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libretro_core_options.h
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#ifndef LIBRETRO_CORE_OPTIONS_H__
#define LIBRETRO_CORE_OPTIONS_H__
#include <stdlib.h>
#include <string.h>
#include <libretro.h>
#include <retro_inline.h>
#ifndef HAVE_NO_LANGEXTRA
#include "libretro_core_options_intl.h"
#endif
/*
********************************
* VERSION: 1.3
********************************
*
* - 1.3: Move translations to libretro_core_options_intl.h
* - libretro_core_options_intl.h includes BOM and utf-8
* fix for MSVC 2010-2013
* - Added HAVE_NO_LANGEXTRA flag to disable translations
* on platforms/compilers without BOM support
* - 1.2: Use core options v1 interface when
* RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
* (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
* - 1.1: Support generation of core options v0 retro_core_option_value
* arrays containing options with a single value
* - 1.0: First commit
*/
#ifdef __cplusplus
extern "C" {
#endif
/*
********************************
* Core Option Definitions
********************************
*/
/* RETRO_LANGUAGE_ENGLISH */
/* Default language:
* - All other languages must include the same keys and values
* - Will be used as a fallback in the event that frontend language
* is not available
* - Will be used as a fallback for any missing entries in
* frontend language definition */
struct retro_core_option_definition option_defs_us[] = {
/* These variable names and possible values constitute an ABI with ZMZ (ZSNES Libretro player).
* Changing "Show layer 1" is fine, but don't change "layer_1"/etc or the possible values ("Yes|No").
* Adding more variables and rearranging them is safe. */
{
"px68k_menufontsize",
"Menu Font Size",
NULL,
{
{ "normal", NULL },
{ "large", NULL },
{ NULL, NULL },
},
"normal"
},
{
"px68k_cpuspeed",
"CPU Speed",
"Configure the CPU speed. Can be used to slow down games that run too fast or to speed up floppy loading times.",
{
{ "10Mhz", NULL },
{ "16Mhz", NULL },
{ "25Mhz", NULL },
{ "33Mhz (OC)", NULL },
{ "66Mhz (OC)", NULL },
{ "100Mhz (OC)", NULL },
{ "150Mhz (OC)", NULL },
{ "200Mhz (OC)", NULL },
{ NULL, NULL },
},
"10Mhz"
},
{
"px68k_ramsize",
"RAM Size (Restart)",
"Sets the amount of RAM to be used by the system.",
{
{ "1MB", NULL },
{ "2MB", NULL },
{ "3MB", NULL },
{ "4MB", NULL },
{ "5MB", NULL },
{ "6MB", NULL },
{ "7MB", NULL },
{ "8MB", NULL },
{ "9MB", NULL },
{ "10MB", NULL },
{ "11MB", NULL },
{ "12MB", NULL },
{ NULL, NULL },
},
"2MB"
},
{
"px68k_analog",
"Use Analog",
NULL,
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"disabled"
},
{
"px68k_joytype1",
"P1 Joypad Type",
"Set the joypad type for player 1.",
{
{ "Default (2 Buttons)", NULL },
{ "CPSF-MD (8 Buttons)", NULL },
{ "CPSF-SFC (8 Buttons)", NULL },
{ NULL, NULL },
},
"Default (2 Buttons)"
},
{
"px68k_joytype2",
"P2 Joypad Type",
"Set the joypad type for player 2.",
{
{ "Default (2 Buttons)", NULL },
{ "CPSF-MD (8 Buttons)", NULL },
{ "CPSF-SFC (8 Buttons)", NULL },
{ NULL, NULL },
},
"Default (2 Buttons)"
},
{
"px68k_joy1_select",
"P1 Joystick Select Mapping",
"Assigns a keyboard key to joypad's SELECT button since some games use these keys as the Start or Insert Coin buttons.",
{
{ "Default", NULL },
{ "XF1", NULL },
{ "XF2", NULL },
{ "XF3", NULL },
{ "XF4", NULL },
{ "XF5", NULL },
{ "OPT1", NULL },
{ "OPT2", NULL },
{ "F1", NULL },
{ "F2", NULL },
{ NULL, NULL },
},
"Default"
},
{
"px68k_adpcm_vol",
"ADPCM Volume",
"Sets the volume of the ADPCM sound channel.",
{
{ "0", NULL },
{ "1", NULL },
{ "2", NULL },
{ "3", NULL },
{ "4", NULL },
{ "5", NULL },
{ "6", NULL },
{ "7", NULL },
{ "8", NULL },
{ "9", NULL },
{ "10", NULL },
{ "11", NULL },
{ "12", NULL },
{ "13", NULL },
{ "14", NULL },
{ "15", NULL },
{ NULL, NULL },
},
"15"
},
{
"px68k_opm_vol",
"OPM Volume",
"Sets the volume of the OPM sound channel.",
{
{ "0", NULL },
{ "1", NULL },
{ "2", NULL },
{ "3", NULL },
{ "4", NULL },
{ "5", NULL },
{ "6", NULL },
{ "7", NULL },
{ "8", NULL },
{ "9", NULL },
{ "10", NULL },
{ "11", NULL },
{ "12", NULL },
{ "13", NULL },
{ "14", NULL },
{ "15", NULL },
{ NULL, NULL },
},
"12"
},
#ifndef NO_MERCURY
{
"px68k_mercury_vol",
"Mercury Volume",
"Sets the volume of the Mercury sound channel.",
{
{ "0", NULL },
{ "1", NULL },
{ "2", NULL },
{ "3", NULL },
{ "4", NULL },
{ "5", NULL },
{ "6", NULL },
{ "7", NULL },
{ "8", NULL },
{ "9", NULL },
{ "10", NULL },
{ "11", NULL },
{ "12", NULL },
{ "13", NULL },
{ "14", NULL },
{ "15", NULL },
{ NULL, NULL },
},
"13"
},
#endif
{
"px68k_disk_drive",
"Swap Disks on Drive",
"By default using the native Disk Swap interface within RetroArch's menu will swap the disk in drive FDD1. Change this option to swap disks in drive FDD0.",
{
{ "FDD1", NULL },
{ "FDD0", NULL },
{ NULL, NULL },
},
"FDD1"
},
{
"px68k_disk_path",
"Save Disk Paths",
"When enabled, previously loaded disks paths will be saved for every drive, and then auto-loaded on startup. When disabled, FDD and HDD starts empty.",
{
{ "enabled", NULL },
{ "disabled", NULL },
{ NULL, NULL },
},
"enabled"
},
{
"px68k_rumble_on_disk_read",
"Rumble on FDD Reads",
"Produces rumble effect on supported devices when reading from floppy disks.",
{
{ "enabled", NULL },
{ "disabled", NULL },
{ NULL, NULL },
},
"enabled"
},
/* from PX68K Menu */
{
"px68k_joy_mouse",
"Joy/Mouse",
"Select [Mouse] or [Joypad] to control in-game mouse pointer.",
{
{ "Mouse", NULL},
{ "Joystick", NULL}, /* unimplemented yet */
{ NULL, NULL },
},
"Mouse"
},
{
"px68k_vbtn_swap",
"VBtn Swap",
"Swaps TRIG1 and TRIG2 buttons when a 2-button gamepad is selected.",
{
{ "TRIG1 TRIG2", NULL},
{ "TRIG2 TRIG1", NULL},
{ NULL, NULL },
},
"TRIG1 TRIG2"
},
{
"px68k_no_wait_mode",
"No Wait Mode",
"When set to [enabled], core runs as fast as possible. Can cause audio desync but allows fast-forward. Setting this [disabled] is recommended.",
{
{ "disabled", NULL},
{ "enabled", NULL},
{ NULL, NULL },
},
"disabled"
},
{
"px68k_frameskip",
"Frames Skip",
"Choose how many frames will be skipped to improve performance at the expense of visual smoothness.",
{
{ "Full Frame", NULL },
{ "1/2 Frame", NULL },
{ "1/3 Frame", NULL },
{ "1/4 Frame", NULL },
{ "1/5 Frame", NULL },
{ "1/6 Frame", NULL },
{ "1/8 Frame", NULL },
{ "1/16 Frame", NULL },
{ "1/32 Frame", NULL },
{ "1/60 Frame", NULL },
{ "Auto Frame Skip", NULL },
{ NULL, NULL },
},
"Full Frame"
},
{ NULL, NULL, NULL, {{0}}, NULL }
};
/*
********************************
* Language Mapping
********************************
*/
#ifndef HAVE_NO_LANGEXTRA
struct retro_core_option_definition *option_defs_intl[RETRO_LANGUAGE_LAST] = {
option_defs_us, /* RETRO_LANGUAGE_ENGLISH */
NULL, /* RETRO_LANGUAGE_JAPANESE */
option_def_fr, /* RETRO_LANGUAGE_FRENCH */
NULL, /* RETRO_LANGUAGE_SPANISH */
NULL, /* RETRO_LANGUAGE_GERMAN */
NULL, /* RETRO_LANGUAGE_ITALIAN */
NULL, /* RETRO_LANGUAGE_DUTCH */
NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
NULL, /* RETRO_LANGUAGE_RUSSIAN */
NULL, /* RETRO_LANGUAGE_KOREAN */
NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
NULL, /* RETRO_LANGUAGE_ESPERANTO */
NULL, /* RETRO_LANGUAGE_POLISH */
NULL, /* RETRO_LANGUAGE_VIETNAMESE */
NULL, /* RETRO_LANGUAGE_ARABIC */
NULL, /* RETRO_LANGUAGE_GREEK */
NULL, /* RETRO_LANGUAGE_TURKISH */
};
#endif
/*
********************************
* Functions
********************************
*/
/* Handles configuration/setting of core options.
* Should be called as early as possible - ideally inside
* retro_set_environment(), and no later than retro_load_game()
* > We place the function body in the header to avoid the
* necessity of adding more .c files (i.e. want this to
* be as painless as possible for core devs)
*/
static INLINE void libretro_set_core_options(retro_environment_t environ_cb)
{
unsigned version = 0;
if (!environ_cb)
return;
if (environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version) && (version >= 1))
{
#ifndef HAVE_NO_LANGEXTRA
struct retro_core_options_intl core_options_intl;
unsigned language = 0;
core_options_intl.us = option_defs_us;
core_options_intl.local = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
(language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
core_options_intl.local = option_defs_intl[language];
environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_intl);
#else
environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, &option_defs_us);
#endif
}
else
{
size_t i;
size_t option_index = 0;
size_t num_options = 0;
struct retro_variable *variables = NULL;
char **values_buf = NULL;
/* Determine number of options
* > Note: We are going to skip a number of irrelevant
* core options when building the retro_variable array,
* but we'll allocate space for all of them. The difference
* in resource usage is negligible, and this allows us to
* keep the code 'cleaner' */
while (true)
{
if (option_defs_us[num_options].key)
num_options++;
else
break;
}
/* Allocate arrays */
variables = (struct retro_variable *)calloc(num_options + 1, sizeof(struct retro_variable));
values_buf = (char **)calloc(num_options, sizeof(char *));
if (!variables || !values_buf)
goto error;
/* Copy parameters from option_defs_us array */
for (i = 0; i < num_options; i++)
{
const char *key = option_defs_us[i].key;
const char *desc = option_defs_us[i].desc;
const char *default_value = option_defs_us[i].default_value;
struct retro_core_option_value *values = option_defs_us[i].values;
size_t buf_len = 3;
size_t default_index = 0;
values_buf[i] = NULL;
if (desc)
{
size_t num_values = 0;
/* Determine number of values */
while (true)
{
if (values[num_values].value)
{
/* Check if this is the default value */
if (default_value)
if (strcmp(values[num_values].value, default_value) == 0)
default_index = num_values;
buf_len += strlen(values[num_values].value);
num_values++;
}
else
break;
}
/* Build values string */
if (num_values > 0)
{
size_t j;
buf_len += num_values - 1;
buf_len += strlen(desc);
values_buf[i] = (char *)calloc(buf_len, sizeof(char));
if (!values_buf[i])
goto error;
strcpy(values_buf[i], desc);
strcat(values_buf[i], "; ");
/* Default value goes first */
strcat(values_buf[i], values[default_index].value);
/* Add remaining values */
for (j = 0; j < num_values; j++)
{
if (j != default_index)
{
strcat(values_buf[i], "|");
strcat(values_buf[i], values[j].value);
}
}
}
}
variables[option_index].key = key;
variables[option_index].value = values_buf[i];
option_index++;
}
/* Set variables */
environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
error:
/* Clean up */
if (values_buf)
{
for (i = 0; i < num_options; i++)
{
if (values_buf[i])
{
free(values_buf[i]);
values_buf[i] = NULL;
}
}
free(values_buf);
values_buf = NULL;
}
if (variables)
{
free(variables);
variables = NULL;
}
}
}
#ifdef __cplusplus
}
#endif
#endif