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User.cpp
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#include <EEPROM.h>
#include "TimeF.h"
#include "User.h"
#include "Defs.h"
#include "Message.h"
RoleSet roles;
extern TimeFunctions timeFunc;
extern UniversalTelegramBot bot;
extern Message message;
extern UserSet users;
// ------------------------------------------------------------------------
bool User::SetRoleId(int r, bool force)
{
Serial.println("*** SetRoleId()");
User *wearer = users.GetWearer();
User *holder = users.GetHolder();
switch(r)
{
case ROLE_WEARER_FREE:
case ROLE_WEARER_WAITING:
case ROLE_WEARER_CAPTURED:
// check other users
// if current user is the wearer or if current user may be turned into one...
if (force ||
(wearer && (wearer->GetId() == GetId()) || MayBecomeWearer()))
{
roleId = r;
return true;
}
else
return false;
break;
case ROLE_HOLDER:
// check other users
if (force ||
(holder && (holder->GetId() == GetId()) || MayBecomeHolder()))
{
roleId = r;
// get index of current user
userSet->SetHolderIndex(userSet->GetIndexFromId(GetId()));
return true;
}
else
return false;
break;
case ROLE_SHOCKCELL:
roleId = r;
userSet->SetBotIndex(userSet->GetIndexFromId(GetId()));
return true;
break;
case ROLE_TEASER:
case ROLE_GUEST:
default:
roleId = r;
return true;
break;
}
}
// ------------------------------------------------------------------------
bool User::UpdateRoleId(int r, bool force)
{
Serial.println("*** UpdateRoleId()");
// save the current roleId in order to manage the dependent states accordingly
int oldRoleId = roleId;
SetRoleId(r, force);
if (roleId != oldRoleId)
userSet->Update();
}
// ------------------------------------------------------------------------
bool User::MayBecomeHolder()
{
return ((IsTeaser() || IsGuest()) &&
(! userSet->GetHolder()) &&
(! userSet->GetWearer()->IsFreeWearer()));
}
// ------------------------------------------------------------------------
void User::SetBot(bool is)
{
isBot = is;
bot.getMe();
name = bot.GetName();
roleId = ROLE_SHOCKCELL;
}
// ------------------------------------------------------------------------
bool UserSet::IdIsHolder(String id)
{
User *u = GetUserFromId(id);
if (u)
return u->IsHolder();
else
return false;
}
// ------------------------------------------------------------------------
int UserSet::AddUser(String id, String name, int roleId, bool isBot)
{
Serial.println("*** UserSet::AddUser()");
int i = 0;
if (id.length() == 0)
{
Serial.println("- error: empty id string");
return USER_NONE;
}
while (i < USER_CACHE_SIZE)
{
if (user[i].GetId().length() == 0)
{
// create new user
user[i].SetUserSet(this);
user[i].SetId(id);
user[i].SetName(name);
user[i].SetRoleId(roleId, true);
Serial.print("- add ");
Serial.print(id);
Serial.print(", ");
Serial.print(name);
Serial.print(", ");
Serial.print(roleId);
Serial.print(", ");
Serial.print(isBot);
Serial.println();
count = i + 1;
// we need to make sure that the description is changed with every request and not identical to the existing one.
return i;
}
else if (user[i].GetId() == id)
{
// update existing user
user[i].SetName(name);
user[i].UpgradeRoleId(roleId);
Serial.print(id);
Serial.print(", ");
Serial.print(name);
Serial.print(", ");
Serial.print(roleId);
Serial.println();
return i;
}
++i;
}
return USER_NONE;
}
// ------------------------------------------------------------------------
User * UserSet::GetUserFromIndex(int i)
{
if (i >= 0)
return &user[i];
else
return NULL;
}
// ------------------------------------------------------------------------
User * UserSet::GetUserFromId(String id)
{
int i = 0;
while (i < USER_CACHE_SIZE)
{
if (user[i].GetId() == id)
return &user[i];
++i;
}
return NULL;
}
// ------------------------------------------------------------------------
User * UserSet::GetUserFromRole(int roleId)
{
int i = 0;
while (i < USER_CACHE_SIZE)
{
// only return those matches of valid users
if ((user[i].GetId().length() > 0) &&
(user[i].GetRoleId() == roleId))
return &user[i];
++i;
}
return NULL;
}
// ------------------------------------------------------------------------
int UserSet::GetIndexFromId(String id)
{
int i = 0;
while (i < USER_CACHE_SIZE)
{
if (user[i].GetId() == id)
return i;
++i;
}
return USER_NONE;
}
// ------------------------------------------------------------------------
String UserSet::GetUsersInfo()
{
int i = 0;
String info;
while (i < USER_CACHE_SIZE)
{
if (user[i].GetId().length() > 0)
{
info += user[i].GetName() + ":" + user[i].GetId() + ":" + user[i].GetRoleStr() + "; ";
}
++i;
}
return info;
}
// ------------------------------------------------------------------------
void UserSet::Update()
{
int i = 0;
String info;
// clear the indices
wearerIndex = USER_NONE;
holderIndex = USER_NONE;
botIndex = USER_NONE;
// re-build the indices
while (i < USER_CACHE_SIZE)
{
if (user[i].GetId().length() > 0)
{
if (user[i].IsWearer())
wearerIndex = i;
else if (user[i].IsHolder())
holderIndex = i;
else if (user[i].IsBot())
botIndex = i;
}
++i;
}
}
//