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ivcon.cpp
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//
// Purpose:
//
// IVCON converts various 3D graphics files.
//
// Acknowledgements:
//
// Coding, comments, and advice were supplied by a number of collaborators.
//
// Jean-Cristophe Hoelt (hoeltj AT tcd.ie) pointed out that the program was
// not compiling under GNU C++, and I made the necessary corrections.
//
// John F Flanagan made some corrections to the 3D Studio Max routines.
//
// Zik Saleeba (zik AT zikzak.net) enhanced the DXF routines, and added the
// Golgotha GMOD routines.
//
// Thanks to Susan M. Fisher, University of North Carolina,
// Department of Computer Science, for pointing out a coding error
// in FACE_NULL_DELETE that was overwriting all the data!
//
// Licensing:
//
// This code is distributed under the GNU LGPL license.
//
// Modified:
//
// 19 January 2004
//
// Author:
//
// John Burkardt
//
# include <cstdlib>
# include <cmath>
# include <cstdio>
# include <iostream>
# include <iomanip>
# include <fstream>
# include <cstring>
using namespace std;
# define ERROR 1
# define G1_SECTION_MODEL_QUADS 18
# define G1_SECTION_MODEL_TEXTURE_NAMES 19
# define G1_SECTION_MODEL_VERT_ANIMATION 20
# define GMOD_MAX_SECTIONS 32
# define GMOD_UNUSED_VERTEX 65535
# define PI 3.141592653589793238462643
# define DEG_TO_RAD ( PI / 180.0 )
# define RAD_TO_DEG ( 180.0 / PI )
//****************************************************************************80
//
// GLOBAL DATA
//
//****************************************************************************80
//
// BACKGROUND_RGB[3], the background color.
//
// BYTE_SWAP, byte swapping option.
//
// COR3[3][COR3_MAX], the coordinates of nodes.
//
// COR3_MATERIAL[COR3_MAX], the index of the material of each node.
//
// COR3_MAX, the maximum number of points.
//
// COR3_NORMAL[3][COR3_MAX], normal vectors associated with nodes.
//
// COR3_NUM, the number of points.
//
// COR3_RGB[3][COR3_MAX], RGB colors associated with nodes.
//
// COR3_TEX_UV[2][COR3_MAX], texture coordinates associated with nodes.
//
// FACE[ORDER_MAX][FACE_MAX] contains the index of the I-th node making up face J.
//
// FACE_AREA(FACE_MAX), the area of each face.
//
// FACE_MATERIAL[FACE_MAX]; the material of each face.
//
// FACE_MAX, the maximum number of faces.
//
// FACE_NORMAL[3][FACE_MAX], the face normal vectors.
//
// FACE_NUM, the number of faces.
//
// FACE_ORDER[FACE_MAX], the number of vertices per face.
//
// FACE_TEX_UV[2][FACE_MAX], texture coordinates associated with faces.
//
// LINE_DEX[LINES_MAX], node indices, denoting polylines, each terminated by -1.
//
// LINE_MATERIAL[LINES_MAX], index into RGBCOLOR for line color.
//
// LINES_MAX, the maximum number of line definition items.
//
// LINE_NUM, the number of line definition items.
//
// LINE_PRUNE, pruning option ( 0 = no pruning, nonzero = pruning).
//
// MATERIAL_MAX, the maximum number of materials.
//
// MATERIAL_NUM, the number of materials.
//
// ORDER_MAX, the maximum number of vertices per face.
//
// TEXTURE_MAX, the maximum number of textures.
//
// TEXTURE_NAME[TEXTURE_MAX][LINE_MAX_LEN], ...
//
// TEXTURE_NUM, the number of textures.
//
// TRANSFORM_MATRIX[4][4], the current transformation matrix.
//
// VERTEX_MATERIAL[ORDER_MAX][FACE_MAX]; the material of vertices of faces.
//
// VERTEX_NORMAL[3][ORDER_MAX][FACE_MAX], normals at vertices of faces.
//
// VERTEX_RGB[3][ORDER_MAX][FACE_MAX], colors of vertices of faces.
//
// VERTEX_TEX_UV[2][ORDER_MAX][FACE_MAX], texture coordinates of vertices of faces.
//
# define COLOR_MAX 1000
# define COR3_MAX 200000
# define FACE_MAX 200000
# define LINE_MAX_LEN 256
# define LEVEL_MAX 10
# define LINES_MAX 100000
# define MATERIAL_MAX 100
# define ORDER_MAX 10
# define TEXTURE_MAX 100
char anim_name[LINE_MAX_LEN];
float background_rgb[3];
int bad_num;
bool byte_swap;
int bytes_num;
int color_num;
int comment_num;
float cor3[3][COR3_MAX];
int cor3_material[COR3_MAX];
float cor3_normal[3][COR3_MAX];
int cor3_num;
float cor3_tex_uv[3][COR3_MAX];
bool debug;
int dup_num;
int face[ORDER_MAX][FACE_MAX];
float face_area[FACE_MAX];
int face_flags[FACE_MAX];
int face_material[FACE_MAX];
float face_normal[3][FACE_MAX];
int face_num;
int face_object[FACE_MAX];
int face_order[FACE_MAX];
int face_smooth[FACE_MAX];
float face_tex_uv[2][FACE_MAX];
char filein_name[81];
char fileout_name[81];
int group_num;
int i;
char input[LINE_MAX_LEN];
int k;
char level_name[LEVEL_MAX][LINE_MAX_LEN];
int line_dex[LINES_MAX];
int line_material[LINES_MAX];
int line_num;
int line_prune;
int list[COR3_MAX];
char material_binding[80];
char material_name[MATERIAL_MAX][LINE_MAX_LEN];
int material_num;
float material_rgba[4][MATERIAL_MAX];
char mat_name[81];
int max_order2;
char normal_binding[80];
float normal_temp[3][ORDER_MAX*FACE_MAX];
char object_name[81];
int object_num;
float origin[3];
float pivot[3];
float rgbcolor[3][COLOR_MAX];
char temp_name[81];
int text_num;
char texture_binding[80];
char texture_name[TEXTURE_MAX][LINE_MAX_LEN];
int texture_num;
float texture_temp[2][ORDER_MAX*FACE_MAX];
float transform_matrix[4][4];
int vertex_material[ORDER_MAX][FACE_MAX];
float vertex_normal[3][ORDER_MAX][FACE_MAX];
float vertex_rgb[3][ORDER_MAX][FACE_MAX];
float vertex_tex_uv[2][ORDER_MAX][FACE_MAX];
//****************************************************************************80
//
// FUNCTION PROTOTYPES
//
//****************************************************************************80
int main ( int argc, char *argv[] );
int ase_read ( FILE *filein );
int ase_write ( FILE *fileout );
int byu_read ( FILE *filein );
int byu_write ( FILE *fileout );
char ch_cap ( char c );
bool ch_eqi ( char c1, char c2 );
int ch_index_last ( char* string, char c );
bool ch_is_space ( char c );
int ch_pad ( int *char_index, int *null_index, char *s, int max_string );
char ch_read ( FILE *filein );
int ch_to_digit ( char c );
int ch_write ( FILE *fileout, char c );
int command_line ( char **argv );
void cor3_normal_set ( );
void cor3_range ( );
void data_check ( );
void data_init ( );
bool data_read ( );
void data_report ( );
int data_write ( );
int dxf_read ( FILE *filein );
int dxf_write ( FILE *fileout );
int edge_count ( );
void edge_null_delete ( );
void face_area_set ( );
void face_normal_ave ( );
void face_null_delete ( );
int face_print ( int iface );
void face_reverse_order ( );
int face_subset ( );
void face_to_line ( );
void face_to_vertex_material ( );
char *file_ext ( char *file_name );
float float_read ( FILE *filein );
float float_reverse_bytes ( float x );
int float_write ( FILE *fileout, float float_val );
bool gmod_arch_check ( );
int gmod_read ( FILE *filein );
float gmod_read_float ( FILE *filein );
unsigned short gmod_read_w16 ( FILE *filein );
unsigned long gmod_read_w32 ( FILE *filein );
int gmod_write ( FILE *fileout );
void gmod_write_float ( float Val, FILE *fileout );
void gmod_write_w16 ( unsigned short Val, FILE *fileout );
void gmod_write_w32 ( unsigned long Val, FILE *fileout );
void hello ( );
void help ( );
int hrc_read ( FILE *filein );
int hrc_write ( FILE *fileout );
int i4_max ( int i1, int i2 );
int i4_min ( int i1, int i2 );
int i4_modp ( int i, int j );
int i4_wrap ( int ival, int ilo, int ihi );
void init_program_data ( );
int interact ( );
int iv_read ( FILE *filein );
int iv_write ( FILE *fileout );
int i4vec_max ( int n, int *a );
long int long_int_read ( FILE *filein );
int long_int_write ( FILE *fileout, long int int_val );
void news ( );
void node_to_vertex_material ( );
int obj_read ( FILE *filein );
int obj_write ( FILE *fileout );
int off_read ( ifstream &file_in );
int off_write ( FILE *fileout );
int pov_write ( FILE *fileout );
int rcol_find ( float a[][COR3_MAX], int m, int n, float r[] );
float rgb_to_hue ( float r, float g, float b );
bool s_eqi ( char* string1, char* string2 );
int s_len_trim ( char *s );
int s_to_i4 ( char *s, int *last, bool *error );
bool s_to_i4vec ( char *s, int n, int ivec[] );
float s_to_r4 ( char *s, int *lchar, bool *error );
bool s_to_r4vec ( char *s, int n, float rvec[] );
short int short_int_read ( FILE *filein );
int short_int_write ( FILE *fileout, short int int_val );
int smf_read ( FILE *filein );
int smf_write ( FILE *fileout );
void sort_heap_external ( int n, int *indx, int *i, int *j, int isgn );
int stla_read ( FILE *filein );
int stla_write ( FILE *fileout );
int stlb_read ( FILE *filein );
int stlb_write ( FILE *fileout );
void tds_pre_process ( );
int tds_read ( FILE *filein );
unsigned long int tds_read_ambient_section ( FILE *filein );
unsigned long int tds_read_background_section ( FILE *filein );
unsigned long int tds_read_boolean ( unsigned char *boolean, FILE *filein );
unsigned long int tds_read_camera_section ( FILE *filein );
unsigned long int tds_read_edit_section ( FILE *filein, int *views_read );
unsigned long int tds_read_keyframe_section ( FILE *filein, int *views_read );
unsigned long int tds_read_keyframe_objdes_section ( FILE *filein );
unsigned long int tds_read_light_section ( FILE *filein );
unsigned long int tds_read_u_long_int ( FILE *filein );
int tds_read_long_name ( FILE *filein );
unsigned long int tds_read_matdef_section ( FILE *filein );
unsigned long int tds_read_material_section ( FILE *filein );
int tds_read_name ( FILE *filein );
unsigned long int tds_read_obj_section ( FILE *filein );
unsigned long int tds_read_object_section ( FILE *filein );
unsigned long int tds_read_tex_verts_section ( FILE *filein );
unsigned long int tds_read_texmap_section ( FILE *filein );
unsigned short int tds_read_u_short_int ( FILE *filein );
unsigned long int tds_read_spot_section ( FILE *filein );
unsigned long int tds_read_unknown_section ( FILE *filein );
unsigned long int tds_read_view_section ( FILE *filein, int *views_read );
unsigned long int tds_read_vp_section ( FILE *filein, int *views_read );
int tds_write ( FILE *fileout );
int tds_write_string ( FILE *fileout, char *string );
int tds_write_u_short_int ( FILE *fileout, unsigned short int int_val );
int tec_write ( FILE *fileout );
void tmat_init ( float a[4][4] );
void tmat_mxm ( float a[4][4], float b[4][4], float c[4][4] );
void tmat_mxp ( float a[4][4], float x[4], float y[4] );
void tmat_mxp2 ( float a[4][4], float x[][3], float y[][3], int n );
void tmat_mxv ( float a[4][4], float x[4], float y[4] );
void tmat_rot_axis ( float a[4][4], float b[4][4], float angle, char axis );
void tmat_rot_vector ( float a[4][4], float b[4][4], float angle,
float v1, float v2, float v3 );
void tmat_scale ( float a[4][4], float b[4][4], float sx, float sy, float sz );
void tmat_shear ( float a[4][4], float b[4][4], char *axis, float s );
void tmat_trans ( float a[4][4], float b[4][4], float x, float y, float z );
int tria_read ( FILE *filein );
int tria_write ( FILE *fileout );
int trib_read ( FILE *filein );
int trib_write ( FILE *fileout );
int txt_write ( FILE *fileout );
int ucd_write ( FILE *fileout );
void vertex_normal_set ( );
void vertex_to_face_material ( );
void vertex_to_node_material ( );
int vla_read ( FILE *filein );
int vla_write ( FILE *fileout );
int wrl_write ( FILE *filout );
int xgl_write ( FILE *fileout );
//****************************************************************************80
int main ( int argc, char *argv[] )
//****************************************************************************80
//
// Purpose:
//
// MAIN is the main program for IVCON.
//
// Licensing:
//
// This code is distributed under the GNU LGPL license.
//
// Modified:
//
// 05 September 2002
//
// Author:
//
// John Burkardt
//
{
int result;
cout << "\n";
cout << "IVCON:\n";
cout << " C++ version\n";
cout << " Read, interpret, and write out graphics information\n";
cout << " in a variety of formats.\n";
cout << "\n";
cout << " Compiled on " << __DATE__ << " at " << __TIME__ << "\n";
//
// Initialize the program data.
//
init_program_data ( );
//
// If there are at least two command line arguments, call COMMAND_LINE.
// Otherwise call INTERACT and get information from the user.
//
if ( 2 <= argc )
{
result = command_line ( argv );
}
else
{
result = interact ( );
}
return result;
}
//****************************************************************************80
int ase_read ( FILE *filein )
//****************************************************************************80
//
// Purpose:
//
// ASE_READ reads an AutoCAD ASE file.
//
// Licensing:
//
// This code is distributed under the GNU LGPL license.
//
// Modified:
//
// 22 May 1999
//
// Author:
//
// John Burkardt
//
{
float bval;
int count;
float gval;
int i;
int iface;
int ivert;
int iword;
int level;
char *next;
int nlbrack;
int nrbrack;
int cor3_num_old;
int face_num_old;
float rval;
float temp;
int width;
char word[LINE_MAX_LEN];
char word1[LINE_MAX_LEN];
char word2[LINE_MAX_LEN];
char wordm1[LINE_MAX_LEN];
float x;
float y;
float z;
level = 0;
strcpy ( level_name[0], "Top" );
cor3_num_old = cor3_num;
face_num_old = face_num;
nlbrack = 0;
nrbrack = 0;
strcpy ( word, " " );
strcpy ( wordm1, " " );
//
// Read a line of text from the file.
//
for ( ;; )
{
if ( fgets ( input, LINE_MAX_LEN, filein ) == NULL )
{
break;
}
text_num = text_num + 1;
next = input;
iword = 0;
//
// Read the next word from the line.
//
for ( ;; )
{
strcpy ( wordm1, word );
strcpy ( word, " " );
count = sscanf ( next, "%s%n", word, &width );
next = next + width;
if ( count <= 0 )
{
break;
}
iword = iword + 1;
if ( iword == 1 )
{
strcpy ( word1, word );
}
//
// In case the new word is a bracket, update the bracket count.
//
if ( strcmp ( word, "{" ) == 0 )
{
nlbrack = nlbrack + 1;
level = nlbrack - nrbrack;
strcpy ( level_name[level], wordm1 );
}
else if ( strcmp ( word, "}" ) == 0 )
{
nrbrack = nrbrack + 1;
if ( nlbrack < nrbrack )
{
cout << "\n";
cout << "ASE_READ - Fatal error!\n";
cout << " Extraneous right bracket on line " << text_num << "\n";
cout << " Currently processing field:\n";
cout << level_name[level] << "\n";;
return 1;
}
}
//
// *3DSMAX_ASCIIEXPORT 200
//
if ( strcmp ( word1, "*3DSMAX_ASCIIEXPORT" ) == 0 )
{
break;
}
//
// *COMMENT
//
else if ( strcmp ( word1, "*COMMENT" ) == 0 )
{
break;
}
//
// *GEOMOBJECT
//
else if ( strcmp ( level_name[level], "*GEOMOBJECT" ) == 0 )
{
if ( strcmp ( word, "{" ) == 0 )
{
continue;
}
else if ( strcmp ( word, "}" ) == 0 )
{
level = nlbrack - nrbrack;
continue;
}
//
// Why don't you read and save this name?
//
else if ( strcmp ( word, "*NODE_NAME" ) == 0 )
{
break;
}
else if ( strcmp ( word, "*NODE_TM" ) == 0 )
{
continue;
}
else if ( strcmp ( word, "*MESH" ) == 0 )
{
continue;
}
else if ( strcmp ( word, "*PROP_CASTSHADOW" ) == 0 )
{
break;
}
else if ( strcmp ( word, "*PROP_MOTIONBLUR" ) == 0 )
{
break;
}
else if ( strcmp ( word, "*PROP_RECVSHADOW" ) == 0 )
{
break;
}
else
{
bad_num = bad_num + 1;
cout << "\n";
cout << "ASE_READ - Error!\n";
cout << " Bad data in GEOMOBJECT, line " << text_num << "\n";
break;
}
}
//
// *MESH
//
else if ( strcmp ( level_name[level], "*MESH" ) == 0 )
{
if ( strcmp ( word, "{" ) == 0 )
{
continue;
}
else if ( strcmp ( word, "}" ) == 0 )
{
level = nlbrack - nrbrack;
continue;
}
else if ( strcmp ( word, "*MESH_CFACELIST" ) == 0 )
{
continue;
}
else if ( strcmp ( word, "*MESH_CVERTLIST" ) == 0 )
{
continue;
}
else if ( strcmp ( word, "*MESH_FACE_LIST" ) == 0 )
{
continue;
}
else if ( strcmp ( word, "*MESH_NORMALS" ) == 0 )
{
continue;
}
else if ( strcmp ( word, "*MESH_NUMCVERTEX" ) == 0 )
{
break;
}
else if ( strcmp ( word, "*MESH_NUMCVFACES" ) == 0 )
{
break;
}
else if ( strcmp ( word, "*MESH_NUMFACES" ) == 0 )
{
break;
}
else if ( strcmp ( word, "*MESH_NUMTVERTEX" ) == 0 )
{
break;
}
else if ( strcmp ( word, "*MESH_NUMTVFACES" ) == 0 )
{
break;
}
else if ( strcmp ( word, "*MESH_NUMVERTEX" ) == 0 )
{
break;
}
else if ( strcmp ( word, "*MESH_TFACELIST" ) == 0 )
{
continue;
}
else if ( strcmp ( word, "*MESH_TVERTLIST" ) == 0 )
{
continue;
}
else if ( strcmp ( word, "*MESH_VERTEX_LIST" ) == 0 )
{
continue;
}
else if ( strcmp ( word, "*TIMEVALUE" ) == 0 )
{
break;
}
else
{
bad_num = bad_num + 1;
cout << "Bad data in MESH, line " << text_num << "\n";
break;
}
}
//
// *MESH_CFACELIST
//
else if ( strcmp ( level_name[level], "*MESH_CFACELIST" ) == 0 )
{
if ( strcmp ( word, "{" ) == 0 )
{
continue;
}
else if ( strcmp ( word, "}" ) == 0 )
{
level = nlbrack - nrbrack;
continue;
}
else if ( strcmp ( word, "*MESH_CFACE" ) == 0 )
{
break;
}
else
{
bad_num = bad_num + 1;
cout << "Bad data in MESH_CFACE, line " << text_num << "\n";
break;
}
}
//
// *MESH_CVERTLIST
//
// Mesh vertex indices must be incremented by COR3_NUM_OLD before being stored
// in the internal array.
//
else if ( strcmp ( level_name[level], "*MESH_CVERTLIST" ) == 0 )
{
if ( strcmp ( word, "{" ) == 0 )
{
continue;
}
else if ( strcmp ( word, "}" ) == 0 )
{
level = nlbrack - nrbrack;
continue;
}
else if ( strcmp ( word, "*MESH_VERTCOL" ) == 0 )
{
count = sscanf ( next, "%d%n", &i, &width );
next = next + width;
i = i + cor3_num_old;
count = sscanf ( next, "%f%n", &rval, &width );
next = next + width;
count = sscanf ( next, "%f%n", &gval, &width );
next = next + width;
count = sscanf ( next, "%f%n", &bval, &width );
next = next + width;
if ( material_num < MATERIAL_MAX )
{
material_rgba[0][material_num] = rval;
material_rgba[1][material_num] = gval;
material_rgba[2][material_num] = bval;
material_rgba[3][material_num] = 1.0;
}
material_num = material_num + 1;
cor3_material[i] = material_num;
}
else
{
bad_num = bad_num + 1;
cout << "\n";
cout << "ASE_READ - Warning!\n";
cout << " Bad data in MESH_CVERTLIST, line " << text_num << "\n";
break;
}
}
//
// *MESH_FACE_LIST
// This coding assumes a face is always triangular or quadrilateral.
//
else if ( strcmp ( level_name[level], "*MESH_FACE_LIST" ) == 0 )
{
if ( strcmp ( word, "{" ) == 0 )
{
continue;
}
else if ( strcmp ( word, "}" ) == 0 )
{
level = nlbrack - nrbrack;
continue;
}
else if ( strcmp ( word, "*MESH_FACE" ) == 0 )
{
if ( face_num < FACE_MAX )
{
face_material[face_num] = 0;
face_order[face_num] = 0;
count = sscanf ( next, "%d%n", &i, &width );
next = next + width;
count = sscanf ( next, "%s%n", word2, &width );
next = next + width;
count = sscanf ( next, "%s%n", word2, &width );
next = next + width;
count = sscanf ( next, "%d%n", &i, &width );
next = next + width;
face[0][face_num] = i + cor3_num_old;
face_order[face_num] = face_order[face_num] + 1;
count = sscanf ( next, "%s%n", word2, &width );
next = next + width;
count = sscanf ( next, "%d%n", &i, &width );
next = next + width;
face[1][face_num] = i + cor3_num_old;
face_order[face_num] = face_order[face_num] + 1;
count = sscanf ( next, "%s%n", word2, &width );
next = next + width;
count = sscanf ( next, "%d%n", &i, &width );
next = next + width;
face[2][face_num] = i + cor3_num_old;
face_order[face_num] = face_order[face_num] + 1;
count = sscanf ( next, "%s%n", word2, &width );
next = next + width;
if ( strcmp ( word2, "D:" ) == 0 )
{
count = sscanf ( next, "%d%n", &i, &width );
next = next + width;
face[3][face_num] = i + cor3_num_old;
face_order[face_num] = face_order[face_num] + 1;
}
}
face_num = face_num + 1;
break;
}
else
{
bad_num = bad_num + 1;
cout << "Bad data in MESH_FACE_LIST, line " << text_num << "\n";
break;
}
}
//
// *MESH_NORMALS
//
else if ( strcmp ( level_name[level], "*MESH_NORMALS" ) == 0 )
{
if ( strcmp ( word, "{" ) == 0 )
{
continue;
}
else if ( strcmp ( word, "}" ) == 0 )
{
level = nlbrack - nrbrack;
continue;
}
else if ( strcmp ( word, "*MESH_FACENORMAL" ) == 0 )
{
count = sscanf ( next, "%d%n", &iface, &width );
next = next + width;
count = sscanf ( next, "%f%n", &x, &width );
next = next + width;
count = sscanf ( next, "%f%n", &y, &width );
next = next + width;
count = sscanf ( next, "%f%n", &z, &width );
next = next + width;
iface = iface + face_num_old;
ivert = 0;
face_normal[0][iface] = x;
face_normal[1][iface] = y;
face_normal[2][iface] = z;
break;
}
else if ( strcmp ( word, "*MESH_VERTEXNORMAL" ) == 0 )
{
count = sscanf ( next, "%d%n", &i, &width );
next = next + width;
count = sscanf ( next, "%f%n", &x, &width );
next = next + width;
count = sscanf ( next, "%f%n", &y, &width );
next = next + width;
count = sscanf ( next, "%f%n", &z, &width );
next = next + width;
vertex_normal[0][ivert][iface] = x;
vertex_normal[1][ivert][iface] = y;
vertex_normal[2][ivert][iface] = z;
ivert = ivert + 1;
break;
}
else
{
bad_num = bad_num + 1;
cout << "Bad data in MESH_NORMALS, line " << text_num << "\n";
break;
}
}
//
// *MESH_TFACELIST
//
else if ( strcmp ( level_name[level], "*MESH_TFACELIST" ) == 0 )
{
if ( strcmp ( word, "{" ) == 0 )
{
continue;
}
else if ( strcmp ( word, "}" ) == 0 )
{
level = nlbrack - nrbrack;
continue;
}
else if ( strcmp ( word1, "*MESH_TFACE" ) == 0 )
{
break;
}
else
{
bad_num = bad_num + 1;
cout << "Bad data in MESH_TFACE_LIST, line " << text_num << "\n";
break;
}
}
//
// *MESH_TVERTLIST
//
else if ( strcmp ( level_name[level], "*MESH_TVERTLIST" ) == 0 )
{
if ( strcmp ( word, "{" ) == 0 )
{
continue;
}
else if ( strcmp ( word, "}" ) == 0 )
{
level = nlbrack - nrbrack;
continue;
}
else if ( strcmp ( word1, "*MESH_TVERT" ) == 0 )
{
break;
}
else
{
bad_num = bad_num + 1;
cout << "Bad data in MESH_TVERTLIST, line " << text_num << "\n";
break;
}
}
//
// *MESH_VERTEX_LIST
//
else if ( strcmp ( level_name[level], "*MESH_VERTEX_LIST" ) == 0 )
{
if ( strcmp ( word, "{" ) == 0 )
{
cor3_num_old = cor3_num;
continue;
}
else if ( strcmp ( word, "}" ) == 0 )
{
level = nlbrack - nrbrack;
continue;
}
else if ( strcmp ( word1, "*MESH_VERTEX" ) == 0 )
{
count = sscanf ( next, "%d%n", &i, &width );
next = next + width;
count = sscanf ( next, "%f%n", &x, &width );
next = next + width;
count = sscanf ( next, "%f%n", &y, &width );
next = next + width;
count = sscanf ( next, "%f%n", &z, &width );
next = next + width;
i = i + cor3_num_old;
if ( cor3_num < i + 1 )
{
cor3_num = i + 1;
}
if ( i < COR3_MAX )
{
cor3[0][i] =
transform_matrix[0][0] * x
+ transform_matrix[0][1] * y
+ transform_matrix[0][2] * z
+ transform_matrix[0][3];
cor3[1][i] =
transform_matrix[1][0] * x
+ transform_matrix[1][1] * y
+ transform_matrix[1][2] * z
+ transform_matrix[1][3];
cor3[2][i] =
transform_matrix[2][0] * x
+ transform_matrix[2][1] * y
+ transform_matrix[2][2] * z
+ transform_matrix[2][3];
}
break;
}
else
{