The Spine runtime for Unity comes with an example project which has "spineboy" walking. When clicked, he jumps and the transition to/from walking/jumping is blended smoothly.
- Unity 4.2+
- Copy
spine-csharp/src
tospine-unity/Assets/Spine/spine-csharp
. - Open the
Assets/examples/spineboy/spineboy.unity
scene.
- Atlas images should use premultiplied alpha.