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caustic_opengl.cpp
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# include <cstdlib>
# include <cmath>
# include <iostream>
//
// This is the include statement I need on for Mac OS X.
//
# include <GLUT/glut.h>
//# include <GL/glut.h>
//# include <GL/freeglut.h>
using namespace std;
//
// Get P, Q, A, B from the user, store them here, make them available to DISPLAY.
//
int a;
int b;
int p;
int q;
int main ( int argc, char *argv[] );
void display ( );
void myinit ( );
//****************************************************************************80
int main ( int argc, char *argv[] )
//****************************************************************************80
//
// Purpose:
//
// MAIN is the main program for the CAUSTIC_OPENGL program.
//
// Discussion:
//
// This program displays a caustic. It draws Q points on a curve,
// and then connects each point I to point I+P.
//
// The curve is traced out by the values
//
// X(I) = cos ( A * 2 * I * PI / Q )
// Y(I) = sin ( B * 2 * I * PI / Q )
//
// for I = 0 to Q-1.
//
// Note that if if A = B, the curve will be a circle.
//
// The values of Q, P, A and B are input from the user.
//
// The main program calls GLUT functions to set up the windows,
// name the required callbacks and callback functions, in particular
// the DISPLAY callback.
//
// Licensing:
//
// This code is distributed under the GNU LGPL license.
//
// Modified:
//
// 30 November 2008
//
// Author:
//
// John Burkardt
//
// Reference:
//
// Edward Angel,
// Interactive Computer Graphics:
// A Top-Down Approach with OpenGL,
// Second Edition,
// Addison Wesley, 2000.
//
{
char title[80];
cout << "\n";
cout << "CAUSTIC_OPENGL:\n";
cout << " C++ version\n";
cout << "\n";
cout << " This is a program which uses OpenGL\n";
cout << " to display a caustic.\n";
if ( 2 <= argc )
{
q = atoi ( argv[1] );
}
else
{
cout << "\n";
cout << "CAUSTIC_OPENGL:\n";
cout << " Please enter Q, the number of points on the circle.\n";
cout << " A reasonable number might be 100.\n";
cin >> q;
}
if ( 3 <= argc )
{
p = atoi ( argv[2] );
}
else
{
cout << "\n";
cout << "CAUSTIC_OPENGL:\n";
cout << " Please enter P, the point to which point 0 is connected.\n";
cout << " Boring values are 0 and 1.\n";
cin >> p;
}
if ( 4 <= argc )
{
a = atoi ( argv[3] );
}
else
{
cout << "\n";
cout << "CAUSTIC_OPENGL:\n";
cout << " Please enter A, the scale for x(i) = cos ( A * 2 * pi * i / Q ).\n";
cout << " A should be a small integer.\n";
cin >> a;
}
if ( 5 <= argc )
{
b = atoi ( argv[4] );
}
else
{
cout << "\n";
cout << "CAUSTIC_OPENGL:\n";
cout << " Please enter B, the scale for y(i) = sin ( B * 2 * pi * i / Q ).\n";
cout << " B should be a small integer.\n";
cin >> b;
}
glutInit ( &argc, argv );
glutInitDisplayMode ( GLUT_SINGLE | GLUT_RGB );
glutInitWindowSize ( 500, 500 );
glutInitWindowPosition ( 0, 0 );
sprintf ( title, "Caustic %d %d %d %d", q, p, a, b );
glutCreateWindow ( title );
glutDisplayFunc ( display );
myinit ( );
glutMainLoop ( );
return 0;
}
//****************************************************************************80
void display ( void )
//****************************************************************************80
//
// Purpose:
//
// DISPLAY generates the graphics output.
//
// Discussion;
//
// The user has specified:
//
// Q, the number of points on the curve,
// P, the index of the point to which point 0 is connected,
// A, which defines x(i) = cos ( a * 2 * pi * i / q );
// B, which defines y(i) = sin ( b * 2 * pi * i / q );
//
// To form the caustic, the program draws the points [ X(i), Y(i) ]
// for I = 0 to Q-1, and connects each point I to point I+P, using
// modular arithmetic where necessary.
//
// Licensing:
//
// This code is distributed under the GNU LGPL license.
//
// Modified:
//
// 30 November 2008
//
// Author:
//
// John Burkardt
//
// Reference:
//
// Edward Angel,
// Interactive Computer Graphics:
// A Top-Down Approach with OpenGL,
// Second Edition,
// Addison Wesley, 2000.
//
{
int i;
int j;
int k;
float pi = 3.14159265358979;
float r = 1.0;
float theta;
float *xy;
//
// Define the points.
//
xy = new float[2*q];
k = 0;
for ( i = 0; i < q; i++ )
{
theta = ( float ) ( i * 2 ) * pi / ( float ) q;
xy[k] = r * cos ( a * theta );
xy[k+1] = r * sin ( b * theta );
k = k + 2;
}
//
// Clear the window.
//
glClear ( GL_COLOR_BUFFER_BIT );
//
// Draw the points in BLUE.
//
glColor3f ( 0.0, 0.0, 1.0 );
for ( i = 0; i < q; i++ )
{
glBegin ( GL_POINTS );
glVertex2fv ( xy+i*2 );
glEnd ( );
}
//
// Draw the boundary lines, in GREEN.
//
glColor3f ( 0.0, 1.0, 0.0 );
for ( i = 0; i < q; i++ )
{
glBegin ( GL_LINES );
glVertex2fv ( xy+i*2 );
j = ( i + 1 ) % q;
glVertex2fv ( xy+j*2 );
glEnd ( );
}
//
// Draw the caustic lines, in RED.
//
glColor3f ( 1.0, 0.0, 0.0 );
for ( i = 0; i < q; i++ )
{
glBegin ( GL_LINES );
glVertex2fv ( xy+i*2 );
j = ( i + p ) % q;
glVertex2fv ( xy+j*2 );
glEnd ( );
}
//
// Clear all the buffers.
//
glFlush ( );
delete [] xy;
return;
}
//****************************************************************************80
void myinit ( void )
//****************************************************************************80
//
// Purpose:
//
// MYINIT initializes OpenGL state variables dealing with viewing and attributes.
//
// Licensing:
//
// This code is distributed under the GNU LGPL license.
//
// Modified:
//
// 30 November 2008
//
// Author:
//
// John Burkardt
//
// Reference:
//
// Edward Angel,
// Interactive Computer Graphics:
// A Top-Down Approach with OpenGL,
// Second Edition,
// Addison Wesley, 2000.
//
{
//
// Set the background to WHITE.
//
glClearColor ( 1.0, 1.0, 1.0, 1.0 );
//
// Make vertices bigger than the default size of 1.0.
//
glPointSize ( 5.0 );
//
// Set up the viewing window with origin at the lower left.
//
glMatrixMode ( GL_PROJECTION );
glLoadIdentity ( );
//
// Our generator points have X and Y values between -1 and 1.
// We show a little wider range as a grace margin.
//
gluOrtho2D ( -1.1, 1.1, -1.1, 1.1 );
glMatrixMode ( GL_MODELVIEW );
return;
}