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worker.c
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/* worker.c -- worker threading and task
*
* Copyright (c) 2018, Liu chao <[email protected]> All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of LCUI nor the names of its contributors may be used
* to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#define LCUI_WORKER_C
#include <errno.h>
#include <stdlib.h>
#include <LCUI_Build.h>
#include <LCUI/types.h>
#include <LCUI/util/task.h>
#include <LCUI/util/logger.h>
#include <LCUI/util/linkedlist.h>
#include <LCUI/thread.h>
#include <LCUI/worker.h>
typedef struct LCUI_WorkerRec_ {
LCUI_BOOL active; /**< 是否处于活动状态 */
LinkedList tasks; /**< 任务队列 */
LCUI_Mutex mutex; /**< 互斥锁 */
LCUI_Cond cond; /**< 条件变量 */
LCUI_Thread thread; /**< 所在的线程 */
} LCUI_WorkerRec;
LCUI_Worker LCUIWorker_New(void)
{
LCUI_Worker worker = NEW(LCUI_WorkerRec, 1);
LCUIMutex_Init(&worker->mutex);
LCUICond_Init(&worker->cond);
LinkedList_Init(&worker->tasks);
worker->active = FALSE;
worker->thread = 0;
return worker;
}
void LCUIWorker_PostTask(LCUI_Worker worker, LCUI_Task task)
{
LCUI_Task newtask;
newtask = NEW(LCUI_TaskRec, 1);
*newtask = *task;
LCUIMutex_Lock(&worker->mutex);
LinkedList_Append(&worker->tasks, newtask);
LCUICond_Signal(&worker->cond);
LCUIMutex_Unlock(&worker->mutex);
}
LCUI_Task LCUIWorker_GetTask(LCUI_Worker worker)
{
LCUI_Task task;
LinkedListNode *node;
node = LinkedList_GetNode(&worker->tasks, 0);
if (!node) {
return NULL;
}
task = node->data;
LinkedList_Unlink(&worker->tasks, node);
free(node);
return task;
}
LCUI_BOOL LCUIWorker_RunTask(LCUI_Worker worker)
{
LCUI_Task task;
LCUIMutex_Lock(&worker->mutex);
task = LCUIWorker_GetTask(worker);
LCUIMutex_Unlock(&worker->mutex);
if (!task) {
return FALSE;
}
LCUITask_Run(task);
LCUITask_Destroy(task);
free(task);
return TRUE;
}
static void OnDeleteTask(void *arg)
{
LCUITask_Destroy(arg);
free(arg);
}
static void LCUIWorker_ExecDestroy(LCUI_Worker worker)
{
LinkedList_Clear(&worker->tasks, OnDeleteTask);
LCUIMutex_Unlock(&worker->mutex);
LCUIMutex_Destroy(&worker->mutex);
LCUICond_Destroy(&worker->cond);
free(worker);
}
static void LCUIWorker_Thread(void *arg)
{
LCUI_Task task;
LCUI_Worker worker = arg;
LCUIMutex_Lock(&worker->mutex);
while (worker->active) {
task = LCUIWorker_GetTask(worker);
if (task) {
LCUIMutex_Unlock(&worker->mutex);
LCUITask_Run(task);
LCUITask_Destroy(task);
free(task);
LCUIMutex_Lock(&worker->mutex);
continue;
}
if (worker->active) {
LCUICond_Wait(&worker->cond, &worker->mutex);
}
}
LCUIWorker_ExecDestroy(worker);
LCUIThread_Exit(NULL);
}
int LCUIWorker_RunAsync(LCUI_Worker worker)
{
if (worker->thread != 0) {
return -EEXIST;
}
worker->active = TRUE;
LCUIThread_Create(&worker->thread, LCUIWorker_Thread, worker);
Logger_Info("[worker] worker %u is running\n", worker->thread);
return 0;
}
void LCUIWorker_Destroy(LCUI_Worker worker)
{
LCUI_Thread thread = worker->thread;
if (worker->active) {
Logger_Info("[worker] worker %u is stopping...\n", thread);
LCUIMutex_Lock(&worker->mutex);
worker->active = FALSE;
LCUICond_Signal(&worker->cond);
LCUIMutex_Unlock(&worker->mutex);
LCUIThread_Join(thread, NULL);
Logger_Info("[worker] worker %u has stopped\n", thread);
return;
}
LCUIWorker_ExecDestroy(worker);
}