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I ran into this very oddly and specific bug on main. Every single example, is afflicted with it
This has rollbacks
PreSpawnedPlayerObject::default_with_salt(player.client_id.to_bits()); let bullet_entity = commands .spawn(( BulletBundle::new( player.client_id, bullet_origin, bullet_linvel, (color.0.to_linear() * 5.0).into(), // bloom! current_tick, ), PhysicsBundle::bullet(), )).insert(prespawned) .id();
This doesnt, that also seems to afflict replicate later insertion replicates.
commands .spawn(( BulletBundle::new( player.client_id, bullet_origin, bullet_linvel, (color.0.to_linear() * 5.0).into(), // bloom! current_tick, ), PhysicsBundle::bullet(), prespawned, )) .id();
The text was updated successfully, but these errors were encountered:
TO make sure I understand, there are no rollbacks when all the components are inserted together?
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Yes, that is exactly right. I know it be crazy
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I ran into this very oddly and specific bug on main. Every single example, is afflicted with it
This has rollbacks
This doesnt, that also seems to afflict replicate later insertion replicates.
The text was updated successfully, but these errors were encountered: