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HierarchyPreferences.cs
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using UnityEngine;
using UnityEngine.Serialization;
namespace AV.Hierarchy
{
internal class HierarchyPreferences : ScriptableObject
{
public bool enableSmartHierarchy = true;
public StickyIcon effectiveIcon = StickyIcon.NotOnPrefabs;
public TransformIcon transformIcon = TransformIcon.OnUniqueOrigin;
public bool showGizmoIcon = true;
public CopyPastePlace copyPastePlace;
public AutoPasteAsChild autoPasteAsChild = AutoPasteAsChild.OnExpandedSelection;
[FormerlySerializedAs("keepFoldersInPlaymode")]
public bool keepCollectionsInPlaymode;
public bool enableHoverPreview;
public ModificationKey previewKey;
public bool preferLastComponent = true;
public TypesPriority componentsPriority = new TypesPriority();
}
internal enum StickyIcon
{
Never,
OnAnyObject,
NotOnPrefabs
}
internal enum CopyPastePlace
{
[InspectorName("After Selection (Recommended)")]
AfterSelection,
BeforeSelection,
[InspectorName("Last Sibling (Unity Default)")]
LastSibling
}
internal enum AutoPasteAsChild
{
Never,
Always,
OnExpandedSelection
}
internal enum TransformIcon
{
Never,
Always,
OnUniqueOrigin,
OnlyRectTransform
}
internal enum ModificationKey
{
Alt,
Shift,
Control,
}
}