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model_gpios_state.go
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model_gpios_state.go
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/*
Corellium API
REST API to manage your virtual devices.
API version: 6.0.0-20323
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package corellium
import (
"encoding/json"
)
// checks if the GpiosState type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &GpiosState{}
// GpiosState Current state of GPIOs
type GpiosState struct {
Led *GpioStateDefinition `json:"led,omitempty"`
Button *GpioStateDefinition `json:"button,omitempty"`
Switch *GpioStateDefinition `json:"switch,omitempty"`
}
// NewGpiosState instantiates a new GpiosState object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewGpiosState() *GpiosState {
this := GpiosState{}
return &this
}
// NewGpiosStateWithDefaults instantiates a new GpiosState object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewGpiosStateWithDefaults() *GpiosState {
this := GpiosState{}
return &this
}
// GetLed returns the Led field value if set, zero value otherwise.
func (o *GpiosState) GetLed() GpioStateDefinition {
if o == nil || IsNil(o.Led) {
var ret GpioStateDefinition
return ret
}
return *o.Led
}
// GetLedOk returns a tuple with the Led field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *GpiosState) GetLedOk() (*GpioStateDefinition, bool) {
if o == nil || IsNil(o.Led) {
return nil, false
}
return o.Led, true
}
// HasLed returns a boolean if a field has been set.
func (o *GpiosState) HasLed() bool {
if o != nil && !IsNil(o.Led) {
return true
}
return false
}
// SetLed gets a reference to the given GpioStateDefinition and assigns it to the Led field.
func (o *GpiosState) SetLed(v GpioStateDefinition) {
o.Led = &v
}
// GetButton returns the Button field value if set, zero value otherwise.
func (o *GpiosState) GetButton() GpioStateDefinition {
if o == nil || IsNil(o.Button) {
var ret GpioStateDefinition
return ret
}
return *o.Button
}
// GetButtonOk returns a tuple with the Button field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *GpiosState) GetButtonOk() (*GpioStateDefinition, bool) {
if o == nil || IsNil(o.Button) {
return nil, false
}
return o.Button, true
}
// HasButton returns a boolean if a field has been set.
func (o *GpiosState) HasButton() bool {
if o != nil && !IsNil(o.Button) {
return true
}
return false
}
// SetButton gets a reference to the given GpioStateDefinition and assigns it to the Button field.
func (o *GpiosState) SetButton(v GpioStateDefinition) {
o.Button = &v
}
// GetSwitch returns the Switch field value if set, zero value otherwise.
func (o *GpiosState) GetSwitch() GpioStateDefinition {
if o == nil || IsNil(o.Switch) {
var ret GpioStateDefinition
return ret
}
return *o.Switch
}
// GetSwitchOk returns a tuple with the Switch field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *GpiosState) GetSwitchOk() (*GpioStateDefinition, bool) {
if o == nil || IsNil(o.Switch) {
return nil, false
}
return o.Switch, true
}
// HasSwitch returns a boolean if a field has been set.
func (o *GpiosState) HasSwitch() bool {
if o != nil && !IsNil(o.Switch) {
return true
}
return false
}
// SetSwitch gets a reference to the given GpioStateDefinition and assigns it to the Switch field.
func (o *GpiosState) SetSwitch(v GpioStateDefinition) {
o.Switch = &v
}
func (o GpiosState) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o GpiosState) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.Led) {
toSerialize["led"] = o.Led
}
if !IsNil(o.Button) {
toSerialize["button"] = o.Button
}
if !IsNil(o.Switch) {
toSerialize["switch"] = o.Switch
}
return toSerialize, nil
}
type NullableGpiosState struct {
value *GpiosState
isSet bool
}
func (v NullableGpiosState) Get() *GpiosState {
return v.value
}
func (v *NullableGpiosState) Set(val *GpiosState) {
v.value = val
v.isSet = true
}
func (v NullableGpiosState) IsSet() bool {
return v.isSet
}
func (v *NullableGpiosState) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableGpiosState(val *GpiosState) *NullableGpiosState {
return &NullableGpiosState{value: val, isSet: true}
}
func (v NullableGpiosState) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableGpiosState) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}