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Cheat Engine 6.8.3 Fixes: debugging/stepping with hotkeys several high DPI visual glitches VEH debugger reattach works again Pointerscan resume works again Stackview can now show by reference , previously it did nothing disassembling imul speedhack while key down option assembling values with x*2/4/8 the "resume thread" in the threadlist now resumes threads instead of freezing them fixed an error popping up when editing registers with no debugger attached getNameFromAddress will not show userdefined symbols when symbols are disabled Additions and changes: Waiting till all symbols have been loaded has been removed Launching structure compare from dissect data now only needs 1 address, though it's recommended to have at least 2 each Code completion in lua engine is now more smoother You can now compare traces generated by the tracer Threadlist window now has a copy to clipboard Structure compare now digs deeper into pointers Pointerscan import/export now works with newer types as well Better Lua comment support Added rudimentary sort to the structure compare window (based on levelwidth only) Referenced strings now also shows if it's unicode Formdesigner now has a context menu to add undocumented controls lua: added enumMemoryRegions added getWriteLog (Let's you get the writelog and activate it) HexadecimalView: added the OnCharacterRender and OnValueRender events How to use: There's a tutorial program included with Cheat Engine, it teaches how to use the basics of Cheat Engine, also the helpfile may be of use. For comments or suggestions and such, contact me at: e-mail(msn) = [email protected] For more information about Cheat Engine or tables for it and other things, goto this url: http://www.cheatengine.org/