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| 1 | +<!DOCTYPE HTML> |
| 2 | +<html lang="en"> |
| 3 | + <head> |
| 4 | + <title>three.js - geometry - sphere</title> |
| 5 | + <meta charset="utf-8"> |
| 6 | + <style type="text/css"> |
| 7 | + body { |
| 8 | + font-family: Monospace; |
| 9 | + background-color: #f0f0f0; |
| 10 | + margin: 0px; |
| 11 | + overflow: hidden; |
| 12 | + } |
| 13 | + </style> |
| 14 | + </head> |
| 15 | + <body> |
| 16 | + |
| 17 | + <!-- <script type="text/javascript" src="../build/Three.js"></script> --> |
| 18 | + |
| 19 | + <script type="text/javascript" src="../src/Three.js"></script> |
| 20 | + <script type="text/javascript" src="../src/core/Color.js"></script> |
| 21 | + <script type="text/javascript" src="../src/core/Vector2.js"></script> |
| 22 | + <script type="text/javascript" src="../src/core/Vector3.js"></script> |
| 23 | + <script type="text/javascript" src="../src/core/Vector4.js"></script> |
| 24 | + <script type="text/javascript" src="../src/core/Ray.js"></script> |
| 25 | + <script type="text/javascript" src="../src/core/Rectangle.js"></script> |
| 26 | + <script type="text/javascript" src="../src/core/Matrix3.js"></script> |
| 27 | + <script type="text/javascript" src="../src/core/Matrix4.js"></script> |
| 28 | + <script type="text/javascript" src="../src/core/Vertex.js"></script> |
| 29 | + <script type="text/javascript" src="../src/core/Face3.js"></script> |
| 30 | + <script type="text/javascript" src="../src/core/Face4.js"></script> |
| 31 | + <script type="text/javascript" src="../src/core/UV.js"></script> |
| 32 | + <script type="text/javascript" src="../src/core/Geometry.js"></script> |
| 33 | + <script type="text/javascript" src="../src/cameras/Camera.js"></script> |
| 34 | + <script type="text/javascript" src="../src/lights/Light.js"></script> |
| 35 | + <script type="text/javascript" src="../src/lights/AmbientLight.js"></script> |
| 36 | + <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script> |
| 37 | + <script type="text/javascript" src="../src/lights/PointLight.js"></script> |
| 38 | + <script type="text/javascript" src="../src/objects/Object3D.js"></script> |
| 39 | + <script type="text/javascript" src="../src/objects/Particle.js"></script> |
| 40 | + <script type="text/javascript" src="../src/objects/Line.js"></script> |
| 41 | + <script type="text/javascript" src="../src/objects/Mesh.js"></script> |
| 42 | + <script type="text/javascript" src="../src/materials/Material.js"></script> |
| 43 | + <script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script> |
| 44 | + <script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script> |
| 45 | + <script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script> |
| 46 | + <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script> |
| 47 | + <script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script> |
| 48 | + <script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script> |
| 49 | + <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script> |
| 50 | + <script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script> |
| 51 | + <script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script> |
| 52 | + <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script> |
| 53 | + <script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script> |
| 54 | + <script type="text/javascript" src="../src/materials/Texture.js"></script> |
| 55 | + <script type="text/javascript" src="../src/materials/mappings/CubeReflectionMapping.js"></script> |
| 56 | + <script type="text/javascript" src="../src/materials/mappings/CubeRefractionMapping.js"></script> |
| 57 | + <script type="text/javascript" src="../src/materials/mappings/LatitudeReflectionMapping.js"></script> |
| 58 | + <script type="text/javascript" src="../src/materials/mappings/LatitudeRefractionMapping.js"></script> |
| 59 | + <script type="text/javascript" src="../src/materials/mappings/SphericalReflectionMapping.js"></script> |
| 60 | + <script type="text/javascript" src="../src/materials/mappings/SphericalRefractionMapping.js"></script> |
| 61 | + <script type="text/javascript" src="../src/materials/mappings/UVMapping.js"></script> |
| 62 | + <script type="text/javascript" src="../src/scenes/Scene.js"></script> |
| 63 | + <script type="text/javascript" src="../src/scenes/Fog.js"></script> |
| 64 | + <script type="text/javascript" src="../src/renderers/Projector.js"></script> |
| 65 | + <script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script> |
| 66 | + <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script> |
| 67 | + <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script> |
| 68 | + <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script> |
| 69 | + <script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script> |
| 70 | + <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script> |
| 71 | + <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script> |
| 72 | + <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script> |
| 73 | + |
| 74 | + <script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script> |
| 75 | + |
| 76 | + <script type="text/javascript" src="js/Stats.js"></script> |
| 77 | + |
| 78 | + <script type="text/javascript"> |
| 79 | + |
| 80 | + var container, stats; |
| 81 | + |
| 82 | + var camera, scene, renderer; |
| 83 | + |
| 84 | + var sphere, plane; |
| 85 | + |
| 86 | + var targetRotation = 0; |
| 87 | + var targetRotationOnMouseDown = 0; |
| 88 | + |
| 89 | + var mouseX = 0; |
| 90 | + var mouseXOnMouseDown = 0; |
| 91 | + |
| 92 | + var windowHalfX = window.innerWidth / 2; |
| 93 | + var windowHalfY = window.innerHeight / 2; |
| 94 | + |
| 95 | + init(); |
| 96 | + |
| 97 | + /* |
| 98 | + var accum = 0, result = 0, results = [], amount = 100; |
| 99 | +
|
| 100 | + for ( var i = 0; i < amount; i ++ ) { |
| 101 | +
|
| 102 | + var timer = new Date().getTime(); |
| 103 | +
|
| 104 | + loop(); |
| 105 | +
|
| 106 | + accum += result = new Date().getTime() - timer; |
| 107 | + results.push( result ); |
| 108 | + } |
| 109 | +
|
| 110 | + console.log( results ); |
| 111 | + console.log( accum / amount ); |
| 112 | + */ |
| 113 | + |
| 114 | + // loop(); |
| 115 | + |
| 116 | + setInterval( loop, 1000 / 60 ); |
| 117 | + |
| 118 | + function init() { |
| 119 | + |
| 120 | + container = document.createElement( 'div' ); |
| 121 | + document.body.appendChild( container ); |
| 122 | + |
| 123 | + camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 10000 ); |
| 124 | + camera.position.z = 1000; |
| 125 | + camera.position.y = 1000; |
| 126 | + camera.position.z = 1000; |
| 127 | + |
| 128 | + scene = new THREE.Scene(); |
| 129 | + |
| 130 | + // Grid |
| 131 | + |
| 132 | + var geometry = new THREE.Geometry(); |
| 133 | + geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( - 500, 0, 0 ) ) ); |
| 134 | + geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( 500, 0, 0 ) ) ); |
| 135 | + |
| 136 | + var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.5 } ); |
| 137 | + |
| 138 | + for ( var i = 0; i <= 10; i ++ ) { |
| 139 | + |
| 140 | + var line = new THREE.Line( geometry, material ); |
| 141 | + line.position.z = ( i * 100 ) - 500; |
| 142 | + scene.addObject( line ); |
| 143 | + |
| 144 | + var line = new THREE.Line( geometry, material ); |
| 145 | + line.position.x = ( i * 100 ) - 500; |
| 146 | + line.rotation.y = 90 * Math.PI / 180; |
| 147 | + scene.addObject( line ); |
| 148 | + |
| 149 | + } |
| 150 | + |
| 151 | + // Spheres |
| 152 | + |
| 153 | + geometry = new Sphere( 100, 26, 18 ); |
| 154 | + material = new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, opacity: 1 } ); |
| 155 | + |
| 156 | + for ( var i = 0; i < 20; i ++ ) { |
| 157 | + |
| 158 | + sphere = new THREE.Mesh( geometry, material ); |
| 159 | + sphere.overdraw = true; |
| 160 | + |
| 161 | + sphere.position.x = ( i % 5 ) * 200 - 400; |
| 162 | + sphere.position.z = Math.floor( i / 5 ) * 200 - 400; |
| 163 | + |
| 164 | + scene.addObject( sphere ); |
| 165 | + |
| 166 | + } |
| 167 | + |
| 168 | + // Lights |
| 169 | + |
| 170 | + var ambientLight = new THREE.AmbientLight( Math.random() * 0x202020 ); |
| 171 | + scene.addLight( ambientLight ); |
| 172 | + |
| 173 | + var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff ); |
| 174 | + directionalLight.position.x = 0; |
| 175 | + directionalLight.position.y = 1; |
| 176 | + directionalLight.position.z = 0; |
| 177 | + scene.addLight( directionalLight ); |
| 178 | + |
| 179 | + var pointLight = new THREE.PointLight( 0xff0000, 1 ); |
| 180 | + scene.addLight( pointLight ); |
| 181 | + |
| 182 | + renderer = new THREE.CanvasRenderer(); |
| 183 | + renderer.setSize( window.innerWidth, window.innerHeight ); |
| 184 | + |
| 185 | + container.appendChild( renderer.domElement ); |
| 186 | + |
| 187 | + stats = new Stats(); |
| 188 | + stats.domElement.style.position = 'absolute'; |
| 189 | + stats.domElement.style.top = '0px'; |
| 190 | + container.appendChild(stats.domElement); |
| 191 | + |
| 192 | + } |
| 193 | + |
| 194 | + // |
| 195 | + |
| 196 | + function loop() { |
| 197 | + |
| 198 | + renderer.render( scene, camera ); |
| 199 | + |
| 200 | + stats.update(); |
| 201 | + } |
| 202 | + |
| 203 | + </script> |
| 204 | + |
| 205 | + </body> |
| 206 | +</html> |
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