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MathUtil.js
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(function (factory) {
if (typeof module === "object" && typeof module.exports === "object") {
var v = factory(require, exports);
if (v !== undefined) module.exports = v;
}
else if (typeof define === "function" && define.amd) {
define(["require", "exports"], factory);
}
})(function (require, exports) {
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
/**
* A helper class to do calculations and conversions.
*
* @class MathUtil
* @module StructureJS
* @submodule util
* @author Robert S. (www.codeBelt.com)
* @static
*/
var MathUtil = (function () {
function MathUtil() {
throw new Error('[MathUtil] Do not instantiate the MathUtil class because it is a static class.');
}
/**
* Returns a number constrained between min and max.
*
* @method constrain
* @param num {number}
* @param min {number}
* @param max {number}
* @return {number}
* @example
* MathUtil.constrain(12, 3, 20);
* // 12
*
* MathUtil.constrain(22, 3, 20);
* // 20
*
* MathUtil.constrain(0, 3, 20);
* // 3
*/
MathUtil.constrain = function (num, min, max) {
if (min === void 0) { min = 0; }
if (max === void 0) { max = 1; }
if (num < min) {
return min;
}
if (num > max) {
return max;
}
return num;
};
/**
* Returns a random number between min and max.
*
* @method randomRange
* @param min {number}
* @param max {number}
* @param [wholeNumber=true] {number}
* @return {number}
* @example
*
*/
MathUtil.randomRange = function (min, max, wholeNumber) {
if (wholeNumber === void 0) { wholeNumber = true; }
var num = (min + Math.random() * (max - min));
if (wholeNumber) {
return Math.round(num);
}
return num;
};
/**
* Returns the percentage of a number in a given range.
* Example: num = 15 range 10 to 20 // outputs 0.5
*
* @method rangeToPercent
* @param num {number}
* @param min {number}
* @param max {number}
* @param constrainMin {boolean} Returns 0 if num < min.
* @param constrainMax {boolean} Returns 1 if num > max.
* @return {number}
* @example
* MathUtil.rangeToPercent(15, 10, 20);
* // 0.5
*/
MathUtil.rangeToPercent = function (num, min, max, constrainMin, constrainMax) {
if (constrainMin === void 0) { constrainMin = false; }
if (constrainMax === void 0) { constrainMax = false; }
if (constrainMin && num < min) {
return 0;
}
if (constrainMax && num > max) {
return 1;
}
return (num - min) / (max - min);
};
/**
* Returns the number that corresponds to the percentage in a given range.
* Example: percent = 0.5 range 10 to 20 // outputs 15
*
* @method percentToRange
* @param percent {number}
* @param min {number}
* @param max {number}
* @return {number}
* @example
* MathUtil.percentToRange(0.5, 10, 20);
* // 15
*/
MathUtil.percentToRange = function (percent, min, max) {
return (percent * (max - min)) + min;
};
/**
* Re-maps a number from one range to another. The output is the same as inputing the result of rangeToPercent() numbero percentToRange().
* Example: num = 10, min1 = 0, max1 = 100, min2 = 0, max2 = 50 // outputs 5
*
* @method map
* @param num {number}
* @param min1 {number}
* @param max1 {number}
* @param min2 {number}
* @param max2 {number}
* @return {number}
* @example
* MathUtil.map(10, 0, 100, 0, 50);
* // 5
*/
MathUtil.map = function (num, min1, max1, min2, max2, round, constrainMin, constrainMax) {
if (round === void 0) { round = true; }
if (constrainMin === void 0) { constrainMin = true; }
if (constrainMax === void 0) { constrainMax = true; }
if (constrainMin && num < min1) {
return min2;
}
if (constrainMax && num > max1) {
return max2;
}
var num1 = (num - min1) / (max1 - min1);
var num2 = (num1 * (max2 - min2)) + min2;
if (round) {
return Math.round(num2);
}
return num2;
};
/**
* Converts radians to degrees.
*
* @method radiansToDegrees
* @param radians {number}
* @return {number}
* @example
* MathUtil.radiansToDegrees(1.5707963267948966);
* // 90
*
* MathUtil.radiansToDegrees(3.141592653589793);
* // 180
*/
MathUtil.radiansToDegrees = function (radians) {
return radians * (180 / Math.PI);
};
/**
* Converts degrees to radians.
*
* @method degreesToRadians
* @param degrees {number}
* @return {number}
* @example
* MathUtil.degreesToRadians(90);
* // 1.5707963267948966
*
* MathUtil.degreesToRadians(180);
* // 3.141592653589793
*/
MathUtil.degreesToRadians = function (degrees) {
return (degrees * Math.PI / 180);
};
/**
* Returns 1 if the value is >= 0. Returns -1 if the value is < 0.
*
* @method sign
* @param num {number}
* @return {number}
* @example
* MathUtil.sign(23);
* // 1
*
* MathUtil.sign(-23);
* // -1
*/
MathUtil.sign = function (num) {
if (num < 0) {
return -1;
}
return 1;
};
/**
* Check if number is positive (zero is positive).
*
* @method isPositive
* @param num {number} The number.
* @return {boolean}
* @example
* MathUtil.isPositive(23);
* // true
*
* MathUtil.isPositive(-23);
* // false
*/
MathUtil.isPositive = function (num) {
return (num >= 0);
};
/**
* Check if number is negative.
*
* @method isNegative
* @param num {number} The
* @return {boolean}
* @example
* MathUtil.isNegative(23);
* // false
*
* MathUtil.isNegative(-23);
* // true
*/
MathUtil.isNegative = function (num) {
return (num < 0);
};
/**
* Check if number is odd (convert to Integer if necessary).
*
* @method isOdd
* @param num {number} The number.
* @return {boolean}
* @example
* MathUtil.isOdd(2);
* // false
*
* MathUtil.isOdd(3);
* // true
*/
MathUtil.isOdd = function (num) {
var i = num;
var e = 2;
return Boolean(i % e);
};
/**
* Check if number is even (convert to Integer if necessary).
*
* @method isEven
* @param num {number} The number.
* @return {boolean}
* @example
* MathUtil.isEven(2);
* // true
*
* MathUtil.isEven(3);
* // false
*/
MathUtil.isEven = function (num) {
var int = num;
var e = 2;
return (int % e == 0);
};
/**
* Check if number is Prime (divisible only by itself and one).
*
* @method isPrime
* @param num {number} The number.
* @return {boolean}
* @example
* MathUtil.isPrime(4);
* // false
*
* MathUtil.isPrime(5);
* // true
*/
MathUtil.isPrime = function (num) {
if (num > 2 && num % 2 == 0) {
return false;
}
var l = Math.sqrt(num);
var i = 3;
for (i; i <= l; i += 2) {
if (num % i == 0) {
return false;
}
}
return true;
};
/**
* Calculate the factorial of the integer.
*
* @method factorial
* @param num {number} The number.
* @return {number}
* @example
* MathUtil.factorial(5);
* // 120
*
* MathUtil.factorial(9);
* // 362880
*/
MathUtil.factorial = function (num) {
if (num == 0) {
return 1;
}
var d = num.valueOf();
var i = d - 1;
while (i) {
d = d * i;
i--;
}
return d;
};
/**
* Return an array of divisors of the integer.
*
* @method getDivisors
* @param num {number} The number.
* @return {Array.<number>}
* @example
*
*/
MathUtil.getDivisors = function (num) {
var r = [];
for (var i = 1, e = num / 2; i <= e; i++) {
if (num % i == 0) {
r.push(i);
}
}
if (num != 0) {
r.push(num.valueOf());
}
return r;
};
return MathUtil;
}());
exports.default = MathUtil;
});