;
const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16;
const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1;
const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1;
const unsigned int D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT = 16;
const unsigned int D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32;
const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4;
const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32;
const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COUNT = 4096;
const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3;
const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3;
const unsigned int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10;
const int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
const int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
const unsigned int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
const unsigned int D3D10_DEFAULT_DEPTH_BIAS = 0;
const unsigned int D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
const unsigned int D3D10_DEFAULT_SAMPLE_MASK = 0xffffffff;
const unsigned int D3D10_DEFAULT_SCISSOR_ENDX = 0;
const unsigned int D3D10_DEFAULT_SCISSOR_ENDY = 0;
const unsigned int D3D10_DEFAULT_SCISSOR_STARTX = 0;
const unsigned int D3D10_DEFAULT_SCISSOR_STARTY = 0;
const unsigned int D3D10_DEFAULT_STENCIL_READ_MASK = 0xff;
const unsigned int D3D10_DEFAULT_STENCIL_REFERENCE = 0;
const unsigned int D3D10_DEFAULT_STENCIL_WRITE_MASK = 0xff;
const unsigned int D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
const unsigned int D3D10_DEFAULT_VIEWPORT_HEIGHT = 0;
const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTX = 0;
const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTY = 0;
const unsigned int D3D10_DEFAULT_VIEWPORT_WIDTH = 0;
const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1;
const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32;
const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1;
const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2;
const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1;
const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENTS = 4;
const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT =32;
const unsigned int D3D10_GS_INPUT_REGISTER_COUNT = 16;
const unsigned int D3D10_GS_INPUT_REGISTER_READS_PER_INST = 2;
const unsigned int D3D10_GS_INPUT_REGISTER_READ_PORTS = 1;
const unsigned int D3D10_GS_INPUT_REGISTER_VERTICES = 6;
const unsigned int D3D10_GS_OUTPUT_ELEMENTS = 32;
const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENTS = 4;
const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
const unsigned int D3D10_GS_OUTPUT_REGISTER_COUNT = 32;
const unsigned int D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0;
const unsigned int D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0;
const unsigned int D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0;
const unsigned int D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1;
const unsigned int D3D10_IA_INSTANCE_ID_BIT_COUNT = 32;
const unsigned int D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32;
const unsigned int D3D10_IA_PRIMITIVE_ID_BIT_COUNT = 32;
const unsigned int D3D10_IA_VERTEX_ID_BIT_COUNT = 32;
const unsigned int D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 16;
const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 64;
const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 16;
const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff;
const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff;
const unsigned int D3D10_MAX_MAXANISOTROPY = 16;
const unsigned int D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
const unsigned int D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17;
const unsigned int D3D10_MIN_MAXANISOTROPY = 0;
const unsigned int D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT = 6;
const unsigned int D3D10_MIP_LOD_RANGE_BIT_COUNT = 8;
const unsigned int D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0;
const unsigned int D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT = 13;
const unsigned int D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15;
const unsigned int D3D10_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff;
const unsigned int D3D10_PS_FRONTFACING_FALSE_VALUE = 0;
const unsigned int D3D10_PS_FRONTFACING_TRUE_VALUE = 0xffffffff;
const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENTS = 4;
const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
const unsigned int D3D10_PS_INPUT_REGISTER_COUNT = 32;
const unsigned int D3D10_PS_INPUT_REGISTER_READS_PER_INST = 2;
const unsigned int D3D10_PS_INPUT_REGISTER_READ_PORTS = 1;
const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENTS = 4;
const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
const unsigned int D3D10_PS_OUTPUT_REGISTER_COUNT = 8;
const unsigned int D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT = 4096;
const unsigned int D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
const unsigned int D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
const unsigned int D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT = 4096;
const unsigned int D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32;
const unsigned int D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32;
const unsigned int D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 8192;
const unsigned int D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
const unsigned int D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
const unsigned int D3D10_REQ_MAXANISOTROPY = 16;
const unsigned int D3D10_REQ_MIP_LEVELS = 14;
const unsigned int D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
const unsigned int D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT = 4096;
const unsigned int D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 8192;
const unsigned int D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES = 128;
const unsigned int D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP = 20;
const unsigned int D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT = 4096;
const unsigned int D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 512;
const unsigned int D3D10_REQ_TEXTURE1D_U_DIMENSION = 8192;
const unsigned int D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 512;
const unsigned int D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION = 8192;
const unsigned int D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
const unsigned int D3D10_REQ_TEXTURECUBE_DIMENSION = 8192;
const unsigned int D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
const unsigned int D3D10_SHADER_MAJOR_VERSION = 4;
const unsigned int D3D10_SHADER_MINOR_VERSION = 0;
const unsigned int D3D10_SHIFT_INSTRUCTION_PAD_VALUE = 0;
const unsigned int D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
const unsigned int D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
const unsigned int D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
const unsigned int D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256;
const unsigned int D3D10_SO_BUFFER_SLOT_COUNT = 4;
const unsigned int D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
const unsigned int D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1;
const unsigned int D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64;
const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT = 32;
const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64;
const unsigned int D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
const unsigned int D3D10_STANDARD_PIXEL_COMPONENT_COUNT = 128;
const unsigned int D3D10_STANDARD_PIXEL_ELEMENT_COUNT = 32;
const unsigned int D3D10_STANDARD_VECTOR_SIZE = 4;
const unsigned int D3D10_STANDARD_VERTEX_ELEMENT_COUNT = 16;
const unsigned int D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64;
const unsigned int D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8;
const unsigned int D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT = 6;
const unsigned int D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT = 18;
const unsigned int D3D10_UNBOUND_MEMORY_ACCESS_RESULT = 0;
const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15;
const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
const unsigned int D3D10_VIEWPORT_BOUNDS_MAX = 16383;
const int D3D10_VIEWPORT_BOUNDS_MIN = -16384;
const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENTS = 4;
const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
const unsigned int D3D10_VS_INPUT_REGISTER_COUNT = 16;
const unsigned int D3D10_VS_INPUT_REGISTER_READS_PER_INST = 2;
const unsigned int D3D10_VS_INPUT_REGISTER_READ_PORTS = 1;
const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENTS = 4;
const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
const unsigned int D3D10_VS_OUTPUT_REGISTER_COUNT = 16;
const unsigned int D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10;
const unsigned int D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25;
const unsigned int D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25;
const unsigned int D3D_MAJOR_VERSION = 10;
const unsigned int D3D_MINOR_VERSION = 0;
const unsigned int D3D_SPEC_DATE_DAY = 8;
const unsigned int D3D_SPEC_DATE_MONTH = 8;
const unsigned int D3D_SPEC_DATE_YEAR = 2006;
cpp_quote("#endif")
const unsigned int D3D10_APPEND_ALIGNED_ELEMENT = 0xffffffff;
const unsigned int _FACD3D10 = 0x879;
const unsigned int _FACD3D10DEBUG = _FACD3D10 + 1;
const unsigned int D3D10_FILTER_TYPE_MASK = 0x3;
const unsigned int D3D10_SDK_VERSION = 29;
cpp_quote("#define MAKE_D3D10_HRESULT(code) MAKE_HRESULT( 1, _FACD3D10, code)")
cpp_quote("#define MAKE_D3D10_STATUS(code) MAKE_HRESULT( 0, _FACD3D10, code)")
cpp_quote("#define D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D10_HRESULT(1)")
cpp_quote("#define D3D10_ERROR_FILE_NOT_FOUND MAKE_D3D10_HRESULT(2)")
typedef enum D3D10_BLEND {
D3D10_BLEND_ZERO = 1,
D3D10_BLEND_ONE = 2,
D3D10_BLEND_SRC_COLOR = 3,
D3D10_BLEND_INV_SRC_COLOR = 4,
D3D10_BLEND_SRC_ALPHA = 5,
D3D10_BLEND_INV_SRC_ALPHA = 6,
D3D10_BLEND_DEST_ALPHA = 7,
D3D10_BLEND_INV_DEST_ALPHA = 8,
D3D10_BLEND_DEST_COLOR = 9,
D3D10_BLEND_INV_DEST_COLOR = 10,
D3D10_BLEND_SRC_ALPHA_SAT = 11,
D3D10_BLEND_BLEND_FACTOR = 14,
D3D10_BLEND_INV_BLEND_FACTOR = 15,
D3D10_BLEND_SRC1_COLOR = 16,
D3D10_BLEND_INV_SRC1_COLOR = 17,
D3D10_BLEND_SRC1_ALPHA = 18,
D3D10_BLEND_INV_SRC1_ALPHA = 19
} D3D10_BLEND;
typedef enum D3D10_BLEND_OP {
D3D10_BLEND_OP_ADD = 1,
D3D10_BLEND_OP_SUBTRACT,
D3D10_BLEND_OP_REV_SUBTRACT,
D3D10_BLEND_OP_MIN,
D3D10_BLEND_OP_MAX,
} D3D10_BLEND_OP;
typedef struct D3D10_BLEND_DESC {
BOOL AlphaToCoverageEnable;
BOOL BlendEnable[8];
D3D10_BLEND SrcBlend;
D3D10_BLEND DestBlend;
D3D10_BLEND_OP BlendOp;
D3D10_BLEND SrcBlendAlpha;
D3D10_BLEND DestBlendAlpha;
D3D10_BLEND_OP BlendOpAlpha;
UINT8 RenderTargetWriteMask[8];
} D3D10_BLEND_DESC;
typedef enum D3D10_DEPTH_WRITE_MASK {
D3D10_DEPTH_WRITE_MASK_ZERO,
D3D10_DEPTH_WRITE_MASK_ALL,
} D3D10_DEPTH_WRITE_MASK;
typedef enum D3D10_COMPARISON_FUNC {
D3D10_COMPARISON_NEVER = 1,
D3D10_COMPARISON_LESS,
D3D10_COMPARISON_EQUAL,
D3D10_COMPARISON_LESS_EQUAL,
D3D10_COMPARISON_GREATER,
D3D10_COMPARISON_NOT_EQUAL,
D3D10_COMPARISON_GREATER_EQUAL,
D3D10_COMPARISON_ALWAYS,
} D3D10_COMPARISON_FUNC;
typedef enum D3D10_STENCIL_OP {
D3D10_STENCIL_OP_KEEP = 1,
D3D10_STENCIL_OP_ZERO,
D3D10_STENCIL_OP_REPLACE,
D3D10_STENCIL_OP_INCR_SAT,
D3D10_STENCIL_OP_DECR_SAT,
D3D10_STENCIL_OP_INVERT,
D3D10_STENCIL_OP_INCR,
D3D10_STENCIL_OP_DECR,
} D3D10_STENCIL_OP;
typedef struct D3D10_DEPTH_STENCILOP_DESC {
D3D10_STENCIL_OP StencilFailOp;
D3D10_STENCIL_OP StencilDepthFailOp;
D3D10_STENCIL_OP StencilPassOp;
D3D10_COMPARISON_FUNC StencilFunc;
} D3D10_DEPTH_STENCILOP_DESC;
typedef struct D3D10_DEPTH_STENCIL_DESC {
BOOL DepthEnable;
D3D10_DEPTH_WRITE_MASK DepthWriteMask;
D3D10_COMPARISON_FUNC DepthFunc;
BOOL StencilEnable;
UINT8 StencilReadMask;
UINT8 StencilWriteMask;
D3D10_DEPTH_STENCILOP_DESC FrontFace;
D3D10_DEPTH_STENCILOP_DESC BackFace;
} D3D10_DEPTH_STENCIL_DESC;
typedef enum D3D10_FILL_MODE {
D3D10_FILL_WIREFRAME = 2,
D3D10_FILL_SOLID,
} D3D10_FILL_MODE;
typedef enum D3D10_CULL_MODE {
D3D10_CULL_NONE = 1,
D3D10_CULL_FRONT,
D3D10_CULL_BACK,
} D3D10_CULL_MODE;
typedef struct D3D10_RASTERIZER_DESC {
D3D10_FILL_MODE FillMode;
D3D10_CULL_MODE CullMode;
BOOL FrontCounterClockwise;
INT DepthBias;
FLOAT DepthBiasClamp;
FLOAT SlopeScaledDepthBias;
BOOL DepthClipEnable;
BOOL ScissorEnable;
BOOL MultisampleEnable;
BOOL AntialiasedLineEnable;
} D3D10_RASTERIZER_DESC;
typedef enum D3D10_FILTER {
D3D10_FILTER_MIN_MAG_MIP_POINT = 0,
D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1,
D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4,
D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5,
D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
D3D10_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
D3D10_FILTER_ANISOTROPIC = 0x55,
D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
D3D10_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
D3D10_FILTER_TEXT_1BIT = 0x80000000
} D3D10_FILTER;
typedef enum D3D10_TEXTURE_ADDRESS_MODE {
D3D10_TEXTURE_ADDRESS_WRAP = 1,
D3D10_TEXTURE_ADDRESS_MIRROR,
D3D10_TEXTURE_ADDRESS_CLAMP,
D3D10_TEXTURE_ADDRESS_BORDER,
D3D10_TEXTURE_ADDRESS_MIRROR_ONCE,
} D3D10_TEXTURE_ADDRESS_MODE;
typedef struct D3D10_SAMPLER_DESC {
D3D10_FILTER Filter;
D3D10_TEXTURE_ADDRESS_MODE AddressU;
D3D10_TEXTURE_ADDRESS_MODE AddressV;
D3D10_TEXTURE_ADDRESS_MODE AddressW;
FLOAT MipLODBias;
UINT MaxAnisotropy;
D3D10_COMPARISON_FUNC ComparisonFunc;
FLOAT BorderColor[4];
FLOAT MinLOD;
FLOAT MaxLOD;
} D3D10_SAMPLER_DESC;
typedef enum D3D10_COUNTER {
D3D10_COUNTER_GPU_IDLE,
D3D10_COUNTER_VERTEX_PROCESSING,
D3D10_COUNTER_GEOMETRY_PROCESSING,
D3D10_COUNTER_PIXEL_PROCESSING,
D3D10_COUNTER_OTHER_GPU_PROCESSING,
D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION,
D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION,
D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION,
D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION,
D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION,
D3D10_COUNTER_VS_MEMORY_LIMITED,
D3D10_COUNTER_VS_COMPUTATION_LIMITED,
D3D10_COUNTER_GS_MEMORY_LIMITED,
D3D10_COUNTER_GS_COMPUTATION_LIMITED,
D3D10_COUNTER_PS_MEMORY_LIMITED,
D3D10_COUNTER_PS_COMPUTATION_LIMITED,
D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE,
D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE,
D3D10_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000
} D3D10_COUNTER;
typedef struct D3D10_COUNTER_DESC {
D3D10_COUNTER Counter;
UINT MiscFlags;
} D3D10_COUNTER_DESC;
typedef enum D3D10_COUNTER_TYPE {
D3D10_COUNTER_TYPE_FLOAT32,
D3D10_COUNTER_TYPE_UINT16,
D3D10_COUNTER_TYPE_UINT32,
D3D10_COUNTER_TYPE_UINT64,
} D3D10_COUNTER_TYPE;
typedef struct D3D10_COUNTER_INFO {
D3D10_COUNTER LastDeviceDependentCounter;
UINT NumSimultaneousCounters;
UINT8 NumDetectableParallelUnits;
} D3D10_COUNTER_INFO;
typedef enum D3D10_RESOURCE_DIMENSION {
D3D10_RESOURCE_DIMENSION_UNKNOWN,
D3D10_RESOURCE_DIMENSION_BUFFER,
D3D10_RESOURCE_DIMENSION_TEXTURE1D,
D3D10_RESOURCE_DIMENSION_TEXTURE2D,
D3D10_RESOURCE_DIMENSION_TEXTURE3D,
} D3D10_RESOURCE_DIMENSION;
typedef enum D3D10_USAGE {
D3D10_USAGE_DEFAULT,
D3D10_USAGE_IMMUTABLE,
D3D10_USAGE_DYNAMIC,
D3D10_USAGE_STAGING,
} D3D10_USAGE;
typedef enum D3D10_BIND_FLAG {
D3D10_BIND_VERTEX_BUFFER = 0x1,
D3D10_BIND_INDEX_BUFFER = 0x2,
D3D10_BIND_CONSTANT_BUFFER = 0x4,
D3D10_BIND_SHADER_RESOURCE = 0x8,
D3D10_BIND_STREAM_OUTPUT = 0x10,
D3D10_BIND_RENDER_TARGET = 0x20,
D3D10_BIND_DEPTH_STENCIL = 0x40
} D3D10_BIND_FLAG;
typedef struct D3D10_BUFFER_DESC {
UINT ByteWidth;
D3D10_USAGE Usage;
UINT BindFlags;
UINT CPUAccessFlags;
UINT MiscFlags;
} D3D10_BUFFER_DESC;
cpp_quote("#if !defined(D3D10_NO_HELPERS) && defined(__cplusplus)")
cpp_quote("struct CD3D10_BUFFER_DESC : public D3D10_BUFFER_DESC {")
cpp_quote(" CD3D10_BUFFER_DESC() {}" )
cpp_quote(" explicit CD3D10_BUFFER_DESC(const D3D10_BUFFER_DESC &o) : D3D10_BUFFER_DESC(o) {}")
cpp_quote(" explicit CD3D10_BUFFER_DESC(UINT byteWidth, UINT bindFlags, D3D10_USAGE usage = D3D10_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT miscFlags = 0 ) {")
cpp_quote(" ByteWidth = byteWidth;")
cpp_quote(" Usage = usage;")
cpp_quote(" BindFlags = bindFlags;")
cpp_quote(" CPUAccessFlags = cpuaccessFlags;")
cpp_quote(" MiscFlags = miscFlags;")
cpp_quote(" }")
cpp_quote(" ~CD3D10_BUFFER_DESC() {}")
cpp_quote(" operator const D3D10_BUFFER_DESC&() const {")
cpp_quote(" return *this;")
cpp_quote(" }")
cpp_quote("};")
cpp_quote("#endif")
typedef enum D3D10_MAP {
D3D10_MAP_READ = 1,
D3D10_MAP_WRITE,
D3D10_MAP_READ_WRITE,
D3D10_MAP_WRITE_DISCARD,
D3D10_MAP_WRITE_NO_OVERWRITE,
} D3D10_MAP;
typedef struct D3D10_TEXTURE1D_DESC {
UINT Width;
UINT MipLevels;
UINT ArraySize;
DXGI_FORMAT Format;
D3D10_USAGE Usage;
UINT BindFlags;
UINT CPUAccessFlags;
UINT MiscFlags;
} D3D10_TEXTURE1D_DESC;
cpp_quote("#if !defined(D3D10_NO_HELPERS) && defined(__cplusplus)")
cpp_quote("struct CD3D10_TEXTURE1D_DESC : public D3D10_TEXTURE1D_DESC {")
cpp_quote(" CD3D10_TEXTURE1D_DESC() {}")
cpp_quote(" explicit CD3D10_TEXTURE1D_DESC(const D3D10_TEXTURE1D_DESC &o) : D3D10_TEXTURE1D_DESC(o) {}")
cpp_quote(" explicit CD3D10_TEXTURE1D_DESC(DXGI_FORMAT format, UINT width, UINT arraySize = 1, UINT mipLevels = 0,")
cpp_quote(" UINT bindFlags = D3D10_BIND_SHADER_RESOURCE, D3D10_USAGE usage = D3D10_USAGE_DEFAULT, UINT cpuaccessFlags = 0,")
cpp_quote(" UINT miscFlags = 0) {")
cpp_quote(" Width = width;")
cpp_quote(" MipLevels = mipLevels;")
cpp_quote(" ArraySize = arraySize;")
cpp_quote(" Format = format;")
cpp_quote(" Usage = usage;")
cpp_quote(" BindFlags = bindFlags;")
cpp_quote(" CPUAccessFlags = cpuaccessFlags;")
cpp_quote(" MiscFlags = miscFlags;")
cpp_quote(" }")
cpp_quote(" ~CD3D10_TEXTURE1D_DESC() {}")
cpp_quote(" operator const D3D10_TEXTURE1D_DESC&() const {")
cpp_quote(" return *this;")
cpp_quote(" }")
cpp_quote("};")
cpp_quote("#endif")
typedef struct D3D10_TEXTURE2D_DESC {
UINT Width;
UINT Height;
UINT MipLevels;
UINT ArraySize;
DXGI_FORMAT Format;
DXGI_SAMPLE_DESC SampleDesc;
D3D10_USAGE Usage;
UINT BindFlags;
UINT CPUAccessFlags;
UINT MiscFlags;
} D3D10_TEXTURE2D_DESC;
cpp_quote("#if !defined(D3D10_NO_HELPERS) && defined(__cplusplus)")
cpp_quote("struct CD3D10_TEXTURE2D_DESC : public D3D10_TEXTURE2D_DESC {")
cpp_quote(" CD3D10_TEXTURE2D_DESC() {}" )
cpp_quote(" explicit CD3D10_TEXTURE2D_DESC(const D3D10_TEXTURE2D_DESC &o) : D3D10_TEXTURE2D_DESC(o) {}")
cpp_quote(" explicit CD3D10_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height,")
cpp_quote(" UINT arraySize = 1,")
cpp_quote(" UINT mipLevels = 0,")
cpp_quote(" UINT bindFlags = D3D10_BIND_SHADER_RESOURCE,")
cpp_quote(" D3D10_USAGE usage = D3D10_USAGE_DEFAULT,")
cpp_quote(" UINT cpuaccessFlags = 0,")
cpp_quote(" UINT sampleCount = 1,")
cpp_quote(" UINT sampleQuality = 0,")
cpp_quote(" UINT miscFlags = 0) {")
cpp_quote(" Width = width;" )
cpp_quote(" Height = height;" )
cpp_quote(" MipLevels = mipLevels;" )
cpp_quote(" ArraySize = arraySize;" )
cpp_quote(" Format = format;" )
cpp_quote(" SampleDesc.Count = sampleCount;" )
cpp_quote(" SampleDesc.Quality = sampleQuality;" )
cpp_quote(" Usage = usage;" )
cpp_quote(" BindFlags = bindFlags;" )
cpp_quote(" CPUAccessFlags = cpuaccessFlags;" )
cpp_quote(" MiscFlags = miscFlags;" )
cpp_quote(" }")
cpp_quote(" ~CD3D10_TEXTURE2D_DESC() {}")
cpp_quote(" operator const D3D10_TEXTURE2D_DESC&() const {")
cpp_quote(" return *this;")
cpp_quote(" }")
cpp_quote("};")
cpp_quote("#endif")
typedef struct D3D10_TEXTURE3D_DESC {
UINT Width;
UINT Height;
UINT Depth;
UINT MipLevels;
DXGI_FORMAT Format;
D3D10_USAGE Usage;
UINT BindFlags;
UINT CPUAccessFlags;
UINT MiscFlags;
} D3D10_TEXTURE3D_DESC;
typedef enum D3D10_DSV_DIMENSION
{
D3D10_DSV_DIMENSION_UNKNOWN,
D3D10_DSV_DIMENSION_TEXTURE1D,
D3D10_DSV_DIMENSION_TEXTURE1DARRAY,
D3D10_DSV_DIMENSION_TEXTURE2D,
D3D10_DSV_DIMENSION_TEXTURE2DARRAY,
D3D10_DSV_DIMENSION_TEXTURE2DMS,
D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY,
} D3D10_DSV_DIMENSION;
typedef struct D3D10_TEX1D_DSV {
UINT MipSlice;
} D3D10_TEX1D_DSV;
typedef struct D3D10_TEX1D_ARRAY_DSV {
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D10_TEX1D_ARRAY_DSV;
typedef struct D3D10_TEX2D_DSV {
UINT MipSlice;
} D3D10_TEX2D_DSV;
typedef struct D3D10_TEX2D_ARRAY_DSV {
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D10_TEX2D_ARRAY_DSV;
typedef struct D3D10_TEX2DMS_DSV {
UINT UnusedField_NothingToDefine;
} D3D10_TEX2DMS_DSV;
typedef struct D3D10_TEX2DMS_ARRAY_DSV {
UINT FirstArraySlice;
UINT ArraySize;
} D3D10_TEX2DMS_ARRAY_DSV;
typedef struct D3D10_DEPTH_STENCIL_VIEW_DESC {
DXGI_FORMAT Format;
D3D10_DSV_DIMENSION ViewDimension;
union {
D3D10_TEX1D_DSV Texture1D;
D3D10_TEX1D_ARRAY_DSV Texture1DArray;
D3D10_TEX2D_DSV Texture2D;
D3D10_TEX2D_ARRAY_DSV Texture2DArray;
D3D10_TEX2DMS_DSV Texture2DMS;
D3D10_TEX2DMS_ARRAY_DSV Texture2DMSArray;
};
} D3D10_DEPTH_STENCIL_VIEW_DESC;
typedef enum D3D10_RTV_DIMENSION {
D3D10_RTV_DIMENSION_UNKNOWN,
D3D10_RTV_DIMENSION_BUFFER,
D3D10_RTV_DIMENSION_TEXTURE1D,
D3D10_RTV_DIMENSION_TEXTURE1DARRAY,
D3D10_RTV_DIMENSION_TEXTURE2D,
D3D10_RTV_DIMENSION_TEXTURE2DARRAY,
D3D10_RTV_DIMENSION_TEXTURE2DMS,
D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY,
D3D10_RTV_DIMENSION_TEXTURE3D,
} D3D10_RTV_DIMENSION;
typedef struct D3D10_BUFFER_RTV {
UINT ElementOffset;
UINT ElementWidth;
} D3D10_BUFFER_RTV;
typedef struct D3D10_TEX1D_RTV {
UINT MipSlice;
} D3D10_TEX1D_RTV;
typedef struct D3D10_TEX1D_ARRAY_RTV {
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D10_TEX1D_ARRAY_RTV;
typedef struct D3D10_TEX2D_RTV {
UINT MipSlice;
} D3D10_TEX2D_RTV;
typedef struct D3D10_TEX2D_ARRAY_RTV {
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D10_TEX2D_ARRAY_RTV;
typedef struct D3D10_TEX2DMS_RTV {
UINT UnusedField_NothingToDefine;
} D3D10_TEX2DMS_RTV;
typedef struct D3D10_TEX2DMS_ARRAY_RTV {
UINT FirstArraySlice;
UINT ArraySize;
} D3D10_TEX2DMS_ARRAY_RTV;
typedef struct D3D10_TEX3D_RTV {
UINT MipSlice;
UINT FirstWSlice;
UINT WSize;
} D3D10_TEX3D_RTV;
typedef struct D3D10_RENDER_TARGET_VIEW_DESC {
DXGI_FORMAT Format;
D3D10_RTV_DIMENSION ViewDimension;
union {
D3D10_BUFFER_RTV Buffer;
D3D10_TEX1D_RTV Texture1D;
D3D10_TEX1D_ARRAY_RTV Texture1DArray;
D3D10_TEX2D_RTV Texture2D;
D3D10_TEX2D_ARRAY_RTV Texture2DArray;
D3D10_TEX2DMS_RTV Texture2DMS;
D3D10_TEX2DMS_ARRAY_RTV Texture2DMSArray;
D3D10_TEX3D_RTV Texture3D;
};
} D3D10_RENDER_TARGET_VIEW_DESC;
typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION;
typedef struct D3D10_BUFFER_SRV {
UINT ElementOffset;
UINT ElementWidth;
} D3D10_BUFFER_SRV;
typedef struct D3D10_TEX1D_SRV {
UINT MostDetailedMip;
UINT MipLevels;
} D3D10_TEX1D_SRV;
typedef struct D3D10_TEX1D_ARRAY_SRV {
UINT MostDetailedMip;
UINT MipLevels;
UINT FirstArraySlice;
UINT ArraySize;
} D3D10_TEX1D_ARRAY_SRV;
typedef struct D3D10_TEX2D_SRV {
UINT MostDetailedMip;
UINT MipLevels;
} D3D10_TEX2D_SRV;
typedef struct D3D10_TEX2D_ARRAY_SRV {
UINT MostDetailedMip;
UINT MipLevels;
UINT FirstArraySlice;
UINT ArraySize;
} D3D10_TEX2D_ARRAY_SRV;
typedef struct D3D10_TEX2DMS_SRV {
UINT UnusedField_NothingToDefine;
} D3D10_TEX2DMS_SRV;
typedef struct D3D10_TEX2DMS_ARRAY_SRV {
UINT FirstArraySlice;
UINT ArraySize;
} D3D10_TEX2DMS_ARRAY_SRV;
typedef struct D3D10_TEX3D_SRV {
UINT MostDetailedMip;
UINT MipLevels;
} D3D10_TEX3D_SRV;
typedef struct D3D10_TEXCUBE_SRV {
UINT MostDetailedMip;
UINT MipLevels;
} D3D10_TEXCUBE_SRV;
typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC {
DXGI_FORMAT Format;
D3D10_SRV_DIMENSION ViewDimension;
union {
D3D10_BUFFER_SRV Buffer;
D3D10_TEX1D_SRV Texture1D;
D3D10_TEX1D_ARRAY_SRV Texture1DArray;
D3D10_TEX2D_SRV Texture2D;
D3D10_TEX2D_ARRAY_SRV Texture2DArray;
D3D10_TEX2DMS_SRV Texture2DMS;
D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray;
D3D10_TEX3D_SRV Texture3D;
D3D10_TEXCUBE_SRV TextureCube;
};
} D3D10_SHADER_RESOURCE_VIEW_DESC;
typedef struct D3D10_BOX {
UINT left;
UINT top;
UINT front;
UINT right;
UINT bottom;
UINT back;
} D3D10_BOX;
typedef struct D3D10_SUBRESOURCE_DATA {
const void *pSysMem;
UINT SysMemPitch;
UINT SysMemSlicePitch;
} D3D10_SUBRESOURCE_DATA;
typedef struct D3D10_SO_DECLARATION_ENTRY
{
const char *SemanticName;
UINT SemanticIndex;
BYTE StartComponent;
BYTE ComponentCount;
BYTE OutputSlot;
} D3D10_SO_DECLARATION_ENTRY;
typedef enum D3D10_INPUT_CLASSIFICATION {
D3D10_INPUT_PER_VERTEX_DATA,
D3D10_INPUT_PER_INSTANCE_DATA,
} D3D10_INPUT_CLASSIFICATION;
typedef struct D3D10_INPUT_ELEMENT_DESC
{
const char *SemanticName;
UINT SemanticIndex;
DXGI_FORMAT Format;
UINT InputSlot;
UINT AlignedByteOffset;
D3D10_INPUT_CLASSIFICATION InputSlotClass;
UINT InstanceDataStepRate;
} D3D10_INPUT_ELEMENT_DESC;
typedef enum D3D10_QUERY {
D3D10_QUERY_EVENT,
D3D10_QUERY_OCCLUSION,
D3D10_QUERY_TIMESTAMP,
D3D10_QUERY_TIMESTAMP_DISJOINT,
D3D10_QUERY_PIPELINE_STATISTICS,
D3D10_QUERY_OCCLUSION_PREDICATE,
D3D10_QUERY_SO_STATISTICS,
D3D10_QUERY_SO_OVERFLOW_PREDICATE,
} D3D10_QUERY;
typedef struct D3D10_QUERY_DESC {
D3D10_QUERY Query;
UINT MiscFlags;
} D3D10_QUERY_DESC;
typedef D3D_PRIMITIVE_TOPOLOGY D3D10_PRIMITIVE_TOPOLOGY;
typedef D3D_PRIMITIVE D3D10_PRIMITIVE;
typedef RECT D3D10_RECT;
typedef struct D3D10_VIEWPORT {
INT TopLeftX;
INT TopLeftY;
UINT Width;
UINT Height;
FLOAT MinDepth;
FLOAT MaxDepth;
} D3D10_VIEWPORT;
typedef struct D3D10_MAPPED_TEXTURE2D {
void *pData;
UINT RowPitch;
} D3D10_MAPPED_TEXTURE2D;
typedef struct D3D10_MAPPED_TEXTURE3D {
void *pData;
UINT RowPitch;
UINT DepthPitch;
} D3D10_MAPPED_TEXTURE3D;
typedef enum D3D10_CPU_ACCESS_FLAG {
D3D10_CPU_ACCESS_WRITE = 0x10000,
D3D10_CPU_ACCESS_READ = 0x20000
} D3D10_CPU_ACCESS_FLAG;
typedef enum D3D10_RESOURCE_MISC_FLAG {
D3D10_RESOURCE_MISC_GENERATE_MIPS = 0x0001,
D3D10_RESOURCE_MISC_SHARED = 0x0002,
D3D10_RESOURCE_MISC_TEXTURECUBE = 0x0004,
D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x0010,
D3D10_RESOURCE_MISC_GDI_COMPATIBLE = 0x0020
} D3D10_RESOURCE_MISC_FLAG;
typedef enum D3D10_MAP_FLAG {
D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000,
} D3D10_MAP_FLAG;
typedef enum D3D10_CLEAR_FLAG {
D3D10_CLEAR_DEPTH = 0x1,
D3D10_CLEAR_STENCIL = 0x2
} D3D10_CLEAR_FLAG;
typedef enum D3D10_COLOR_WRITE_ENABLE {
D3D10_COLOR_WRITE_ENABLE_RED = 0x1,
D3D10_COLOR_WRITE_ENABLE_GREEN = 0x2,
D3D10_COLOR_WRITE_ENABLE_BLUE = 0x4,
D3D10_COLOR_WRITE_ENABLE_ALPHA = 0x8,
D3D10_COLOR_WRITE_ENABLE_ALL = (D3D10_COLOR_WRITE_ENABLE_RED | D3D10_COLOR_WRITE_ENABLE_GREEN |
D3D10_COLOR_WRITE_ENABLE_BLUE | D3D10_COLOR_WRITE_ENABLE_ALPHA)
} D3D10_COLOR_WRITE_ENABLE;
typedef enum D3D10_FORMAT_SUPPORT
{
D3D10_FORMAT_SUPPORT_BUFFER = 0x00000001,
D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x00000002,
D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x00000004,
D3D10_FORMAT_SUPPORT_SO_BUFFER = 0x00000008,
D3D10_FORMAT_SUPPORT_TEXTURE1D = 0x00000010,
D3D10_FORMAT_SUPPORT_TEXTURE2D = 0x00000020,
D3D10_FORMAT_SUPPORT_TEXTURE3D = 0x00000040,
D3D10_FORMAT_SUPPORT_TEXTURECUBE = 0x00000080,
D3D10_FORMAT_SUPPORT_SHADER_LOAD = 0x00000100,
D3D10_FORMAT_SUPPORT_SHADER_SAMPLE = 0x00000200,
D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x00000400,
D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x00000800,
D3D10_FORMAT_SUPPORT_MIP = 0x00001000,
D3D10_FORMAT_SUPPORT_MIP_AUTOGEN = 0x00002000,
D3D10_FORMAT_SUPPORT_RENDER_TARGET = 0x00004000,
D3D10_FORMAT_SUPPORT_BLENDABLE = 0x00008000,
D3D10_FORMAT_SUPPORT_DEPTH_STENCIL = 0x00010000,
D3D10_FORMAT_SUPPORT_CPU_LOCKABLE = 0x00020000,
D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x00040000,
D3D10_FORMAT_SUPPORT_DISPLAY = 0x00080000,
D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x00100000,
D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x00200000,
D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x00400000,
D3D10_FORMAT_SUPPORT_SHADER_GATHER = 0x00800000,
D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x01000000,
} D3D10_FORMAT_SUPPORT;
typedef enum D3D10_TEXTURECUBE_FACE {
D3D10_TEXTURECUBE_FACE_POSITIVE_X,
D3D10_TEXTURECUBE_FACE_NEGATIVE_X,
D3D10_TEXTURECUBE_FACE_POSITIVE_Y,
D3D10_TEXTURECUBE_FACE_NEGATIVE_Y,
D3D10_TEXTURECUBE_FACE_POSITIVE_Z,
D3D10_TEXTURECUBE_FACE_NEGATIVE_Z,
} D3D10_TEXTURECUBE_FACE;
typedef enum D3D10_ASYNC_GETDATA_FLAG {
D3D10_ASYNC_GETDATA_DONOTFLUSH = 0x1,
} D3D10_ASYNC_GETDATA_FLAG;
typedef enum D3D10_FILTER_TYPE {
D3D10_FILTER_TYPE_POINT,
D3D10_FILTER_TYPE_LINEAR
} D3D10_FILTER_TYPE;
typedef enum D3D10_QUERY_MISC_FLAG {
D3D10_QUERY_MISC_PREDICATEHINT = 0x1
} D3D10_QUERY_MISC_FLAG;
typedef struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT {
UINT64 Frequency;
BOOL Disjoint;
} D3D10_QUERY_DATA_TIMESTAMP_DISJOINT;
typedef struct D3D10_QUERY_DATA_PIPELINE_STATISTICS {
UINT64 IAVertices;
UINT64 IAPrimitives;
UINT64 VSInvocations;
UINT64 GSInvocations;
UINT64 GSPrimitives;
UINT64 CInvocations;
UINT64 CPrimitives;
UINT64 PSInvocations;
} D3D10_QUERY_DATA_PIPELINE_STATISTICS;
typedef struct D3D10_QUERY_DATA_SO_STATISTICS {
UINT64 NumPrimitivesWritten;
UINT64 PrimitivesStorageNeeded;
} D3D10_QUERY_DATA_SO_STATISTICS;
typedef enum D3D10_CREATE_DEVICE_FLAG {
D3D10_CREATE_DEVICE_SINGLETHREADED = 0x1,
D3D10_CREATE_DEVICE_DEBUG = 0x2,
D3D10_CREATE_DEVICE_SWITCH_TO_REF = 0x4,
D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8,
D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP = 0x10,
D3D10_CREATE_DEVICE_BGRA_SUPPORT = 0x20,
D3D10_CREATE_DEVICE_STRICT_VALIDATION = 0x0200
} D3D10_CREATE_DEVICE_FLAG;
/* Core */
interface ID3D10Device;
[
object,
local,
uuid(9b7e4c00-342c-4106-a19f-4f2704f689f0)
]
interface ID3D10DeviceChild : IUnknown
{
void GetDevice(
[out] ID3D10Device **ppDevice);
HRESULT GetPrivateData(
[in] REFGUID guid,
[in, out] UINT *pDataSize,
[out] void *pData);
HRESULT SetPrivateData(
[in] REFGUID guid,
[in] UINT DataSize,
[in] const void *pData);
HRESULT SetPrivateDataInterface(
[in] REFGUID guid,