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player.currentTime is not reset after a player.load(...) is called for the 2nd time.
player.playing is true and the player.currentTime is set to the previous currentTime. This causes the progress bar to jump briefly before being set correctly.
Our current workaround is to:
// bug fix for player... reset currentTime to zero when track is 0$scope.$watch("player.currentTrack",function(newVal,oldVal){if(newVal!=oldVal&&newVal===0&&$scope.player.currentTime>0){$scope.player.currentTime=0;}});
The text was updated successfully, but these errors were encountered:
player.currentTime
is not reset after aplayer.load(...)
is called for the 2nd time.player.playing
is true and theplayer.currentTime
is set to the previous currentTime. This causes the progress bar to jump briefly before being set correctly.Our current workaround is to:
The text was updated successfully, but these errors were encountered: