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Hi, taking a look at your materials branch. Guessing that api.h might be providing HDOSPRAY_API, so therefore i'm expecting to find it in the repo itself. Does it come from another package?
The text was updated successfully, but these errors were encountered:
rhaleblian
changed the title
materials branch looking for "api.h"?
Branchmaterials looking for "api.h"?
Dec 8, 2018
my bad, added missing api.h. materials branch purely developmental at this point. Some basic scenes are working now, such as the ones from apple's AR kit example gallery usdz files (though I need to unzip them first). I'm using my own texture loading code using oiio, which does not work with usdz files. Do you know of a utility function for this inside of Hd that will just load the texture from within a usdz file for me? I found the textureresource code rather hard to navigate.
Cool!
Will prod some guys around here re your question.
rhaleblian
changed the title
Branchmaterials looking for "api.h"?
Utility function inside of Hd that will load textures from within a USDZ file?
Dec 14, 2018
Hi, taking a look at your materials branch. Guessing that api.h might be providing HDOSPRAY_API, so therefore i'm expecting to find it in the repo itself. Does it come from another package?
The text was updated successfully, but these errors were encountered: