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Longer sequences/steps with single character cell selection #151

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mattorp opened this issue Feb 7, 2025 · 1 comment
Open

Longer sequences/steps with single character cell selection #151

mattorp opened this issue Feb 7, 2025 · 1 comment
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enhancement New feature or request

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@mattorp
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mattorp commented Feb 7, 2025

Problem Description

I find it difficult to ingrain the patterns to get to the specific cell.

Proposed Solution

Allow defining a custom grid with one key per cell and allow recursive subcells (manually defined count). Eg using two 3x3 grids, one for each hands leaving out the pinkies. With a sequence of 3/4 characters you get high precision with spatial mapping for honing in on the leaf cell.

Additional Context

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@mattorp mattorp added the enhancement New feature or request label Feb 7, 2025
@croian
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croian commented Feb 8, 2025

Hi @mattorp, thank you for the suggestion!

First, I'd like to note that the latest preview release makes defining a two-stage recursive grid through the UI possible, if you haven't tried it out yet.

I will be making the grid system more flexible in the near future, namely the ability to not use subgrids at all (for quick, two-char clicks), and perhaps 3+ levels of recursion on the main grid as well.

Please let me know if I'm understanding your requested functionality correctly, via this example:

  • User presses A
    -> Cell with A then shows a 3x3 subgrid
  • User presses B
    -> The subcell with B then shows a 3x3 grid
  • User presses C
    -> A click is executed at the sub-subcell with C
    OR another 3x3 grid is shown, and so on

If my understanding is correct:

  • I don't quite see how this would make specific cells easier to memorize, so please let me know if I'm missing something.
  • It also seems like the same thing could be accomplished via a recursive, 3 or 4 stage main grid (with all the characters visible in the leaf cell), rather than recursive subgrids.
    • The downside of recursive subgrids is that it adds significantly to the time-to-click, as the brain has to do extra processing at each step to find/read/react to the appropriate character. The potential upside is a less noisy overlay, but mouseless is built for speed, and if I were to ever implement recursive subgrids, I would want users to be very well aware of this critical tradeoff.

Thanks!

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