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simple-simulator.cpp
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#include "world.h"
class SimpleNBodySimulator : public INBodySimulator {
public:
std::vector<Particle> nearbyParticles;
virtual std::unique_ptr<AccelerationStructure>
buildAccelerationStructure(std::vector<Particle> & /*particles*/) override {
// don't build any acceleration structures
return nullptr;
}
virtual void simulateStep(AccelerationStructure *accel,
std::vector<Particle> &particles,
std::vector<Particle> &newParticles,
StepParameters params) override {
#pragma omp parallel for
for (int i = 0; i < (int)particles.size(); i++) {
auto pi = particles[i];
Vec2 force = Vec2(0.0f, 0.0f);
// accumulate attractive forces to apply to particle i
for (size_t j = 0; j < particles.size(); j++) {
if (j == i)
continue;
if ((pi.position - particles[j].position).length() < params.cullRadius)
force += computeForce(pi, particles[j], params.cullRadius);
}
// update particle state using the computed force
newParticles[i] = updateParticle(pi, force, params.deltaTime);
}
}
};
std::unique_ptr<INBodySimulator> createSimpleNBodySimulator() {
return std::make_unique<SimpleNBodySimulator>();
}