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TouchInput.md

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TouchInput

Properties

Name Type Description Notes
Position Pointer to map[string]interface{} Finger Positions [optional]

Methods

NewTouchInput

func NewTouchInput() *TouchInput

NewTouchInput instantiates a new TouchInput object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewTouchInputWithDefaults

func NewTouchInputWithDefaults() *TouchInput

NewTouchInputWithDefaults instantiates a new TouchInput object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetPosition

func (o *TouchInput) GetPosition() map[string]interface{}

GetPosition returns the Position field if non-nil, zero value otherwise.

GetPositionOk

func (o *TouchInput) GetPositionOk() (*map[string]interface{}, bool)

GetPositionOk returns a tuple with the Position field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetPosition

func (o *TouchInput) SetPosition(v map[string]interface{})

SetPosition sets Position field to given value.

HasPosition

func (o *TouchInput) HasPosition() bool

HasPosition returns a boolean if a field has been set.

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