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ioaccount.h
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//////////////////////////////////////////////////////////////////////
// OpenTibia - an opensource roleplaying game
//////////////////////////////////////////////////////////////////////
// Base class for the Account Loader/Saver
//////////////////////////////////////////////////////////////////////
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//////////////////////////////////////////////////////////////////////
#ifndef __OTSERV_IOACCOUNT_H__
#define __OTSERV_IOACCOUNT_H__
#include "definitions.h"
#include "account.h"
#include <string>
/** Baseclass for all Player-Loaders */
class IOAccount {
public:
IOAccount() {}
~IOAccount() {}
static IOAccount* instance(){
static IOAccount instance;
return &instance;
}
Account loadAccount(const std::string& name, bool preLoad = false);
bool saveAccount(Account account);
bool getPassword(const std::string& accountname, const std::string& name, std::string& password);
bool getAccountName(uint32_t accountId, std::string &accountName);
};
#endif