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Commands.cs
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//
// Commands.cs
//
// Author:
// Karl Voelker <[email protected]>
//
// Copyright (c) 2010 Karl Voelker
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
using System.Text;
namespace Di.Controller.Command
{
public class DiscardInput : InterruptCommand
{
public override void Execute(Window b)
{
b.Parser.Reset();
}
}
public class AddWindowMode : LoneCommand
{
private int index;
public AddWindowMode(int _index)
{
index = _index;
}
public override void Execute(Window b)
{
b.CurrentMode.Add(b.Controller.WindowModes[index]);
}
}
public class RemoveWindowMode : LoneCommand
{
private int index;
public RemoveWindowMode(int _index)
{
index = _index;
}
public override void Execute(Window b)
{
b.CurrentMode.Remove(b.Controller.WindowModes[index]);
}
}
public class ClearWindowMode : LoneCommand
{
public override void Execute(Window b)
{
b.CurrentMode.Clear();
}
}
public class CurLine : MoveCommand
{
public override Movement Evaluate(Window b, CharIter cursorStart)
{
var cursorEnd = cursorStart;
var actionStart = cursorStart.LineStart;
var actionEnd = actionStart.ForwardLines(1);
return new Movement { CursorRange = new Range(cursorStart, cursorEnd), ActionRange = new Range(actionStart, actionEnd) };
}
}
public class Down : MoveCommand
{
public override Movement Evaluate(Window b, CharIter cursorStart)
{
var actionStart = cursorStart.LineStart;
var actionEnd = actionStart.ForwardLines(2);
var cursorEnd = cursorStart.ForwardLines(1);
return new Movement { CursorRange = new Range(cursorStart, cursorEnd), ActionRange = new Range(actionStart, actionEnd) };
}
}
public class Up : MoveCommand
{
public override Movement Evaluate(Window b, CharIter cursorStart)
{
var actionStart = cursorStart.LineStart.ForwardLines(1);
var actionEnd = actionStart.BackwardLines(2);
var cursorEnd = cursorStart.BackwardLines(1);
return new Movement { CursorRange = new Range(cursorStart, cursorEnd), ActionRange = new Range(actionStart, actionEnd) };
}
}
public class Left : MoveCommand
{
public override Movement Evaluate(Window b, CharIter start)
{
var range = new Range(start, start - 1);
return new Movement { CursorRange = range, ActionRange = range };
}
}
public class Right : MoveCommand
{
public override Movement Evaluate(Window b, CharIter start)
{
var range = new Range(start, start + 1);
return new Movement { CursorRange = range, ActionRange = range };
}
}
public class Tab : RepeatCommand
{
public override void Execute(Window b)
{
var cursor = b.Model.Value.GetCursorIter();
b.Model.Value.InsertAtCursor((cursor - cursor.LineStart) % 2 == 0 ? " " : " ");
}
}
public class Ignore : RepeatCommand
{
public override void Execute(Window b)
{
// Empty
}
}
public class InsertChar : RepeatCommand
{
private StringBuilder _buffer;
public InsertChar(char val)
{
_buffer = new StringBuilder(1);
_buffer.Append(val);
}
public override void Execute(Window b)
{
if (_buffer != null)
{
b.Model.Value.InsertAtCursor(_buffer.ToString());
}
}
}
public class InsertKey : RepeatCommand
{
public const char MinInsertableChar = ' ';
public const char MaxInsertableChar = '~';
public RepeatCommand SetKey(uint val)
{
if (val >= MinInsertableChar && val <= MaxInsertableChar)
{
return new InsertChar((char) val);
}
return new Ignore();
}
public override void Execute(Window b)
{
throw new NotSupportedException();
}
}
public class Delete : RangeCommand
{
public override void Execute(Window b, Range r)
{
b.Model.Value.Delete(r);
}
}
public class Backspace : MoveCommand
{
public override Movement Evaluate(Window b, CharIter start)
{
CharIter end = start;
CharIter line = start.LineStart;
if (start - line <= 1)
{
--end;
}
else
{
string xs = new Range(line, end).Chars.Trim();
int n = xs == string.Empty ? 2 : 1;
end -= n;
}
return new Movement { CursorRange = new Range(start, end), ActionRange = new Range(start, end) };
}
}
public class OpenFileInNewWindow : LoneCommand
{
public override void Execute(Window b)
{
Action<Di.Model.File> handler = file =>
{
b.Controller.FocusedWindow.Value = b.Controller.FindOrCreateWindow(file);
};
b.Controller.BeginTask.Handler(new FsChooser<Model.File>(() => b.Controller.Model.Files, "Choose a file", handler));
}
}
public class OpenFile : LoneCommand
{
public override void Execute(Window b)
{
Action<Model.File> handler = file =>
{
var window = b.Controller.FindWindow(file);
if (window == null)
{
b.Controller.FocusedWindow.Value.Model.Value = b.Controller.Model.FindOrCreateBuffer(file);
}
else
{
b.Controller.FocusedWindow.Value = window;
}
};
b.Controller.BeginTask.Handler(new FsChooser<Model.File>(() => b.Controller.Model.Files, "Choose a file", handler));
}
}
public class CloseWindow : LoneCommand
{
public override void Execute(Window b)
{
b.Controller.Windows.Remove(b);
}
}
}