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Human-friendly hierarchy for Unity.

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chikacc/Smart-Hierarchy

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Smart Hierarchy v0.2.9

Collection of QoL improvements for Unity Hierarchy.
Designed with a native-feel and intuitiveness in mind.

Note: Extension is at the early development stage, so feel free to bug-hunt, provide feedback and ideas!
Every contribution is highly appreciated! 😉

ko-fi

Installation

Installation

Customize plugin behaviour in "Preferences > Workflow > Smart Hierarchy".

Features

Icons

Icons

Most important components are shown to help you orientate visually.
Types Priority can be defined in Preferences.

Collections

Collections

"GameObject / Create Collection".

Collection is used to group objects in Editor without affecting runtime transform hierarchy.
Children are detached during scene process.

Best Practices: Transforms Optimization
Best Practices: Optimizing the Hierarchy

Note: There is an option in Preferences to keep collections in Playmode.

Activation Toggle

Activation Toggle

No more need to select game object in order to (de)activate it.

Hover Preview

Hover Preview

Bindable keys: Alt / Shift / Ctrl.
Very Experimental! Can be enabled in Preferences.

In progress:

  • Debug Log context
  • Components Toolbar
  • Entities transform optimizations
  • Customizable GameObject context-menu
  • Better Collection inspector

Under investigation:

  • Multi-Rename
  • Nesting Branches
  • Depth Context
  • Local Hierarchy
  • Collection Children Filter
  • Scene highlight
  • Preview Icons

Test status:

  • Made in Unity 2020.2
  • Tested with Unity 2019.4
  • Not tested with sub-scenes
  • Not tested with multiple hierarchy windows
  • Not tested with other workflow extensions like Peek

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Human-friendly hierarchy for Unity.

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MIT, Unknown licenses found

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