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queue.c
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/*
* @Description:
* @LastEditors: hsjfans
* @Email: [email protected]
* @Date: 2019-04-11 14:47:41
* @LastEditTime: 2019-05-06 20:50:38
*/
#include "include/queue.h"
#include <stdlib.h>
QNode *q_node_new(Element e, QNode *next)
{
QNode *node = (QNode *)malloc(sizeof(QNode));
if (node)
{
node->data = e;
node->next = next;
}
return node;
}
LinkedQueue *linked_queue_new()
{
LinkedQueue *queue = (LinkedQueue *)malloc(sizeof(LinkedQueue));
if (queue)
{
queue->front = queue->rear = q_node_new(NULL, NULL);
queue->size = 0;
}
return queue;
}
void en_queue(Element e, LinkedQueue *queue)
{
QNode *node = q_node_new(e, NULL);
if (queue->size == 0)
{
queue->front->next = node;
queue->rear = node;
}
else
{
queue->rear->next = node;
queue->rear = node;
}
queue->size++;
}
Element de_queue(LinkedQueue *queue)
{
if (queue->size == 0)
return NULL;
QNode *node = queue->front->next;
queue->front = node->next;
Element e = node->data;
if ((queue->rear) == node)
queue->rear = queue->front;
free(node);
queue->size--;
return e;
}
void clear_queue(LinkedQueue *queue)
{
QNode *node = queue->front;
while (node)
{
node->data = NULL;
node->next = NULL;
QNode *temp = node->next;
free(node);
node = temp;
}
queue->size = 0;
}
void destory_queue(LinkedQueue *queue)
{
clear_queue(queue);
free(queue);
}
CircleQueue *circle_queue_new(int capacity)
{
if (capacity > MAX_QUEUE_SIZE)
{
return NULL;
}
CircleQueue *queue = (CircleQueue *)malloc(sizeof(CircleQueue));
if (queue == NULL)
return NULL;
queue->elements =malloc(capacity * sizeof(Element));
if (queue->elements == NULL)
return NULL;
queue->front = 0;
queue->rear = 0;
queue->capacity = capacity;
return queue;
}
void en_circle_queue(Element e, CircleQueue *queue)
{
if (is_full(queue))
return;
queue->elements[queue->rear] = e;
queue->rear = (queue->rear + 1) % queue->capacity;
}
Element de_circle_queue(CircleQueue *queue)
{
if (len(queue) == 0)
return NULL;
Element e = queue->elements[queue->front];
queue->front = (queue->front + 1) % queue->capacity;
return e;
}
int len(CircleQueue *queue)
{
return (queue->rear - queue->front + queue->capacity) % queue->capacity;
}
boolean is_full(CircleQueue *queue)
{
return (queue->rear + 1) % queue->capacity == queue->front ? 1 : 0;
}
void clear_circle_queue(CircleQueue *queue)
{
queue->front = queue->rear = 0;
}
void destory_circle_queue(CircleQueue *queue)
{
clear_circle_queue(queue);
free(queue->elements);
free(queue);
}