-
Notifications
You must be signed in to change notification settings - Fork 10
/
sounddata.s
142 lines (138 loc) · 4.6 KB
/
sounddata.s
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
SFX_FOOTSTEP = $00
SFX_JUMP = $01
SFX_ROLL = $02
SFX_THROW = $03
SFX_PUNCH = $04
SFX_MELEE = $05
SFX_HEAVYMELEE = $06
SFX_PISTOL = $07
SFX_SHOTGUN = $08
SFX_AUTORIFLE = $09
SFX_SNIPERRIFLE = $0a
SFX_MINIGUN = $0b
SFX_FLAMETHROWER = $0c
SFX_LASER = $0d
SFX_PLASMA = $0e
SFX_EMP = $0f
SFX_GRENADELAUNCHER = $10
SFX_BAZOOKA = $11
SFX_RELOAD = $12
SFX_COCKWEAPON = $13
SFX_COCKSHOTGUN = $14
SFX_RELOADFLAMER = $15
SFX_RELOADBAZOOKA = $16
SFX_POWERUP = $17
SFX_SELECT = $18
SFX_PICKUP = $19
SFX_OBJECT = $1a
SFX_SPLASH = $1b
SFX_DAMAGE = $1c
SFX_ANIMALDEATH = $1d
SFX_HUMANDEATH = $1e
SFX_EXPLOSION = $1f
SFX_GENERATOR = $20
SFX_RADIO = $21
SFX_NONE = $ff
; Sound effect data
sfxTblLo: dc.b <sfxFootstep
dc.b <sfxJump
dc.b <sfxRoll
dc.b <sfxThrow
dc.b <sfxPunch
dc.b <sfxMelee
dc.b <sfxHeavyMelee
dc.b <sfxPistol
dc.b <sfxShotgun
dc.b <sfxAutoRifle
dc.b <sfxSniperRifle
dc.b <sfxMinigun
dc.b <sfxFlamer
dc.b <sfxLaser
dc.b <sfxPlasma
dc.b <sfxEMP
dc.b <sfxLauncher
dc.b <sfxBazooka
dc.b <sfxReload
dc.b <sfxCockWeapon
dc.b <sfxCockShotgun
dc.b <sfxReloadFlamer
dc.b <sfxReloadBazooka
dc.b <sfxPowerup
dc.b <sfxSelect
dc.b <sfxPickup
dc.b <sfxObject
dc.b <sfxSplash
dc.b <sfxDamage
dc.b <sfxAnimalDeath
dc.b <sfxHumanDeath
dc.b <sfxExplosion
dc.b <sfxGenerator
dc.b <sfxRadio
sfxTblHi: dc.b >sfxFootstep
dc.b >sfxJump
dc.b >sfxRoll
dc.b >sfxThrow
dc.b >sfxPunch
dc.b >sfxMelee
dc.b >sfxHeavyMelee
dc.b >sfxPistol
dc.b >sfxShotgun
dc.b >sfxAutoRifle
dc.b >sfxSniperRifle
dc.b >sfxMinigun
dc.b >sfxFlamer
dc.b >sfxLaser
dc.b >sfxPlasma
dc.b >sfxEMP
dc.b >sfxLauncher
dc.b >sfxBazooka
dc.b >sfxReload
dc.b >sfxCockWeapon
dc.b >sfxCockShotgun
dc.b >sfxReloadFlamer
dc.b >sfxReloadBazooka
dc.b >sfxPowerup
dc.b >sfxSelect
dc.b >sfxPickup
dc.b >sfxObject
dc.b >sfxSplash
dc.b >sfxDamage
dc.b >sfxAnimalDeath
dc.b >sfxHumanDeath
dc.b >sfxExplosion
dc.b >sfxGenerator
dc.b >sfxRadio
sfxFootstep: include sfx/footstep.sfx
sfxJump: include sfx/jump.sfx
sfxRoll: include sfx/roll.sfx
sfxSelect: include sfx/select.sfx
sfxObject: include sfx/object.sfx
sfxPickup: include sfx/pickup.sfx
sfxReloadFlamer:include sfx/reloadflamer.sfx
sfxReload: include sfx/reload.sfx
sfxCockWeapon: include sfx/cockfast.sfx
sfxCockShotgun: include sfx/cockshotgun.sfx
sfxPunch: include sfx/punch.sfx
sfxMelee: include sfx/melee.sfx
sfxHeavyMelee: include sfx/heavymelee.sfx
sfxThrow: include sfx/throw.sfx
sfxReloadBazooka:include sfx/reloadbazooka.sfx
sfxDamage: include sfx/damage.sfx
sfxPowerup: include sfx/powerup.sfx
sfxSplash: include sfx/splash.sfx
sfxFlamer: include sfx/flamer.sfx
sfxGenerator: include sfx/generator.sfx
sfxPistol: include sfx/pistol.sfx
sfxAutoRifle: include sfx/autorifle.sfx
sfxMinigun: include sfx/minigun.sfx
sfxShotgun: include sfx/shotgun.sfx
sfxLaser: include sfx/laser.sfx
sfxPlasma: include sfx/plasma.sfx
sfxAnimalDeath: include sfx/animaldeath.sfx
sfxLauncher: include sfx/launcher.sfx
sfxHumanDeath: include sfx/death.sfx
sfxSniperRifle: include sfx/sniperrifle.sfx
sfxBazooka: include sfx/bazooka.sfx
sfxExplosion: include sfx/explosion.sfx
sfxEMP: include sfx/emp.sfx
sfxRadio: include sfx/radio.sfx