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test_touch.c
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/** test_touch.c -- test touch support */
#include <stdio.h>
#include <stdlib.h>
#include <LCUI_Build.h>
#include <LCUI/LCUI.h>
#include <LCUI/graph.h>
#include <LCUI/display.h>
#include <LCUI/gui/widget.h>
/** 触点绑定记录 */
typedef struct TouchPointBindingRec_ {
int point_id; /**< 触点 ID */
LCUI_Widget widget; /**< 部件 */
LinkedListNode node; /**< 在链表中的结点 */
LCUI_BOOL is_valid; /**< 是否有效 */
} TouchPointBindingRec, *TouchPointBinding;
/** 触点绑定记录列表 */
static LinkedList touch_bindings;
static void OnTouchWidget( LCUI_Widget w, LCUI_WidgetEvent e, void *arg )
{
LCUI_TouchPoint point;
TouchPointBinding binding;
if( e->touch.n_points == 0 ) {
return;
}
binding = e->data;
point = & e->touch.points[0];
switch( point->state ) {
case LCUI_WEVENT_TOUCHMOVE:
Widget_Move( w, point->x - 32.0f, point->y - 32.0f );
break;
case LCUI_WEVENT_TOUCHUP:
if( !binding->is_valid ) {
break;
}
/* 当触点释放后销毁部件及绑定记录 */
Widget_ReleaseTouchCapture( w, -1 );
LinkedList_Unlink( &touch_bindings, &binding->node );
binding->is_valid = FALSE;
Widget_Destroy( w );
free( binding );
break;
case LCUI_WEVENT_TOUCHDOWN:
default: break;
}
}
static void OnTouch( LCUI_SysEvent e, void *arg )
{
int i;
LCUI_Widget w;
LinkedListNode *node;
LCUI_TouchPoint point;
LCUI_Color bgcolor = RGB( 255, 0, 0 );
for( i = 0; i < e->touch.n_points; ++i ) {
TouchPointBinding binding;
LCUI_BOOL is_existed = FALSE;
point = &e->touch.points[i];
_DEBUG_MSG( "point: %d\n", point->id );
/* 检查该触点是否已经被绑定 */
LinkedList_ForEach( node, &touch_bindings ) {
binding = node->data;
if( binding->point_id == point->id ) {
is_existed = TRUE;
}
}
if( is_existed ) {
continue;
}
w = LCUIWidget_New( NULL );
/* 新建绑定记录 */
binding = NEW( TouchPointBindingRec, 1 );
binding->point_id = point->id;
binding->node.data = binding;
binding->is_valid = TRUE;
binding->widget = w;
Widget_Resize( w, 64, 64 );
Widget_Move( w, point->x - 32.0f, point->y - 32.0f );
/* 设置让该部件捕获当前触点 */
Widget_SetTouchCapture( w, binding->point_id );
Widget_BindEvent( w, "touch", OnTouchWidget, binding, NULL );
Widget_SetStyle( w, key_position, SV_ABSOLUTE, style );
Widget_SetStyle( w, key_background_color, bgcolor, color );
LinkedList_AppendNode( &touch_bindings, &binding->node );
Widget_Top( w );
}
}
int main( int argc, char **argv )
{
LCUI_Init();
LinkedList_Init( &touch_bindings );
LCUI_BindEvent( LCUI_TOUCH, OnTouch, NULL, NULL );
return LCUI_Main();
}