-
Notifications
You must be signed in to change notification settings - Fork 10
/
aligneddata.s
412 lines (349 loc) · 15.7 KB
/
aligneddata.s
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
org (* + $ff) & $ff00
; Sprite cache / depacking tables
; Next slice lowbyte table for sprite depacking. Interleaved with data to not waste memory,
; each empty space is 15 bytes.
nextSliceTbl: dc.b 1,2,21
flipNextSliceTbl:dc.b 24,1,2
sprIrqJumpTbl: dc.b <Irq2_Spr0,<Irq2_Spr1,<Irq2_Spr2,<Irq2_Spr3,<Irq2_Spr4,<Irq2_Spr5,<Irq2_Spr6,<Irq2_Spr7
screenFrameTbl: dc.b >(screen1+$3f8),>(screen2+$3f8)
screenBaseTbl: dc.b >screen1, >screen2
colorSrcTbl: dc.b 37,38,1
org nextSliceTbl+21
dc.b 22,23,42
dc.b 45,22,23
sprIrqAdvanceTbl:
dc.b -2,-3,-4,-5,-7,-8,-9,-10
screenJumpTblLo:dc.b <SW_Shift1
dc.b <SW_Shift2
screenJumpTblHi:dc.b >SW_Shift1
dc.b >SW_Shift2
colorDestTbl: dc.b 38,38,0
org nextSliceTbl+42
dc.b 43,44,0
dc.b 0,43,44
blockRightTbl: dc.b $01,$02,$03,$80
dc.b $05,$06,$07,$84
dc.b $09,$0a,$0b,$88
dc.b $0d,$0e,$0f,$8c
org nextSliceTbl+$40
dc.b $40+1,$40+2,$40+21
dc.b $40+24,$40+1,$40+2
shiftDestTbl: dc.b 41,40,40
dc.b 41,40,40
dc.b 1,0,0
colorXTbl: dc.b $ca,$ca,$e8
colorSideTbl: dc.b 0,-1,38
org nextSliceTbl+$40+21
dc.b $40+22,$40+23,$40+42
dc.b $40+45,$40+22,$40+23
coordTblLo:
N set -32
repeat MAX_ACTX
dc.b <N
N set N+32
repend
org nextSliceTbl+$40+42
dc.b $40+43,$40+44,0
dc.b 0,$40+43,$40+44
blockDownTbl: dc.b $04,$05,$06,$07
dc.b $08,$09,$0a,$0b
dc.b $0c,$0d,$0e,$0f
dc.b $80,$81,$82,$83
org nextSliceTbl+$80
dc.b $80+1,$80+2,$80+21
dc.b $80+24,$80+1,$80+2
coordTblHi:
N set -32
repeat MAX_ACTX
dc.b >N
N set N+32
repend
org nextSliceTbl+$80+21
dc.b $80+22,$80+23,$80+42
dc.b $80+45,$80+22,$80+23
shiftSrcTbl: dc.b 0,0,1
dc.b 40,40,41
dc.b 40,40,41
colorEndTbl: dc.b -1,-1,39
colorYTbl: dc.b $88,$88,$c8
org nextSliceTbl+$80+42
dc.b $80+43,$80+44,0
dc.b 0,$80+43,$80+44
moveCtrlAndTbl: dc.b $ff-JOY_LEFT-JOY_RIGHT-JOY_UP-JOY_DOWN ;None
dc.b $ff-JOY_DOWN-JOY_LEFT-JOY_RIGHT ;Up
dc.b $ff-JOY_UP-JOY_LEFT-JOY_RIGHT ;Down
dc.b $ff-JOY_UP-JOY_DOWN-JOY_LEFT-JOY_RIGHT ;Up+Down
dc.b $ff-JOY_RIGHT-JOY_UP-JOY_DOWN ;Left
dc.b $ff-JOY_RIGHT-JOY_DOWN ;Left+Up
dc.b $ff-JOY_RIGHT-JOY_UP ;Left+Down
dc.b $ff-JOY_RIGHT-JOY_UP-JOY_DOWN ;Left+Up+Down
dc.b $ff-JOY_LEFT-JOY_UP-JOY_DOWN ;Right
dc.b $ff-JOY_LEFT-JOY_DOWN ;Right+Up
dc.b $ff-JOY_LEFT-JOY_UP ;Right+Down
dc.b $ff-JOY_LEFT-JOY_UP-JOY_DOWN ;Right+Up+Down
dc.b $ff-JOY_LEFT-JOY_RIGHT-JOY_UP-JOY_DOWN ;Right+Left
dc.b $ff-JOY_LEFT-JOY_RIGHT-JOY_DOWN ;Right+Left+Up
dc.b $ff-JOY_LEFT-JOY_RIGHT-JOY_UP ;Right+Left+Down
dc.b $ff-JOY_LEFT-JOY_RIGHT-JOY_UP-JOY_DOWN ;Right+Left+Up+Down
org nextSliceTbl+$c0
dc.b $c0+1,$c0+2,$c0+21
dc.b $c0+24,$c0+1,$c0+2
colorJumpTblLo: dc.b <SW_ShiftColorsUp
dc.b <SW_ShiftColorsUp
dc.b <SW_ShiftColorsUp
dc.b <SW_ShiftColorsHoriz
dc.b <SW_NoWork
dc.b <SW_ShiftColorsHoriz
dc.b <SW_ShiftColorsDown
dc.b <SW_ShiftColorsDown
dc.b <SW_ShiftColorsDown
d018Tbl: dc.b GAMESCR1_D018,GAMESCR2_D018,PANEL_D018,GAMESCR1_D018+1
org nextSliceTbl+$c0+21
dc.b $c0+22,$c0+23,$c0+42
dc.b $c0+45,$c0+22,$c0+23
colorJumpTblHi: dc.b >SW_ShiftColorsUp
dc.b >SW_ShiftColorsUp
dc.b >SW_ShiftColorsUp
dc.b >SW_ShiftColorsHoriz
dc.b >SW_NoWork
dc.b >SW_ShiftColorsHoriz
dc.b >SW_ShiftColorsDown
dc.b >SW_ShiftColorsDown
dc.b >SW_ShiftColorsDown
targetListAndTbl:
dc.b 0 ;1 potential targets
dc.b 1 ;2 potential targets
dc.b 3 ;3 potential targets
dc.b 3 ;4 potential targets
dc.b 7 ;5 potential targets
dc.b 7 ;6 potential targets
org nextSliceTbl+$c0+42
dc.b $c0+43,$c0+44,0
dc.b 0,$c0+43,$c0+44
shiftEndTbl: dc.b 79,79,78
dc.b 79,79,78
dc.b 39,39,38
pauseMenuArrowPosTbl:
dc.b 9,16,22
itemFlashTbl: dc.b 7,10,7,1
org nextSliceTbl+$100
; Sprite flipping table
flipTbl: dc.b %00000000,%01000000,%10000000,%11000000,%00010000,%01010000,%10010000,%11010000,%00100000,%01100000,%10100000,%11100000,%00110000,%01110000,%10110000,%11110000
dc.b %00000100,%01000100,%10000100,%11000100,%00010100,%01010100,%10010100,%11010100,%00100100,%01100100,%10100100,%11100100,%00110100,%01110100,%10110100,%11110100
dc.b %00001000,%01001000,%10001000,%11001000,%00011000,%01011000,%10011000,%11011000,%00101000,%01101000,%10101000,%11101000,%00111000,%01111000,%10111000,%11111000
dc.b %00001100,%01001100,%10001100,%11001100,%00011100,%01011100,%10011100,%11011100,%00101100,%01101100,%10101100,%11101100,%00111100,%01111100,%10111100,%11111100
dc.b %00000001,%01000001,%10000001,%11000001,%00010001,%01010001,%10010001,%11010001,%00100001,%01100001,%10100001,%11100001,%00110001,%01110001,%10110001,%11110001
dc.b %00000101,%01000101,%10000101,%11000101,%00010101,%01010101,%10010101,%11010101,%00100101,%01100101,%10100101,%11100101,%00110101,%01110101,%10110101,%11110101
dc.b %00001001,%01001001,%10001001,%11001001,%00011001,%01011001,%10011001,%11011001,%00101001,%01101001,%10101001,%11101001,%00111001,%01111001,%10111001,%11111001
dc.b %00001101,%01001101,%10001101,%11001101,%00011101,%01011101,%10011101,%11011101,%00101101,%01101101,%10101101,%11101101,%00111101,%01111101,%10111101,%11111101
dc.b %00000010,%01000010,%10000010,%11000010,%00010010,%01010010,%10010010,%11010010,%00100010,%01100010,%10100010,%11100010,%00110010,%01110010,%10110010,%11110010
dc.b %00000110,%01000110,%10000110,%11000110,%00010110,%01010110,%10010110,%11010110,%00100110,%01100110,%10100110,%11100110,%00110110,%01110110,%10110110,%11110110
dc.b %00001010,%01001010,%10001010,%11001010,%00011010,%01011010,%10011010,%11011010,%00101010,%01101010,%10101010,%11101010,%00111010,%01111010,%10111010,%11111010
dc.b %00001110,%01001110,%10001110,%11001110,%00011110,%01011110,%10011110,%11011110,%00101110,%01101110,%10101110,%11101110,%00111110,%01111110,%10111110,%11111110
dc.b %00000011,%01000011,%10000011,%11000011,%00010011,%01010011,%10010011,%11010011,%00100011,%01100011,%10100011,%11100011,%00110011,%01110011,%10110011,%11110011
dc.b %00000111,%01000111,%10000111,%11000111,%00010111,%01010111,%10010111,%11010111,%00100111,%01100111,%10100111,%11100111,%00110111,%01110111,%10110111,%11110111
dc.b %00001011,%01001011,%10001011,%11001011,%00011011,%01011011,%10011011,%11011011,%00101011,%01101011,%10101011,%11101011,%00111011,%01111011,%10111011,%11111011
dc.b %00001111,%01001111,%10001111,%11001111,%00011111,%01011111,%10011111,%11011111,%00101111,%01101111,%10101111,%11101111,%00111111,%01111111,%10111111,%11111111
; Char slope table
slopeTbl: dc.b $00,$00,$00,$00,$00,$00,$00,$00 ;Slope 0
dc.b $38,$30,$28,$20,$18,$10,$08,$00 ;Slope 1
dc.b $38,$38,$30,$30,$28,$28,$20,$20 ;Slope 2
dc.b $18,$18,$10,$10,$08,$08,$00,$00 ;Slope 3
dc.b $00,$00,$00,$00,$00,$00,$00,$00 ;Slope 4 (same as 0, used for stairs to not allow falling through)
dc.b $00,$08,$10,$18,$20,$28,$30,$38 ;Slope 5
dc.b $00,$00,$08,$08,$10,$10,$18,$18 ;Slope 6
dc.b $20,$20,$28,$28,$30,$30,$38,$38 ;Slope 7
; Frequency table
ntFreqTbl: dc.w $022d,$024e,$0271,$0296,$02be,$02e8
dc.w $0314,$0343,$0374,$03a9,$03e1,$041c
dc.w $045a,$049c,$04e2,$052d,$057c,$05cf
dc.w $0628,$0685,$06e8,$0752,$07c1,$0837
dc.w $08b4,$0939,$09c5,$0a5a,$0af7,$0b9e
dc.w $0c4f,$0d0a,$0dd1,$0ea3,$0f82,$106e
dc.w $1168,$1271,$138a,$14b3,$15ee,$173c
dc.w $189e,$1a15,$1ba2,$1d46,$1f04,$20dc
dc.w $22d0,$24e2,$2714,$2967,$2bdd,$2e79
dc.w $313c,$3429,$3744,$3a8d,$3e08,$41b8
dc.w $45a1,$49c5,$4e28,$52cd,$57ba,$5cf1
dc.w $6278,$6853,$6e87,$751a,$7c10,$8371
dc.w $8b42,$9389,$9c4f,$a59b,$af74,$b9e2
dc.w $c4f0,$d0a6,$dd0e,$ea33,$f820,$ffff
; Music relocation tables
ntFixupTblLo: dc.b <Play_SongTblP2
dc.b <Play_SongTblP1
dc.b <Play_SongTblP0
dc.b <Play_PattTblHiM1
dc.b <Play_PattTblLoM1
dc.b <Play_CmdFiltM1
dc.b <Play_CmdPulseM1
dc.b <Play_CmdWaveM1
dc.b <Play_CmdSRM1
dc.b <Play_CmdADM1
dc.b <Play_FiltSpdM1b
dc.b <Play_FiltSpdM1a
dc.b <Play_FiltTimeM1
dc.b <Play_PulseSpdM1b
dc.b <Play_PulseSpdM1a
dc.b <Play_PulseTimeM1
dc.b <Play_NoteP0
dc.b <Play_NoteM1b
dc.b <Play_NoteM1a
dc.b <Play_WaveP0
dc.b <Play_WaveM1
ntFixupTblHi: dc.b >Play_SongTblP2
dc.b >Play_SongTblP1
dc.b >Play_SongTblP0
dc.b >Play_PattTblHiM1
dc.b >Play_PattTblLoM1
dc.b >Play_CmdFiltM1
dc.b >Play_CmdPulseM1
dc.b >Play_CmdWaveM1
dc.b >Play_CmdSRM1
dc.b >Play_CmdADM1
dc.b >Play_FiltSpdM1b
dc.b >Play_FiltSpdM1a
dc.b >Play_FiltTimeM1
dc.b >Play_PulseSpdM1b
dc.b >Play_PulseSpdM1a
dc.b >Play_PulseTimeM1
dc.b >Play_NoteP0
dc.b >Play_NoteM1b
dc.b >Play_NoteM1a
dc.b >Play_WaveP0
dc.b >Play_WaveM1
ntFixupTblAdd: dc.b NT_ADDZERO+3
dc.b NT_ADDZERO+2
dc.b NT_ADDPATT+1
dc.b NT_ADDPATT
dc.b NT_ADDLEGATOCMD
dc.b NT_ADDLEGATOCMD
dc.b NT_ADDLEGATOCMD
dc.b NT_ADDCMD
dc.b NT_ADDCMD
dc.b NT_ADDFILT
dc.b NT_ADDZERO
dc.b NT_ADDFILT
dc.b NT_ADDPULSE
dc.b NT_ADDZERO
dc.b NT_ADDPULSE
dc.b NT_ADDWAVE
dc.b NT_ADDZERO+1
dc.b NT_ADDZERO
dc.b NT_ADDWAVE
dc.b NT_ADDZERO+1
dc.b NT_ADDZERO
; Playroutine variables
ntChnPattPos: dc.b 0
ntChnCounter: dc.b 0
ntChnNewNote: dc.b 0
ntChnWavePos: dc.b 0
ntChnPulsePos: dc.b 0
ntChnWave: dc.b 0
ntChnPulse: dc.b 0
dc.b 0,0,0,0,0,0,0
dc.b 0,0,0,0,0,0,0
ntChnGate: dc.b $fe
ntChnTrans: dc.b $ff
ntChnCmd: dc.b $01
ntChnSongPos: dc.b 0
ntChnPattNum: dc.b 0
ntChnDuration: dc.b 0
ntChnNote: dc.b 0
dc.b $fe,$ff,$01,0,0,0,0
dc.b $fe,$ff,$01,0,0,0,0
ntChnFreqLo: dc.b 0
ntChnFreqHi: dc.b 0
ntChnWaveTime: dc.b 0
ntChnPulseTime: dc.b 0
ntChnSfx: dc.b 0
ntChnSfxLo: dc.b 0
ntChnSfxHi:
ntChnWaveOld: dc.b 0
dc.b 0,0,0,0,0,0,0
dc.b 0,0,0,0,0,0,0
healthBarLetter:dc.b "H", "B"
keyRowBit: dc.b $fe,$fd,$fb,$f7,$ef,$df,$bf,$7f
; Sprite variables
sortSprX: ds.b MAX_SPR*2,0
sortSprY: ds.b MAX_SPR*2,0
sortSprF: ds.b MAX_SPR*2,0
sortSprC: ds.b MAX_SPR*2,0
d015Tbl: dc.b $00,$80,$c0,$e0,$f0,$f8,$fc,$fe,$ff
healthBarPosTbl:dc.b 10,24
timeMaxTbl: dc.b 99,60,60,25
attackTime: dc.b 0
; Levelobject table (not saved)
saveList:
lvlObjX: ds.b MAX_LVLOBJ,0
lvlObjY: ds.b MAX_LVLOBJ,0
lvlObjB: ds.b MAX_LVLOBJ,0
lvlObjDL: ds.b MAX_LVLOBJ,0
lvlObjDH: ds.b MAX_LVLOBJ,0
; Levelactor table (not saved completely, moved to savestate on demand)
lvlActX: ds.b MAX_LVLACT,0
lvlActY: ds.b MAX_LVLACT,0
lvlActF: ds.b MAX_LVLACT,0
lvlActT: ds.b MAX_LVLACT,0
lvlActWpn: ds.b MAX_LVLACT,0
lvlActOrg: ds.b MAX_LVLACT,0
; Actor variables
actXL: ds.b MAX_ACT,0
actXH: ds.b MAX_ACT,0
actYL: ds.b MAX_ACT,0
actYH: ds.b MAX_ACT,0
actT: ds.b MAX_ACT,0
actD: ds.b MAX_ACT,0
actHp: ds.b MAX_ACT,0
actF1: ds.b MAX_ACT,0
actFd: ds.b MAX_ACT,0
actFlash: ds.b MAX_ACT,0
actSX: ds.b MAX_ACT,0
actSY: ds.b MAX_ACT,0
actPrevXL: ds.b MAX_ACT,0
actPrevXH: ds.b MAX_ACT,0
actPrevYL: ds.b MAX_ACT,0
actPrevYH: ds.b MAX_ACT,0
actFlags: ds.b MAX_ACT,0
actSizeH: ds.b MAX_ACT,0
actSizeU: ds.b MAX_ACT,0
actSizeD: ds.b MAX_ACT,0
actTime: ds.b MAX_ACT,0
actMB: ds.b MAX_ACT,0
actBulletDmgMod:ds.b MAX_BULLETS,0
actLvlDataOrg: ds.b MAX_PERSISTENTACT,0
actF2: ds.b MAX_COMPLEXACT,0
actCtrl: ds.b MAX_COMPLEXACT,0
actMoveCtrl: ds.b MAX_COMPLEXACT,0
actPrevCtrl: ds.b MAX_COMPLEXACT,0
actFall: ds.b MAX_COMPLEXACT,0
actFallL: ds.b MAX_COMPLEXACT,0
actWpn: ds.b MAX_COMPLEXACT,ITEM_NONE
actWpnF: ds.b MAX_COMPLEXACT,$ff
actAttackD: ds.b MAX_COMPLEXACT,0
actAIMode: ds.b MAX_COMPLEXACT,0
actAIHelp: ds.b MAX_COMPLEXACT,0
actAITarget: ds.b MAX_COMPLEXACT,0
actLine: ds.b MAX_COMPLEXACT,0
actLastNavStairs:
ds.b MAX_COMPLEXACT,0
actLastNavLadder:
ds.b MAX_COMPLEXACT,0
actGroundCharInfo:
ds.b MAX_COMPLEXACT,0
shiftOffsetTbl: dc.b 6,6,6
dc.b 0,0,0
dc.b 6,6,6
saveSlotChoice: dc.b 0
; Chunk-file memory allocation variables
fileLo: ds.b MAX_CHUNKFILES,0
fileHi: ds.b MAX_CHUNKFILES,0
if MAX_CHUNKFILES <= 40
fileNumObjects = screen2+SCROLLROWS*40+96
else
fileNumObjects: ds.b MAX_CHUNKFILES,0
endif
if MAX_CHUNKFILES <= 40
fileAge = screen1+SCROLLROWS*40+96
else
fileAge: ds.b MAX_CHUNKFILES,0
endif