forked from EsotericSoftware/spine-runtimes
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Skeleton.lua
155 lines (138 loc) · 5.08 KB
/
Skeleton.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
-------------------------------------------------------------------------------
-- Copyright (c) 2013, Esoteric Software
-- All rights reserved.
--
-- Redistribution and use in source and binary forms, with or without
-- modification, are permitted provided that the following conditions are met:
--
-- 1. Redistributions of source code must retain the above copyright notice, this
-- list of conditions and the following disclaimer.
-- 2. Redistributions in binary form must reproduce the above copyright notice,
-- this list of conditions and the following disclaimer in the documentation
-- and/or other materials provided with the distribution.
--
-- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
-- ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
-- ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-- LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
------------------------------------------------------------------------------
local Bone = require "spine-lua.Bone"
local Slot = require "spine-lua.Slot"
local AttachmentLoader = require "spine-lua.AttachmentLoader"
local Skeleton = {}
function Skeleton.new (skeletonData)
if not skeletonData then error("skeletonData cannot be nil", 2) end
local self = {
data = skeletonData,
bones = {},
slots = {},
slotsByName = {},
drawOrder = {},
r = 1, g = 1, b = 1, a = 1
}
function self:updateWorldTransform ()
for i,bone in ipairs(self.bones) do
bone:updateWorldTransform(self.flipX, self.flipY)
end
end
function self:setToSetupPose ()
self:setBonesToSetupPose()
self:setSlotsToSetupPose()
end
function self:setBonesToSetupPose ()
for i,bone in ipairs(self.bones) do
bone:setToSetupPose()
end
end
function self:setSlotsToSetupPose ()
for i,slot in ipairs(self.slots) do
slot:setToSetupPose()
end
end
function self:getRootBone ()
return self.bones[1]
end
function self:findBone (boneName)
if not boneName then error("boneName cannot be nil.", 2) end
for i,bone in ipairs(self.bones) do
if bone.data.name == boneName then return bone end
end
return nil
end
function self:findSlot (slotName)
if not slotName then error("slotName cannot be nil.", 2) end
return self.slotsByName[slotName]
end
function self:setSkin (skinName)
local newSkin
if skinName then
newSkin = self.data:findSkin(skinName)
if not newSkin then error("Skin not found: " .. skinName, 2) end
if self.skin then
-- Attach all attachments from the new skin if the corresponding attachment from the old skin is currently attached.
for k,v in pairs(self.skin.attachments) do
local attachment = v[3]
local slotIndex = v[1]
local slot = self.slots[slotIndex]
if slot.attachment == attachment then
local name = v[2]
local newAttachment = newSkin:getAttachment(slotIndex, name)
if newAttachment then slot:setAttachment(newAttachment) end
end
end
end
end
self.skin = newSkin
end
function self:getAttachment (slotName, attachmentName)
if not slotName then error("slotName cannot be nil.", 2) end
if not attachmentName then error("attachmentName cannot be nil.", 2) end
local slotIndex = skeletonData.slotNameIndices[slotName]
if slotIndex == -1 then error("Slot not found: " .. slotName, 2) end
if self.skin then
local attachment = self.skin:getAttachment(slotIndex, attachmentName)
if attachment then return attachment end
end
if self.data.defaultSkin then
return self.data.defaultSkin:getAttachment(slotIndex, attachmentName)
end
return nil
end
function self:setAttachment (slotName, attachmentName)
if not slotName then error("slotName cannot be nil.", 2) end
for i,slot in ipairs(self.slots) do
if slot.data.name == slotName then
if not attachmentName then
slot:setAttachment(nil)
else
slot:setAttachment(self:getAttachment(slotName, attachmentName))
end
return
end
end
error("Slot not found: " + slotName, 2)
end
function self:update (delta)
self.time = self.time + delta
end
for i,boneData in ipairs(skeletonData.bones) do
local parent
if boneData.parent then parent = self.bones[spine.utils.indexOf(skeletonData.bones, boneData.parent)] end
table.insert(self.bones, Bone.new(boneData, parent))
end
for i,slotData in ipairs(skeletonData.slots) do
local bone = self.bones[spine.utils.indexOf(skeletonData.bones, slotData.boneData)]
local slot = Slot.new(slotData, self, bone)
table.insert(self.slots, slot)
self.slotsByName[slot.data.name] = slot
table.insert(self.drawOrder, slot)
end
return self
end
return Skeleton