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valgrind.suppression
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/
valgrind.suppression
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{
SDL Video Globals
Memcheck:Leak
...
fun:SDL_VideoInit
fun:SDL_InitSubSystem
fun:SDL_Init
fun:Video_Init
...
}
{
SDL Audio Globals
Memcheck:Leak
...
fun:SDL_AudioInit
fun:SDL_InitSubSystem
fun:DSP_Init
...
}
{
MIDI Audio globals
Memcheck:Leak
...
fun:snd_seq_open
fun:midi_init
...
}
{
DSP Audio
Memcheck:Overlap
fun:memcpy
fun:snd_pcm_area_copy
fun:snd_pcm_areas_copy
...
fun:snd_pcm_mmap_writei
...
}
{
DSP Audio globals
Memcheck:Leak
fun:malloc
...
fun:DSP_Play
...
}
{
DSP Audio gobals
Memcheck:Leak
fun:calloc
...
fun:DSP_Play
...
}
{
libdl
Memcheck:Leak
...
fun:dlclose
...
}
{
libdl
Memcheck:Cond
...
fun:dl_main
...
}
{
libdl
Memcheck:Leak
...
fun:_dl_open
...
}
{
libdl
Memcheck:Leak
...
fun:__nss_database_lookup
...
}
{
libdl
Memcheck:Leak
...
fun:__nss_lookup_function
...
}