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exception.h
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//////////////////////////////////////////////////////////////////////
// OpenTibia - an opensource roleplaying game
//////////////////////////////////////////////////////////////////////
// Exception Handler class
//////////////////////////////////////////////////////////////////////
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//////////////////////////////////////////////////////////////////////
#ifndef __EXCEPTION_H__
#define __EXCEPTION_H__
#include <map>
#include <string>
typedef std::map<unsigned long, std::string> FunctionMap;
struct SEHChain{
SEHChain *prev;
void *SEHfunction;
};
class ExceptionHandler
{
public:
ExceptionHandler();
~ExceptionHandler();
bool InstallHandler();
bool RemoveHandler();
private:
bool LoadMap();
bool installed;
SEHChain chain;
};
#endif // #ifndef __EXCEPTION_H__