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targetkiller committed May 12, 2014
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22 changes: 22 additions & 0 deletions .gitattributes
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# Auto detect text files and perform LF normalization
* text=auto

# Custom for Visual Studio
*.cs diff=csharp
*.sln merge=union
*.csproj merge=union
*.vbproj merge=union
*.fsproj merge=union
*.dbproj merge=union

# Standard to msysgit
*.doc diff=astextplain
*.DOC diff=astextplain
*.docx diff=astextplain
*.DOCX diff=astextplain
*.dot diff=astextplain
*.DOT diff=astextplain
*.pdf diff=astextplain
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain
215 changes: 215 additions & 0 deletions .gitignore
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#################
## Eclipse
#################

*.pydevproject
.project
.metadata
bin/
tmp/
*.tmp
*.bak
*.swp
*~.nib
local.properties
.classpath
.settings/
.loadpath

# External tool builders
.externalToolBuilders/

# Locally stored "Eclipse launch configurations"
*.launch

# CDT-specific
.cproject

# PDT-specific
.buildpath


#################
## Visual Studio
#################

## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.

# User-specific files
*.suo
*.user
*.sln.docstates

# Build results

[Dd]ebug/
[Rr]elease/
x64/
build/
[Bb]in/
[Oo]bj/

# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*

*_i.c
*_p.c
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.log
*.scc

# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.cachefile

# Visual Studio profiler
*.psess
*.vsp
*.vspx

# Guidance Automation Toolkit
*.gpState

# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper

# TeamCity is a build add-in
_TeamCity*

# DotCover is a Code Coverage Tool
*.dotCover

# NCrunch
*.ncrunch*
.*crunch*.local.xml

# Installshield output folder
[Ee]xpress/

# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html

# Click-Once directory
publish/

# Publish Web Output
*.Publish.xml
*.pubxml

# NuGet Packages Directory
## TODO: If you have NuGet Package Restore enabled, uncomment the next line
#packages/

# Windows Azure Build Output
csx
*.build.csdef

# Windows Store app package directory
AppPackages/

# Others
sql/
*.Cache
ClientBin/
[Ss]tyle[Cc]op.*
~$*
*~
*.dbmdl
*.[Pp]ublish.xml
*.pfx
*.publishsettings

# RIA/Silverlight projects
Generated_Code/

# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm

# SQL Server files
App_Data/*.mdf
App_Data/*.ldf

#############
## Windows detritus
#############

# Windows image file caches
Thumbs.db
ehthumbs.db

# Folder config file
Desktop.ini

# Recycle Bin used on file shares
$RECYCLE.BIN/

# Mac crap
.DS_Store


#############
## Python
#############

*.py[co]

# Packages
*.egg
*.egg-info
dist/
build/
eggs/
parts/
var/
sdist/
develop-eggs/
.installed.cfg

# Installer logs
pip-log.txt

# Unit test / coverage reports
.coverage
.tox

#Translations
*.mo

#Mr Developer
.mr.developer.cfg
102 changes: 102 additions & 0 deletions game.js
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/*
* @author:tqtan;
* @date:14/5/12;
* @content:游戏逻辑代码;
*/
window.RAF =
(function () {
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||

function (callback, element) {
var start,
finish;

window.setTimeout( function () {
start = +new Date();
callback(start);
finish = +new Date();

self.timeout = 1000 / 60 - (finish - start);

}, self.timeout);
};
}
)
();

var ClimbUp = function(){
// init ---------------------------
this.canvas = document.getElementById('game'),
this.ctx = this.canvas.getContext('2d'),
this.Bwidth = this.canvas.clientWidth,
this.Bheight = this.canvas.clientHeight,
this.canvas.width = this.Bwidth,
this.canvas.height = this.Bheight,

// setting ------------------------
this.treeWidth = 40,
this.treeHeight = this.Bheight,
this.treeColor = "#770000",

this.branchWidth = 150,
this.branchHeight = 30,
this.branchColor = "#770000",
this.branchs = [],

// control ------------------------

this.branchsInit = {
execute:function(){
for(var i = 0; i < 5; i++){
this.branchInit();
}
},
branchInit:function(){
var _x = Math.floor(Math.random()*2)==1?
((climbUp.Bwidth-climbUp.treeWidth)/2-climbUp.branchWidth+1):
((climbUp.Bwidth+climbUp.treeWidth)/2-1);
var _y = Math.floor(Math.random()*climbUp.Bheight);
climbUp.branchs.push({x:_x,y:_y});
}
}
};

// prototype extend
ClimbUp.prototype = {
start:function(){
// init
this.ctx.clearRect(0,0,this.Bwidth,this.Bheight);
this.branchs=[];

this.branchsInit.execute();
this.drawAll();
RAF(function(){climbUp.start();});
},
drawAll:function(){
this.drawTree();
this.drawBranch();
},
drawTree:function(){
this.ctx.save();
this.ctx.fillStyle = this.treeColor;
this.ctx.strokeStyle = this.treeColor;
this.ctx.fillRect((this.Bwidth-this.treeWidth)/2,0,this.treeWidth,this.treeHeight);
this.ctx.restore();
},
drawBranch:function(){
this.ctx.save();
this.ctx.fillStyle = this.branchColor;
this.ctx.strokeStyle = this.branchColor;
for(var i = 0; i < this.branchs.length; i++){
this.ctx.fillRect(this.branchs[i].x,this.branchs[i].y,this.branchWidth,this.branchHeight);
}
this.ctx.restore();
}
}

var climbUp = new ClimbUp();
RAF(function(){climbUp.start();});
15 changes: 15 additions & 0 deletions index.html
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<!doctype html>
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<title>向上爬-html5游戏</title>
<link rel="stylesheet" href="style.css">
</head>
<body>
<header id="header">
<p>向上爬</p>
</header>
<canvas id="game" width="500px" height="500px"></canvas>
<script src="game.js"></script>
</body>
</html>
14 changes: 14 additions & 0 deletions style.css
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/*
* @author:tqtan;
* @date:14/5/12;
* @content:游戏样式表;
*/

body{margin:0;background-color: #000;}
*{font-family: Helvitica,Microsoft yahei,tohama,arial;-webkit-font-smoothing:antialiased;}

#header{position: fixed;top: 0;width: 100%;height: 60px;background-color: rgba(255,255,255,0.7);z-index: 2;transition:all .2s ease-out;}
#header:hover{background-color: rgba(255,255,255,1.0);}
#header p{text-align: center;color: #770000;line-height: 60px;margin: 0;font-size: 22px;}

#game{display: block;position: absolute;width: 100%;height: 100%;}

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