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exporting.md

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Exporting

Generally you will use the File > Save to save your work with full information as a .ase or .aseprite file (both are the same). Then you can export your sprite for your own game, website, application, etc. using the File > Export menu option to convert your sprite into a .gif file or a sequence of .png files.

File > Export will remember the latest options you've used in case that you want to save the copy again.

Export as a sequence of images

You can save the whole animation as a sequence specifying a file name with a number and a file type for static images. E.g. frame1.png where 1 specifies the number of the first frame, and .png the static file type used to save each frame. See how to load a sequence of images.

If you specify other file name like frame001.png file names will be like frame001.png, frame002.png, frame003.png, etc.

Export just one frame

Since Aseprite v1.2-beta2 you can save one frame (or the set of selected frames/layers):

Automatic Resize on Export

This dialog contains a special Resize field so you can save your copy with other scale. E.g. It's useful to upload your animation to Twitter, that needs higher scales (e.g. 400% of your original sprite size).


SEE ALSO

Save | Sprite sheets | Command Line Interface