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block.js
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block.js
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/**
* Visual Blocks Editor
*
* Copyright 2011 Google Inc.
* http://blockly.googlecode.com/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview The class representing one block.
* @author [email protected] (Neil Fraser)
*/
'use strict';
goog.provide('Blockly.Block');
goog.require('Blockly.BlockSvg');
goog.require('Blockly.BlockSvgFramed');
goog.require('Blockly.BlockSvgFunctional');
goog.require('Blockly.Blocks');
goog.require('Blockly.Connection');
goog.require('Blockly.ContextMenu');
goog.require('Blockly.Input');
goog.require('Blockly.Msg');
goog.require('Blockly.Mutator');
goog.require('Blockly.Warning');
goog.require('Blockly.BlockSpace');
goog.require('Blockly.Xml');
goog.require('goog.asserts');
goog.require('goog.string');
/**
* Unique ID counter for created blocks.
* @private
*/
Blockly.uidCounter_ = 0;
/**
* Class for one block.
* @param {!Blockly.BlockSpace} blockSpace The new block's blockSpace.
* @param {?string} prototypeName Name of the language object containing
* type-specific functions for this block.
* @constructor
*/
Blockly.Block = function(blockSpace, prototypeName, htmlId) {
this.id = ++Blockly.uidCounter_;
this.htmlId = htmlId;
this.outputConnection = null;
this.nextConnection = null;
this.previousConnection = null;
this.inputList = [];
this.inputsInline = false;
this.rendered = false;
this.disabled = false;
this.tooltip = '';
this.contextMenu = true;
this.parentBlock_ = null;
this.childBlocks_ = [];
this.deletable_ = true;
this.movable_ = true;
this.editable_ = true;
this.userVisible_ = true;
this.nextConnectionDisabled_ = false;
this.collapsed_ = false;
this.dragging_ = false;
// Used to hide function blocks when not in modal workspace. This property
// is not serialized/deserialized.
this.currentlyHidden_ = false;
/**
* Whether this block is allowed to disconnect from its parent block.
* @private {boolean}
*/
this.canDisconnectFromParent_ = true;
/**
* The label which can be clicked to edit this block. This field is
* currently set only for functional_call blocks.
* @type {Blockly.FieldIcon}
*/
this.editLabel_ = null;
/**
* @type {!Blockly.BlockSpace}
*/
this.blockSpace = blockSpace;
this.isInFlyout = blockSpace.isFlyout;
this.colourSaturation_ = 0.45;
this.colourValue_ = 0.65;
this.fillPattern_ = null;
this.blockSvgClass_ = Blockly.BlockSvg;
this.customOptions_ = {};
/**
* Optional method to run just prior to disposing this block
* @type {?Function}
*/
this.beforeDispose = null;
this.setRenderBlockSpace(blockSpace);
// Copy the type-specific functions and data from the prototype.
if (prototypeName) {
this.type = prototypeName;
var prototype = Blockly.Blocks[prototypeName];
if (!prototype) {
Blockly.fireUiEvent(window, 'unknownBlock', {name: prototypeName});
prototype = Blockly.Blocks.unknown;
this.appendDummyInput().appendTitle('unknown: ' + prototypeName);
console.warn(
'Warning: "' + prototypeName + '" is an unknown language block.'
);
}
goog.mixin(this, prototype);
}
// Call an initialization function, if it exists.
if (goog.isFunction(this.init)) {
this.init();
}
if (
this.shouldHideIfInMainBlockSpace &&
this.shouldHideIfInMainBlockSpace() &&
this.blockSpace === Blockly.mainBlockSpace
) {
this.setCurrentlyHidden(true);
}
this.handleBlockLimitChanges();
/** @type {goog.events.EventTarget} */
this.blockEvents = new goog.events.EventTarget();
};
/**
* @enum {string}
*/
Blockly.Block.EVENTS = {
AFTER_DISPOSED: 'afterDisposed',
AFTER_DROPPED: 'afterDropped'
};
/**
* Pointer to SVG representation of the block.
* @type {Blockly.BlockSvg}
* @private
*/
Blockly.Block.prototype.svg_ = null;
/**
* Block's mutator icon (if any).
* @type {?Blockly.Mutator}
*/
Blockly.Block.prototype.mutator = null;
/**
* Block's warning icon (if any).
* @type {?Blockly.Warning}
*/
Blockly.Block.prototype.warning = null;
/**
* Callback function called after initialization
* (typically defined by subclasses)
* @type {?function()}
*/
Blockly.Block.prototype.init = null;
/**
* Callback function called after initialization
* (typically defined by subclasses)
* @type {?function()}
*/
Blockly.Block.prototype.onchange = null;
/**
* Update limit UI on block count changes.
*/
Blockly.Block.prototype.handleBlockLimitChanges = function() {
if (this.blockSpace && this.blockSpace.blockSpaceEditor) {
// Normally we want to show block limits in the flyout, but while editing
// blocks (e.g. in the Toolbox Blocks Editor), we'd like to show them in
// the main block space.
var shouldShowBlockLimits = Blockly.editBlocks
? !this.isInFlyout
: this.isInFlyout;
if (shouldShowBlockLimits) {
this.blockSpace.blockSpaceEditor.blockLimits.events.listen(
'change',
this.onBlockLimitChange.bind(this)
);
}
}
};
Blockly.Block.prototype.onBlockLimitChange = function(eventObject) {
if (eventObject.type !== this.type) {
return;
}
if (!this.svg_) {
return;
}
// When editing blocks, show full count. Otherwise, show remaining #.
var displayCount = Blockly.editBlocks
? eventObject.limit
: eventObject.remaining;
this.svg_.updateLimit(displayCount);
};
/**
* @param {Blockly.BlockSpace} blockSpace target blockspace to begin rendering on
*/
Blockly.Block.prototype.setRenderBlockSpace = function(blockSpace) {
this.blockSpace = blockSpace;
this.blockSpace.addTopBlock(this);
// Bind an onchange function if one exists (typically set by block subclasses)
if (goog.isFunction(this.onchange)) {
Blockly.bindEvent_(
this.blockSpace.getCanvas(),
'blocklyBlockSpaceChange',
this,
this.onchange
);
}
};
/**
* Returns a list of mutator and warning icons.
* @return {!Array} List of icons.
*/
Blockly.Block.prototype.getIcons = function() {
var icons = [];
if (this.mutator) {
icons.push(this.mutator);
}
if (this.warning) {
icons.push(this.warning);
}
return icons;
};
/**
* Create and initialize the SVG representation of the block.
*/
Blockly.Block.prototype.initSvg = function() {
this.svg_ = new this.blockSvgClass_(this, this.customOptions_);
this.svg_.init();
if (!this.blockSpace.isReadOnly()) {
Blockly.bindEvent_(
this.svg_.getRootElement(),
'mousedown',
this,
this.onMouseDown_
);
Blockly.bindEvent_(
this.svg_.getRootElement(),
'focus',
this,
this.select.bind(this, false)
);
}
this.setCurrentlyHidden(this.currentlyHidden_);
this.moveToFrontOfMainCanvas_();
this.setIsUnused();
if (this.miniFlyoutBlocks) {
this.miniFlyout = new Blockly.HorizontalFlyout(
this.blockSpace.blockSpaceEditor
);
this.miniFlyout.targetBlockSpace_ = this.blockSpace;
var dom = this.miniFlyout.createDom(true);
this.svg_.getRootElement().appendChild(dom);
this.miniFlyout.show(this.miniFlyoutBlocks);
this.miniFlyout.softHide();
}
};
/**
* Create a mini-flyout with the given set of blocks.
*/
Blockly.Block.prototype.initMiniFlyout = function(blockString) {
var root = Blockly.Xml.textToDom(blockString);
// Use childNodes, not children, for IE compatibility
var childNodes = root.childNodes;
var blockList = [];
for (var i = 0; i < childNodes.length; i++) {
var node = childNodes[i];
if (node.nodeName === 'block') {
blockList.push(node);
}
}
this.miniFlyoutBlocks = blockList;
};
/**
* Return the root node of the SVG or null if none exists.
* @return {Element} The root SVG node (probably a group).
*/
Blockly.Block.prototype.getSvgRoot = function() {
return this.svg_ && this.svg_.getRootElement();
};
Blockly.Block.DRAG_MODE_NOT_DRAGGING = 0;
Blockly.Block.DRAG_MODE_INSIDE_STICKY_RADIUS = 1;
Blockly.Block.DRAG_MODE_FREELY_DRAGGING = 2;
/**
* Is the mouse dragging a block?
* 0 - No drag operation.
* 1 - Still inside the sticky DRAG_RADIUS.
* 2 - Freely draggable.
* @private
*/
Blockly.Block.dragMode_ = Blockly.Block.DRAG_MODE_NOT_DRAGGING;
Blockly.Block.isDragging = function() {
return Blockly.Block.dragMode_ !== Blockly.Block.DRAG_MODE_NOT_DRAGGING;
};
Blockly.Block.isFreelyDragging = function() {
return Blockly.Block.dragMode_ === Blockly.Block.DRAG_MODE_FREELY_DRAGGING;
};
/**
* Pretend that we've already started dragging a block. This ensures that any
* methods called between now and onMouseDown behave as though a block is being
* dragged, e.g. skipping neighbour bumping.
*/
Blockly.Block.startDragging = function() {
Blockly.Block.dragMode_ = Blockly.Block.DRAG_MODE_INSIDE_STICKY_RADIUS;
};
/**
* Wrapper function called when a mouseUp occurs during a drag operation.
* @type {BindData}
* @private
*/
Blockly.Block.onMouseUpWrapper_ = null;
/**
* Wrapper function called when a mouseMove occurs during a drag operation.
* @type {BindData}
* @private
*/
Blockly.Block.onMouseMoveWrapper_ = null;
/**
* Stop binding to the global mouseup and mousemove events.
* @private
*/
Blockly.Block.terminateDrag_ = function() {
if (Blockly.Block.onMouseUpWrapper_) {
Blockly.unbindEvent_(Blockly.Block.onMouseUpWrapper_);
Blockly.Block.onMouseUpWrapper_ = null;
}
if (Blockly.Block.onMouseMoveWrapper_) {
Blockly.unbindEvent_(Blockly.Block.onMouseMoveWrapper_);
Blockly.Block.onMouseMoveWrapper_ = null;
}
var selected = Blockly.selected;
if (Blockly.Block.isFreelyDragging()) {
// Terminate a drag operation.
if (selected) {
selected.blockSpace.clearPickedUpBlockOrigin();
selected.blockSpace.stopAutoScrolling();
// Update the connection locations.
var xy = selected.getRelativeToSurfaceXY();
var dx = xy.x - selected.startDragX;
var dy = xy.y - selected.startDragY;
selected.moveConnections_(dx, dy);
delete selected.draggedBubbles_;
selected.setDragging_(false);
selected.moveToFrontOfMainCanvas_();
selected.render();
window.setTimeout(
selected.bumpNeighbours.bind(selected),
Blockly.BUMP_DELAY
);
selected.blockSpace.blockSpaceEditor.bumpBlocksIntoBlockSpace();
selected.blockSpace.scrollIntoView(selected);
// Fire an event to allow scrollbars to resize.
Blockly.fireUiEvent(window, 'resize');
}
}
// When we have a selected block, we should use its editor to run
// the cursor change so that the editor's SVG gets a cursor change
// as well.
if (selected) {
selected.blockSpace.fireChangeEvent();
selected.blockSpace.blockSpaceEditor.setCursor(Blockly.Css.Cursor.OPEN);
}
Blockly.Block.dragMode_ = Blockly.Block.DRAG_MODE_NOT_DRAGGING;
if (selected) {
selected.blockEvents.dispatchEvent(Blockly.Block.EVENTS.AFTER_DROPPED);
}
};
/**
* Select this block. Highlight it visually.
*/
Blockly.Block.prototype.select = function(spotlight) {
if (!this.svg_) {
throw 'Block is not rendered.';
}
if (Blockly.selected) {
// Unselect any previously selected block.
Blockly.selected.unselect();
}
Blockly.selected = this;
this.svg_.addSelect(!this.parentBlock_);
if (spotlight) {
this.svg_.addSpotlight();
}
Blockly.fireUiEvent(this.blockSpace.getCanvas(), 'blocklySelectChange');
};
/**
* Unselect this block. Remove its highlighting.
*/
Blockly.Block.prototype.unselect = function() {
if (Blockly.selected !== this) {
return;
}
if (!this.svg_) {
throw 'Block is not rendered.';
}
Blockly.BlockSpaceEditor.terminateDrag_();
Blockly.selected = null;
this.svg_.removeSelect();
this.svg_.removeSpotlight();
Blockly.fireUiEvent(this.blockSpace.getCanvas(), 'blocklySelectChange');
};
/**
* Whether this block can be copied, cut, and pasted.
* Can be overridden by individual block types.
* @returns {boolean}
*/
Blockly.Block.prototype.isCopyable = function() {
return true;
};
/**
* Dispose of this block.
* @param {boolean} healStack If true, then try to heal any gap by connecting
* the next statement with the previous statement. Otherwise, dispose of
* all children of this block.
* @param {boolean} animate If true, show a disposal animation and sound.
*/
Blockly.Block.prototype.dispose = function(healStack, animate) {
if (goog.isFunction(this.beforeDispose)) {
this.beforeDispose();
}
// Switch off rerendering.
this.rendered = false;
this.unplug(healStack);
if (animate && this.svg_) {
this.svg_.disposeUiEffect();
}
var updateBlockSpaceCallback = goog.bind(
this.blockSpace.updateScrollableSize,
this.blockSpace
);
// This block is now at the top of the blockSpace.
// Remove this block from the blockSpace's list of top-most blocks.
this.blockSpace.removeTopBlock(this);
this.blockSpace = null;
// Just deleting this block from the DOM would result in a memory leak as
// well as corruption of the connection database. Therefore we must
// methodically step through the blocks and carefully disassemble them.
if (Blockly.selected == this) {
Blockly.selected = null;
// If there's a drag in-progress, unlink the mouse events.
Blockly.BlockSpaceEditor.terminateDrag_();
}
// If this block has a context menu open, close it.
if (Blockly.ContextMenu.currentBlock == this) {
Blockly.ContextMenu.hide();
}
// First, dispose of all my children.
var x;
for (x = this.childBlocks_.length - 1; x >= 0; x--) {
this.childBlocks_[x].dispose(false);
}
// Then dispose of myself.
var icons = this.getIcons();
for (x = 0; x < icons.length; x++) {
icons[x].dispose();
}
// Dispose of all inputs and their titles.
var input;
for (x = 0; x < this.inputList.length; x++) {
input = this.inputList[x];
input.dispose();
}
this.inputList = [];
// Dispose of any remaining connections (next/previous/output).
var connections = this.getConnections_(true);
for (x = 0; x < connections.length; x++) {
var connection = connections[x];
if (connection.targetConnection) {
connection.disconnect();
}
connections[x].dispose();
}
// Dispose of the SVG and break circular references.
if (this.svg_) {
this.svg_.dispose();
this.svg_ = null;
}
this.blockEvents.dispatchEvent(Blockly.Block.EVENTS.AFTER_DISPOSED);
updateBlockSpaceCallback();
};
/**
* Unplug this block from its superior block. If this block is a statement,
* optionally reconnect the block underneath with the block on top.
* @param {boolean} healStack Disconnect child statement and reconnect stack.
* @param {boolean} bump Move the unplugged block sideways a short distance.
*/
Blockly.Block.prototype.unplug = function(healStack, bump) {
bump = bump && !!this.getParent();
if (this.outputConnection) {
if (this.outputConnection.targetConnection) {
// Disconnect from any superior block.
this.setParent(null);
}
} else {
var previousTarget = null;
if (this.previousConnection && this.previousConnection.targetConnection) {
// Remember the connection that any next statements need to connect to.
previousTarget = this.previousConnection.targetConnection;
// Detach this block from the parent's tree.
this.setParent(null);
}
if (
healStack &&
this.nextConnection &&
this.nextConnection.targetConnection
) {
// Disconnect the next statement.
var nextTarget = this.nextConnection.targetConnection;
var nextBlock = this.nextConnection.targetBlock();
nextBlock.setParent(null);
if (previousTarget) {
// Attach the next statement to the previous statement.
previousTarget.connect(nextTarget);
}
}
}
if (bump) {
// Bump the block sideways.
var dx = Blockly.SNAP_RADIUS * (Blockly.RTL ? -1 : 1);
var dy = Blockly.SNAP_RADIUS * 2;
this.moveBy(dx, dy);
}
};
/**
* Return the coordinates of the top-left corner of this block relative to the
* drawing surface's origin (0,0).
* @return {!Object} Object with .x and .y properties.
*/
Blockly.Block.prototype.getRelativeToSurfaceXY = function() {
var x = 0;
var y = 0;
var elementIsRootCanvas = false;
if (this.svg_) {
var element = this.svg_.getRootElement();
do {
// Loop through this block and every parent.
var xy = Blockly.getRelativeXY(element);
x += xy.x;
y += xy.y;
element = element.parentNode;
elementIsRootCanvas =
element == this.blockSpace.getCanvas() ||
element == this.blockSpace.getDragCanvas();
} while (element && !elementIsRootCanvas);
}
return {x: x, y: y};
};
/**
* Move a block to a specific location on the drawing surface.
* @param {number} x Horizontal location.
* @param {number} y Vertical location.
*/
Blockly.Block.prototype.moveTo = function(x, y) {
var oldXY = this.getRelativeToSurfaceXY();
this.svg_
.getRootElement()
.setAttribute('transform', 'translate(' + x + ', ' + y + ')');
this.moveConnections_(x - oldXY.x, y - oldXY.y);
};
/**
* Move a block by a relative offset.
* @param {number} dx Horizontal offset.
* @param {number} dy Vertical offset.
*/
Blockly.Block.prototype.moveBy = function(dx, dy) {
var xy = this.getRelativeToSurfaceXY();
this.svg_
.getRootElement()
.setAttribute(
'transform',
'translate(' + (xy.x + dx) + ', ' + (xy.y + dy) + ')'
);
this.moveConnections_(dx, dy);
};
/**
* Gets box dimensions of block
* @returns {goog.math.Box}
*/
Blockly.Block.prototype.getBox = function() {
var heightWidth = this.getHeightWidth();
var xy = this.getRelativeToSurfaceXY();
// Account for left notch
if (this.outputConnection) {
xy.x -= Blockly.BlockSvg.TAB_WIDTH;
}
return new goog.math.Box(
xy.y,
xy.x + heightWidth.width,
xy.y + heightWidth.height,
xy.x
);
};
/**
* Returns the padding of the SVG or null if none exists
* @return {Object} object with padding values for top, bottom, left, and right
*/
Blockly.Block.prototype.getSvgPadding = function() {
return this.svg_ && this.svg_.getPadding();
};
/**
* Returns a bounding box describing the dimensions of this block.
* @return {!Object} Object with height and width properties.
*/
Blockly.Block.prototype.getHeightWidth = function() {
var bBox;
try {
var ie10OrOlder = Blockly.ieVersion() && Blockly.ieVersion() <= 10;
var initialStyle;
if (ie10OrOlder) {
// Required to set display to inline during calculation in IE <= 10
initialStyle = this.getSvgRoot().style.display;
this.getSvgRoot().style.display = 'inline';
}
bBox = goog.object.clone(this.getSvgRoot().getBBox());
if (ie10OrOlder) {
// Reset to original display value
this.getSvgRoot().style.display = initialStyle;
}
} catch (e) {
// Firefox has trouble with hidden elements (Bug 528969).
return {height: 0, width: 0};
}
var expectedBBoxY = 0;
if (Blockly.BROKEN_CONTROL_POINTS) {
/* HACK:
WebKit bug 67298 causes control points to be included in the reported
bounding box. The render functions (below) add two 5px spacer control
points that we need to subtract.
*/
bBox.height -= 10;
if (this.nextConnection) {
// Bottom control point partially masked by lower tab.
bBox.height += 4;
}
/**
* We would expect bBox.y to be 0, but with broken control points,
* we'll expect it to be -5 (since we added an extra control point for
* measurement).
*/
expectedBBoxY = -5;
}
if (bBox.height > 0) {
// Subtract one from the height due to the shadow.
bBox.height -= 1;
}
/**
* When <text> or other child content's boundaries extend beyond tops of
* blocks (e.g. due to IE MSDN issue #791152), bBox.y ends up being < 0.
* Here we add bBox.y (which is otherwise typically 0) to the height to
* discount the above-block content distance.
*/
var bboxYDifference = bBox.y - expectedBBoxY;
var heightWithoutContentAboveTop = bBox.height + bboxYDifference;
bBox.height = Math.max(0, heightWithoutContentAboveTop);
return bBox;
};
/**
* Handle a mouse-down on an SVG block.
* @param {!Event} e Mouse down event.
* @private
*/
Blockly.Block.prototype.onMouseDown_ = function(e) {
// Stop the browser from scrolling/zooming the page
e.preventDefault();
// If we're clicking on an input target, don't do anything with the event
// at the block level
var targetClass = e.target.getAttribute && e.target.getAttribute('class');
if (targetClass === 'inputClickTarget') {
e.stopPropagation();
return;
}
// ...but this prevents blurring of inputs, so do it manually
document.activeElement &&
document.activeElement.blur &&
document.activeElement.blur();
if (this.isInFlyout) {
return;
}
// Update Blockly's knowledge of its own location.
this.blockSpace.blockSpaceEditor.svgResize();
Blockly.BlockSpaceEditor.terminateDrag_();
this.select();
this.blockSpace.blockSpaceEditor.hideChaff();
if (Blockly.isRightButton(e)) {
// Right-click.
// Only show context menus for level editors
if (Blockly.editBlocks) {
this.showContextMenu_(e);
}
} else if (
this.blockSpace.isMovementLocked() ||
!this.isMovable() ||
!this.canDisconnectFromParent()
) {
// Allow unmovable blocks to be selected and context menued, but not
// dragged. Let this event bubble up to document, so the blockSpace may be
// dragged instead.
return;
} else {
// Left-click (or middle click)
// If the block should duplicate on drag, duplicate the block, pass the click event
// to the duplicated block, and return from this block's click event
if (this.shouldCopyOnDrag()) {
var dup = this.duplicate_();
dup.setParentForCopyOnDrag(null);
dup.onMouseDown_(e);
return;
}
Blockly.removeAllRanges();
this.setIsUnused(false);
this.blockSpace.blockSpaceEditor.setCursor(Blockly.Css.Cursor.CLOSED);
// Look up the current translation and record it.
var xy = this.getRelativeToSurfaceXY();
this.startDragX = xy.x;
this.startDragY = xy.y;
// If we were given the start drag location, use that.
if (e.startDragMouseX_ !== undefined && e.startDragMouseY_ !== undefined) {
this.startDragMouseX = e.startDragMouseX_;
this.startDragMouseY = e.startDragMouseY_;
e.startDragMouseX_ = undefined;
e.startDragMouseY_ = undefined;
} else {
// Record the current mouse position.
this.startDragMouseX = e.clientX;
this.startDragMouseY = e.clientY;
}
Blockly.Block.dragMode_ = Blockly.Block.DRAG_MODE_INSIDE_STICKY_RADIUS;
Blockly.Block.onMouseUpWrapper_ = Blockly.bindEvent_(
document,
'mouseup',
this,
this.onMouseUp_
);
Blockly.Block.onMouseMoveWrapper_ = Blockly.bindEvent_(
document,
'mousemove',
this,
this.onMouseMove_
);
// Build a list of bubbles that need to be moved and where they started.
this.draggedBubbles_ = [];
var descendants = this.getDescendants();
for (var x = 0, descendant; (descendant = descendants[x]); x++) {
var icons = descendant.getIcons();
for (var y = 0; y < icons.length; y++) {
var data = icons[y].getIconLocation();
data.bubble = icons[y];
this.draggedBubbles_.push(data);
}
}
}
// This event has been handled. No need to bubble up to the document.
e.stopPropagation();
};
/**
* Handle a mouse-up anywhere in the SVG pane. Is only registered when a
* block is clicked. We can't use mouseUp on the block since a fast-moving
* cursor can briefly escape the block before it catches up.
* @param {!Event} e Mouse up event.
* @private
*/
Blockly.Block.prototype.onMouseUp_ = function(e) {
var thisBlockSpace = this.blockSpace;
Blockly.BlockSpaceEditor.terminateDrag_();
if (Blockly.selected && Blockly.highlightedConnection_) {
// Connect two blocks together.
Blockly.localConnection_.connect(Blockly.highlightedConnection_);
if (this.svg_) {
// Trigger a connection animation.
// Determine which connection is inferior (lower in the source stack).
var inferiorConnection;
if (Blockly.localConnection_.isSuperior()) {
inferiorConnection = Blockly.highlightedConnection_;
} else {
inferiorConnection = Blockly.localConnection_;
}
inferiorConnection.sourceBlock_.svg_.connectionUiEffect();
}
if (thisBlockSpace.trashcan) {
// Don't throw an object in the trash can if it just got connected.
thisBlockSpace.trashcan.close();
}
} else if (
Blockly.selected &&
Blockly.selected.areBlockAndDescendantsDeletable() &&
thisBlockSpace.isDeleteArea(e.clientX, e.clientY, this.startDragMouseX)
) {
// The ordering of the statement above is important because isDeleteArea()
// has a side effect of opening the trash can.
var trashcan = thisBlockSpace.trashcan;
if (trashcan) {
window.setTimeout(trashcan.close.bind(trashcan), 100);
}
Blockly.selected.dispose(false, true);
if (Blockly.topLevelProcedureAutopopulate && this.isFunctionDefinition()) {
window.setTimeout(function() {
thisBlockSpace.blockSpaceEditor.updateFlyout();
}, 0);
}
// Dropping a block on the trash can will usually cause the blockSpace to
// resize to contain the newly positioned block. Force a second resize now
// that the block has been deleted.
Blockly.fireUiEvent(window, 'resize');
}
if (Blockly.selected) {
Blockly.selected.setIsUnused();
var shadowBlocks = getShadowBlocksInStack(Blockly.selected);
shadowBlocks.forEach(function(block) {
var sourceBlock = block.blockToShadow_(block.getRootBlock());
block.shadowBlockValue_(sourceBlock);
});
}
if (Blockly.highlightedConnection_) {
Blockly.highlightedConnection_.unhighlight();
Blockly.highlightedConnection_ = null;
}
thisBlockSpace.hideDelete();
thisBlockSpace.blockSpaceEditor.setCursor(Blockly.Css.Cursor.OPEN);
};
/**
* Load the block's help page in a new window.
* @private
*/
Blockly.Block.prototype.showHelp_ = function() {
var url = goog.isFunction(this.helpUrl) ? this.helpUrl() : this.helpUrl;
if (url) {
window.open(url);
}
};
/**
* Duplicate this block and its children.
* @return {!Blockly.Block} The duplicate.
* @private
*/
Blockly.Block.prototype.duplicate_ = function() {
// Create a duplicate via XML.
var xmlBlock = Blockly.Xml.blockToDom(this);
Blockly.Xml.deleteNext(xmlBlock);
var newBlock = Blockly.Xml.domToBlock(
/** @type {!Blockly.BlockSpace} */ (this.blockSpace),
xmlBlock
);
// Move the duplicate next to the old block.
var xy = this.getRelativeToSurfaceXY();
// If this is a duplicate on drag, off-set the block by 1 pixel
var snapRadius = this.shouldCopyOnDrag() ? 1 : Blockly.SNAP_RADIUS;
if (Blockly.RTL) {
xy.x -= snapRadius;
} else {
xy.x += snapRadius;
}
xy.y += snapRadius * 2;
newBlock.moveBy(xy.x, xy.y);
return newBlock;
};
/**
* Show the context menu for this block.
* @param {!Event} e Mouse event
* @private
*/
Blockly.Block.prototype.showContextMenu_ = function(e) {
if (this.blockSpace.isReadOnly() || !this.contextMenu) {
return;
}
// Save the current block in a variable for use in closures.
var block = this;
var options = [];
if (this.isDeletable() && !block.isInFlyout) {
// Option to duplicate this block.
var duplicateOption = {
text: Blockly.Msg.DUPLICATE_BLOCK,
enabled: true,
callback: function() {
block.duplicate_();
}
};
if (this.getDescendants().length > this.blockSpace.remainingCapacity()) {
duplicateOption.enabled = false;
}
options.push(duplicateOption);
// Option to disable/enable block.
var disableOption = {
text: this.disabled
? Blockly.Msg.ENABLE_BLOCK
: Blockly.Msg.DISABLE_BLOCK,
enabled: !this.getInheritedDisabled(),
callback: function() {
block.setDisabled(!block.disabled);
}
};
options.push(disableOption);
// Option to delete this block.
// Count the number of blocks that are nested in this block.
var descendantCount = this.getDescendants().length;
if (block.nextConnection && block.nextConnection.targetConnection) {
// Blocks in the current stack would survive this block's deletion.
descendantCount -= this.nextConnection.targetBlock().getDescendants()
.length;
}
var deleteOption = {