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ForceRunList.h
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#pragma once
//////////////////////////////////////////////////////////////////////////
//
// 被强制运行于沙箱中的进程链表的总节点
//
typedef struct _FORCEPROC_NODE_INFO_
{
/*0x000 */ LIST_ENTRY ListEntry ;
/*+0x008*/ int NameLength ; // 进程全路径长度
/*+0x00C*/ LPWSTR wszProcFullPath ; // 进程全路径
/*+0x00C*/ BOOL bRunInSandbox ; // [开关]标记该程序是否要被强制运行在沙箱中
} FORCEPROC_NODE_INFO, *LPFORCEPROC_NODE_INFO ;
typedef struct _FORCEPROC_NODE_INFO_HEAND_
{
/*0x000 */ int nTotalCounts ;
/*0x004 */ PERESOURCE QueueLockList ; // 链表的自旋锁
/*0x008 */ FORCEPROC_NODE_INFO ListHead ;
} FORCEPROC_NODE_INFO_HEAND, *LPFORCEPROC_NODE_INFO_HEAND ;
extern LPFORCEPROC_NODE_INFO_HEAND g_ListHead__ForceProc ;
extern BOOL g_ForceProcLists_Inited_ok ;
extern BOOL g_bForceAll2RunInSandbox ;
extern BOOL g_bAllRunOutofSandbox ;
// 定义宏:插入节点至链表尾
#define kInsertTailFP( _pNode ) \
{ \
EnterCrit( g_ListHead__ForceProc->QueueLockList ); \
InsertTailList( (PLIST_ENTRY) &g_ListHead__ForceProc->ListHead, (PLIST_ENTRY) _pNode ); \
g_ListHead__ForceProc->nTotalCounts ++ ; \
LeaveCrit( g_ListHead__ForceProc->QueueLockList ); \
}
#define kfreeFPL() FPLDistroyAll( (PVOID)g_ListHead__ForceProc )
#define kbuildnodeFPL( _Tag1, _Tag2 ) FPLBuildNode( (PVOID)g_ListHead__ForceProc, (LPWSTR)_Tag1, (int)_Tag2 )
#define kgetnodeFPL( _Tag ) FPLFindNode( (PVOID)g_ListHead__ForceProc, (LPWSTR)_Tag )
#define kDisableAllFPL() FPLSetStateAll((PVOID)g_ListHead__ForceProc, FALSE)
#define kEnableAllFPL() FPLSetStateAll((PVOID)g_ListHead__ForceProc, TRUE)
///////////////////////////////////////////////////////////////// -- --
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++// -- - - --
//+ +// -- - - --
//+ 函数预定义 +// -- - --
//+ +// - sudami -
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++// -- --
///////////////////////////////////////////////////////////////// -- --
// -- --
// --
BOOL
InitForceProcData (
);
BOOL
FPLCreateTotalHead(
OUT PVOID* _TotalHead
);
VOID
FPLDeleteTotalHead(
IN PVOID* _TotalHead
);
BOOL
FPLAllocateNode(
OUT PVOID* pNode
);
PVOID
FPLBuildNode (
IN PVOID _TotalHead,
IN LPWSTR wszName,
IN int NameLength
);
PVOID
FPLFindNode (
IN PVOID _TotalHead ,
IN LPWSTR wszName
);
BOOL
FPLGetState (
IN LPWSTR wszName,
IN BOOL* bRunInSandbox
);
VOID
FPLDistroyAll (
IN PVOID _TotalHead
);
VOID
FPLSetStateAll (
IN PVOID _TotalHead,
IN BOOL bRunInSandbox
);
VOID
FPLWalkNodes (
IN PVOID _TotalHead
);
/////////////////////////////// END OF FILE ///////////////////////////////