Name | Type | Description | Notes |
---|---|---|---|
Position | Pointer to map[string]interface{} | Finger Positions | [optional] |
func NewTouchInput() *TouchInput
NewTouchInput instantiates a new TouchInput object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewTouchInputWithDefaults() *TouchInput
NewTouchInputWithDefaults instantiates a new TouchInput object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *TouchInput) GetPosition() map[string]interface{}
GetPosition returns the Position field if non-nil, zero value otherwise.
func (o *TouchInput) GetPositionOk() (*map[string]interface{}, bool)
GetPositionOk returns a tuple with the Position field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *TouchInput) SetPosition(v map[string]interface{})
SetPosition sets Position field to given value.
func (o *TouchInput) HasPosition() bool
HasPosition returns a boolean if a field has been set.