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directory_asset_bundle.cc
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directory_asset_bundle.cc
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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/assets/directory_asset_bundle.h"
#include <utility>
#include "flutter/fml/eintr_wrapper.h"
#include "flutter/fml/file.h"
#include "flutter/fml/mapping.h"
namespace flutter {
DirectoryAssetBundle::DirectoryAssetBundle(fml::UniqueFD descriptor)
: descriptor_(std::move(descriptor)) {
if (!fml::IsDirectory(descriptor_)) {
return;
}
is_valid_ = true;
}
DirectoryAssetBundle::~DirectoryAssetBundle() = default;
// |AssetResolver|
bool DirectoryAssetBundle::IsValid() const {
return is_valid_;
}
// |AssetResolver|
std::unique_ptr<fml::Mapping> DirectoryAssetBundle::GetAsMapping(
const std::string& asset_name) const {
if (!is_valid_) {
FML_DLOG(WARNING) << "Asset bundle was not valid.";
return nullptr;
}
auto mapping = std::make_unique<fml::FileMapping>(fml::OpenFile(
descriptor_, asset_name.c_str(), false, fml::FilePermission::kRead));
if (mapping->GetMapping() == nullptr) {
return nullptr;
}
return mapping;
}
} // namespace flutter