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MotionOrientation.m
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MotionOrientation.m
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//
// MotionOrientation.m
//
// Created by Sangwon Park on 5/3/12.
// Copyright (c) 2012 [email protected].
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#import "MotionOrientation.h"
#define MO_degreesToRadian(x) (M_PI * (x) / 180.0)
NSString *const MotionOrientationChangedNotification = @"MotionOrientationChangedNotification";
NSString *const MotionOrientationInterfaceOrientationChangedNotification = @"MotionOrientationInterfaceOrientationChangedNotification";
NSString *const MotionOrientationAccelerometerUpdatedNotification = @"MotionOrientationAccelerometerUpdatedNotification";
NSString *const kMotionOrientationKey = @"kMotionOrientationKey";
NSString *const kMotionOrientationDebugDataKey = @"kMotionOrientationDebugDataKey";
@interface MotionOrientation ()
@property (strong) CMMotionManager* motionManager;
@property (strong) NSOperationQueue* operationQueue;
@end
@implementation MotionOrientation
@synthesize interfaceOrientation = _interfaceOrientation;
@synthesize deviceOrientation = _deviceOrientation;
@synthesize motionManager = _motionManager;
@synthesize operationQueue = _operationQueue;
+ (void)initialize
{
[[MotionOrientation sharedInstance] startAccelerometerUpdates];
}
+ (MotionOrientation *)sharedInstance
{
static MotionOrientation *sharedInstance = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
sharedInstance = [[MotionOrientation alloc] init];
});
return sharedInstance;
}
- (void)_initialize
{
self.operationQueue = [[NSOperationQueue alloc] init];
self.motionManager = [[CMMotionManager alloc] init];
self.motionManager.accelerometerUpdateInterval = 0.1;
if ( ![self.motionManager isAccelerometerAvailable] ) {
NSLog(@"MotionOrientation - Accelerometer is NOT available");
#ifdef __i386__
[self simulatorInit];
#endif
return;
}
}
- (id)init
{
self = [super init];
if ( self ) {
[self _initialize];
}
return self;
}
- (CGAffineTransform)affineTransform
{
int rotationDegree = 0;
switch (self.interfaceOrientation) {
case UIInterfaceOrientationPortrait:
rotationDegree = 0;
break;
case UIInterfaceOrientationLandscapeLeft:
rotationDegree = 90;
break;
case UIInterfaceOrientationPortraitUpsideDown:
rotationDegree = 180;
break;
case UIInterfaceOrientationLandscapeRight:
rotationDegree = 270;
break;
default:
break;
}
return CGAffineTransformMakeRotation(MO_degreesToRadian(rotationDegree));
}
- (void)startAccelerometerUpdates
{
if (![self.motionManager isAccelerometerAvailable]) {
NSLog(@"MotionOrientation - Accelerometer is NOT available");
return;
}
[self.motionManager startAccelerometerUpdatesToQueue:self.operationQueue withHandler:^(CMAccelerometerData *accelerometerData, NSError *error) {
[self accelerometerUpdateWithData:accelerometerData error:error];
}];
}
- (void)stopAccelerometerUpdates
{
[self.motionManager stopAccelerometerUpdates];
}
- (void)accelerometerUpdateWithData:(CMAccelerometerData *)accelerometerData error:(NSError *)error
{
if ( error ) {
NSLog(@"accelerometerUpdateERROR: %@", error);
return;
}
CMAcceleration acceleration = accelerometerData.acceleration;
// Get the current device angle
float xx = -acceleration.x;
float yy = acceleration.y;
float z = acceleration.z;
float angle = atan2(yy, xx);
// Add 1.5 to the angle to keep the label constantly horizontal to the viewer.
// [interfaceOrientationLabel setTransform:CGAffineTransformMakeRotation(angle+1.5)];
// Read my blog for more details on the angles. It should be obvious that you
// could fire a custom shouldAutorotateToInterfaceOrientation-event here.
UIInterfaceOrientation newInterfaceOrientation = [self interfaceOrientationWithCurrentInterfaceOrientation:self.interfaceOrientation angle:angle z:z];
UIDeviceOrientation newDeviceOrientation = [self deviceOrientationWithCurrentDeviceOrientation:self.deviceOrientation angle:angle z:z];
BOOL deviceOrientationChanged = NO;
BOOL interfaceOrientationChanged = NO;
if ( newDeviceOrientation != self.deviceOrientation ) {
deviceOrientationChanged = YES;
_deviceOrientation = newDeviceOrientation;
}
if ( newInterfaceOrientation != self.interfaceOrientation ) {
interfaceOrientationChanged = YES;
_interfaceOrientation = newInterfaceOrientation;
}
// post notifications
if ( deviceOrientationChanged ) {
[[NSNotificationCenter defaultCenter] postNotificationName:MotionOrientationChangedNotification
object:nil
userInfo:@{
kMotionOrientationKey: self,
kMotionOrientationDebugDataKey: [self debugDataStringWithZ:z withAngle:angle]
}];
// NSLog(@"didAccelerate: absoluteZ: %f angle: %f (x: %f, y: %f, z: %f), orientationString: %@",
// absoluteZ, angle,
// acceleration.x, acceleration.y, acceleration.z,
// orientationString);
}
if ( interfaceOrientationChanged ) {
[[NSNotificationCenter defaultCenter] postNotificationName:MotionOrientationInterfaceOrientationChangedNotification
object:nil
userInfo:@{
kMotionOrientationKey: self,
kMotionOrientationDebugDataKey: [self debugDataStringWithZ:z withAngle:angle]
}];
}
#ifdef DEBUG
[[NSNotificationCenter defaultCenter] postNotificationName:MotionOrientationAccelerometerUpdatedNotification
object:nil
userInfo:@{
kMotionOrientationKey: self,
kMotionOrientationDebugDataKey: [self debugDataStringWithZ:z withAngle:angle]
}];
#endif
}
- (UIDeviceOrientation)deviceOrientationForInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation;
{
switch (interfaceOrientation) {
case UIInterfaceOrientationLandscapeLeft:
return UIDeviceOrientationLandscapeLeft;
case UIInterfaceOrientationLandscapeRight:
return UIDeviceOrientationLandscapeRight;
case UIInterfaceOrientationPortraitUpsideDown:
return UIDeviceOrientationPortraitUpsideDown;
case UIInterfaceOrientationPortrait:
default:
return UIDeviceOrientationPortrait;
}
}
- (UIInterfaceOrientation)interfaceOrientationWithCurrentInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation angle:(float)angle z:(float)z;
{
switch ([self deviceOrientationWithCurrentDeviceOrientation:[self deviceOrientationForInterfaceOrientation:interfaceOrientation] angle:angle z:z]) {
case UIDeviceOrientationPortrait:
return UIInterfaceOrientationPortrait;
case UIDeviceOrientationLandscapeLeft:
return UIInterfaceOrientationLandscapeLeft;
case UIDeviceOrientationLandscapeRight:
return UIInterfaceOrientationLandscapeRight;
case UIDeviceOrientationPortraitUpsideDown:
return UIInterfaceOrientationPortraitUpsideDown;
default:
return interfaceOrientation;
break;
}
}
- (UIDeviceOrientation)deviceOrientationWithCurrentDeviceOrientation:(UIDeviceOrientation)deviceOrientation angle:(float)angle z:(float)z;
{
float absoluteZ = (float)fabs(z);
if (deviceOrientation == UIDeviceOrientationFaceUp || deviceOrientation == UIDeviceOrientationFaceDown) {
if (absoluteZ < 0.845f) {
if (angle < -2.6f) {
deviceOrientation = UIDeviceOrientationLandscapeRight;
} else if (angle > -2.05f && angle < -1.1f) {
deviceOrientation = UIDeviceOrientationPortrait;
} else if (angle > -0.48f && angle < 0.48f) {
deviceOrientation = UIDeviceOrientationLandscapeLeft;
} else if (angle > 1.08f && angle < 2.08f) {
deviceOrientation = UIDeviceOrientationPortraitUpsideDown;
}
} else if (z < 0.f) {
deviceOrientation = UIDeviceOrientationFaceUp;
} else if (z > 0.f) {
deviceOrientation = UIDeviceOrientationFaceDown;
}
} else {
if (z > 0.875f) {
deviceOrientation = UIDeviceOrientationFaceDown;
} else if (z < -0.875f) {
deviceOrientation = UIDeviceOrientationFaceUp;
} else {
switch (deviceOrientation) {
case UIDeviceOrientationLandscapeLeft:
if (angle < -1.07f) return UIDeviceOrientationPortrait;
if (angle > 1.08f) return UIDeviceOrientationPortraitUpsideDown;
break;
case UIDeviceOrientationLandscapeRight:
if (angle < 0.f && angle > -2.05f) return UIDeviceOrientationPortrait;
if (angle > 0.f && angle < 2.05f) return UIDeviceOrientationPortraitUpsideDown;
break;
case UIDeviceOrientationPortraitUpsideDown:
if (angle > 2.66f) return UIDeviceOrientationLandscapeRight;
if (angle < 0.48f) return UIDeviceOrientationLandscapeLeft;
break;
case UIDeviceOrientationPortrait:
default:
if (angle > -0.47f) return UIDeviceOrientationLandscapeLeft;
if (angle < -2.64f) return UIDeviceOrientationLandscapeRight;
break;
}
}
}
return deviceOrientation;
}
- (NSString *)debugDataStringWithZ:(CGFloat)z withAngle:(CGFloat)angle
{
return [NSString stringWithFormat:@"<z: %.3f> <angle: %.3f>", z, angle];
}
// Simulator support
#ifdef __i386__
- (void)simulatorInit
{
// Simulator
NSLog(@"MotionOrientation - Simulator in use. Using UIDevice instead");
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(deviceOrientationChanged:)
name:UIDeviceOrientationDidChangeNotification
object:nil];
}
- (void)deviceOrientationChanged:(NSNotification *)notification
{
_deviceOrientation = [UIDevice currentDevice].orientation;
[[NSNotificationCenter defaultCenter] postNotificationName:MotionOrientationChangedNotification
object:nil
userInfo:[NSDictionary dictionaryWithObjectsAndKeys:self, kMotionOrientationKey, nil]];
}
- (void)dealloc
{
[[UIDevice currentDevice] endGeneratingDeviceOrientationNotifications];
[[NSNotificationCenter defaultCenter] removeObserver:self];
#if __has_feature(objc_arc)
#else
[super dealloc];
#endif
}
#endif
@end