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I follow your suggestions in other issues that i normalize each shape so that the diagonal of its bounding box equals to unit length.Then i use binvox.exe to voxelize the mesh to voxel. But i find the binvox.exe still rescale and translate the bounding box into a unit cube. And i found the example .binvox voxel in your original sampling points directory has a unit length diagonal .
if you use the binvox.exe to voxelize the mesh, could you please tell me the command that you use in terminal?
Or , if you use other voxelization tools or voxelization method, could you please share me or guild me how to voxelize the mesh ?
Best regards,
czsc
The text was updated successfully, but these errors were encountered:
Hi Zhiqin,
Thanks for the great work.
I follow your suggestions in other issues that i normalize each shape so that the diagonal of its bounding box equals to unit length.Then i use binvox.exe to voxelize the mesh to voxel. But i find the binvox.exe still rescale and translate the bounding box into a unit cube. And i found the example .binvox voxel in your original sampling points directory has a unit length diagonal .
if you use the binvox.exe to voxelize the mesh, could you please tell me the command that you use in terminal?
Or , if you use other voxelization tools or voxelization method, could you please share me or guild me how to voxelize the mesh ?
Best regards,
czsc
The text was updated successfully, but these errors were encountered: