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Utility function inside of Hd that will load textures from within a USDZ file? #3

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rhaleblian opened this issue Dec 8, 2018 · 3 comments

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@rhaleblian
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Hi, taking a look at your materials branch. Guessing that api.h might be providing HDOSPRAY_API, so therefore i'm expecting to find it in the repo itself. Does it come from another package?

@rhaleblian rhaleblian changed the title materials branch looking for "api.h"? Branchmaterials looking for "api.h"? Dec 8, 2018
@carsonbrownlee
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carsonbrownlee commented Dec 10, 2018

my bad, added missing api.h. materials branch purely developmental at this point. Some basic scenes are working now, such as the ones from apple's AR kit example gallery usdz files (though I need to unzip them first). I'm using my own texture loading code using oiio, which does not work with usdz files. Do you know of a utility function for this inside of Hd that will just load the texture from within a usdz file for me? I found the textureresource code rather hard to navigate.

@carsonbrownlee
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teapot

@rhaleblian
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rhaleblian commented Dec 14, 2018

Cool!
Will prod some guys around here re your question.

@rhaleblian rhaleblian changed the title Branchmaterials looking for "api.h"? Utility function inside of Hd that will load textures from within a USDZ file? Dec 14, 2018
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