diff --git a/README.md b/README.md index 5be68d62..37edc05a 100644 --- a/README.md +++ b/README.md @@ -29,14 +29,16 @@ Interactive CUDA pathtracer that implements a variety of rendering techniques. - *Diffuse* - *Dielectrics* - *Microfacets* (GGX) +- Mitsuba XML Scene support: A custom Mitsuba XML parser is included to load scene files. ## Screenshots ![SVGF Denoising](Screenshots/SVGF.png "SVGF Denoising") SVGF: Raw output of the pathtracer on the left and the filtered result on the right. -![Bistro](Screenshots/Bistro.png "Amazon Bistro Scene") -![Salle_de_Bain](Screenshots/Salle_de_Bain.png "PBRT Salle de Bain Scene") +![Staircase](Screenshots/Staircase.png "Staircase Scene") +![Editor](Screenshots/Editor.png "Interactive Scene editor") +![Coffee](Screenshots/Coffee.png "Coffee") ## Usage @@ -48,3 +50,10 @@ Various configurable options are available in `Common.h`. The project uses SDL and GLEW. Their dll's for x64 are included in the repository, as well as all required headers. The project uses CUDA 11.0 and requires that the ```CUDA_PATH``` system variable is set to the path where the CUDA 11.0 SDK is installed. + +## Scene Sources + +- [OBJ files](https://casual-effects.com/data/) + +- [Mitsuba files](https://benedikt-bitterli.me/resources/) +