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The iPhone mockup available here.
- iOS 8.0+
- Xcode 7.3
Just add the FoldingCell.swift file to your project.
or use CocoaPods with Podfile:
pod 'FoldingCell'
or Carthage users can simply add Mantle to their Cartfile
:
github "Ramotion/folding-cell"
-
Create a new cell inheriting from
FoldingCell
-
Add a UIView to your cell in your storyboard or nib file, inheriting from
RotatedView
. Connect the outlet from this view to the cell propertyforegroundView
. Add constraints from this view to the superview, as in this picture:
(constants of constraints may be different). Connect the outlet from this top constraint to the cell property foregroundViewTop
. (This view will be shown when the cell is in its normal state).
- Add other UIViews to your cell, connect the outlet from this view to the cell
property
containerView
. Add constraints from this view to the superview like in the picture:
(constants of constraints may be different). Connect the outlet from this top constraint to the cell property containerViewTop
.
(This view will be shown when the cell is opened)
Your result should be something like this picture:
Demonstration adding constraints for foregroundView, containerView
- Set
@IBInspectable var itemCount: NSInteger
property is a count of folding (it IBInspectable you can set in storyboard). range 2 or greater. Default value is 2
Ok, we've finished configuring the cell.
- Adding code to your UITableViewController
5.1) Add constants:
let kCloseCellHeight: CGFloat = *** // equal or greater foregroundView height
let kOpenCellHeight: CGFloat = *** // equal or greater containerView height
5.2) Add property
var cellHeights = [CGFloat]()
create in viewDidLoad:
override func viewDidLoad() {
super.viewDidLoad()
for _ in 0...kRowsCount {
cellHeights.append(kCloseCellHeight)
}
}
5.3) Override method:
override func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
return cellHeights[indexPath.row]
}
5.4) Added code to method:
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
let cell = tableView.cellForRowAtIndexPath(indexPath) as! FoldingCell
var duration = 0.0
if cellHeights[indexPath.row] == kCloseCellHeight { // open cell
cellHeights[indexPath.row] = kOpenCellHeight
cell.selectedAnimation(true, animated: true, completion: nil)
duration = 0.5
} else {// close cell
cellHeights[indexPath.row] = kCloseCellHeight
cell.selectedAnimation(false, animated: true, completion: nil)
duration = 1.1
}
UIView.animateWithDuration(duration, delay: 0, options: .CurveEaseOut, animations: { () -> Void in
tableView.beginUpdates()
tableView.endUpdates()
}, completion: nil)
}
5.5) Control if the cell is open or closed
override func tableView(tableView: UITableView, willDisplayCell cell: UITableViewCell, forRowAtIndexPath indexPath: NSIndexPath) {
if cell is FoldingCell {
let foldingCell = cell as! FoldingCell
if cellHeights![indexPath.row] == kCloseCellHeight {
foldingCell.selectedAnimation(false, animated: false, completion:nil)
} else {
foldingCell.selectedAnimation(true, animated: false, completion: nil)
}
}
}
- Add this code to your new cell class
override func animationDuration(itemIndex:NSInteger, type:AnimationType)-> NSTimeInterval {
// durations count equal it itemCount
let durations = [0.33, 0.26, 0.26] // timing animation for each view
return durations[itemIndex]
}
Create foregroundView and containerView from code (steps 2 - 3) look example: Folding-cell-programmatically
Folding cell is released under the MIT license. See LICENSE for details.