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x3d-tidy decimate #25
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There is one skin object in the file, but no node references this skin, but it should, this result in no humanoid is created. I have made a small fix, that the first skeleton node in the skin, now becomes the humanoid. |
It turns out that if there is no skin reference, then no HAnim* nodes should be created, ie. the 'joints' become Transform nodes and can also be animated. |
I’m experimenting with something similar in the Python exporter,
potentially using a Switch and shared geometry.
WIP,
John
…On Tue, Jan 7, 2025 at 5:44 AM Holger Seelig ***@***.***> wrote:
It turns out that if there is no skin reference, then no HAnim* nodes
should be created, dh. the 'joints' become Transform nodes and can also be
animated.
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Good luck, results welcome, next release on Sunday. |
New version [email protected] is out now. |
Holger, can you look into x3d-tidy conversion of this model? With some cleanup, the model validates in castle-model-viewer and X3DJSAIL https://metagrid1.sv.vt.edu/~bsandbro/gltf/bike/ Sunrize doesn't show anything after converting to .x3d with x3d-tidy.
There were some issues with using | in a DEF and a localDEF EXPORT.
The scene looks so decimated that I'm not surprised nothing shows.
The original glTF doesn't animate in Sunrize (see jet turbine in front). The X3D .x3d file converted by castle-model-converter doesn't animate in Sunrize. Yes, I triedto click the play button.
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