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Encounter.cs
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using System.Runtime.CompilerServices;
using Enigma.D3.DataTypes;
using Enigma.Memory;
namespace Enigma.D3.Assets
{
[CompilerGenerated]
public partial class Encounter : SerializeMemoryObject
{
public const int SizeOf = 0x20; // 32
public SNOHeader x00_Header { get { return Read<SNOHeader>(0x00); } }
public SNO x0C_ActorSNO { get { return Read<SNO>(0x0C); } }
public EncounterSpawnOption[] x10_EncounterSpawnOptions { get { return Deserialize<EncounterSpawnOption>(x18_SerializeData); } }
public SerializeData x18_SerializeData { get { return Read<SerializeData>(0x18); } }
[CompilerGenerated]
public partial class EncounterSpawnOption : MemoryObject
{
public const int SizeOf = 0x10; // 16
public SNO x00_ActorSNO { get { return Read<SNO>(0x00); } }
public int x04 { get { return Read<int>(0x04); } }
public int x08 { get { return Read<int>(0x08); } }
public SNO x0C_ConditionSNO { get { return Read<SNO>(0x0C); } }
}
}
}