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fs_cs.ltx
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fs_cs.ltx
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;abbreviation = recurs|notif| root| add| ext| description
$sdk_root$ = false| false| $fs_root$
$local_root$ = false| false| $sdk_root$
$server_data_root$ = false| false| $fs_root$|rawdata\
$server_backup$ = true| false| $server_data_root$| backup\
$server_root$ = false| true| \
$app_data_root$ = true| false| $server_root$| _appdata_\
$game_data$ = false| true| $fs_root$| gamedata\
$game_spawn$ = true| false| $game_data$| spawns\
$game_levels$ = true| false| $game_data$| levels\
$game_meshes$ = true| true| $game_data$| meshes\| *.ogf;*.omf| Game Object files
$game_anims$ = true| true| $game_data$| anims\| *.anm;*.anms| Animation files
$game_dm$ = true| true| $game_data$| meshes\| *.dm| Detail Model files
$game_shaders$ = true| true| $game_data$| shaders\
$game_particles$ = true| true| $server_data_root$| particles\
$game_sounds$ = true| true| $game_data$| sounds\
$game_textures$ = true| true| $game_data$| textures\
$game_scripts$ = true| false| $game_data$| scripts\| *.script| Game script files
$game_config$ = true| false| $game_data$| configs\
$level$ = false| false| $game_levels$
$logs$ = true| false| $sdk_root$| logs\| *.err| Log files
$screenshots$ = true| false| $fs_root$|screenshots\
$sounds$ = true| true| $server_data_root$| sounds\| *.wav| Wave files
$textures$ = true| true| $server_data_root$| textures\
$objects$ = true| true| $server_data_root$| objects\| *.object;*.lwo| XRay objects
$clips$ = true| true| $server_data_root$| objects\| *.clip| Object clips
$maps$ = true| true| $server_data_root$| levels\| *.level| XRay levels
$groups$ = true| true| $server_data_root$| groups\| *.group| XRay groups
$temp$ = true| false| $fs_root$|temp\
$import$ = true| true| $fs_root$| import\| | *.object;*.lwo;*.txt;*.xr;*.wav;*.obj;*.ltx;*.cpp| Files
$detail_objects$ = true| true| $import$| | *.dti| Detail indices
$omotion$ = true| true| $import$| | *.anm| Object animation files
$omotions$ = true| true| $import$| | *.anms| Object animation list files
$smotion$ = true| true| $import$| | *.skl;*.skls| Skeleton motion files
$sbones$ = true| true| $import$| | *.bones| Skeleton bone data files
$game_saves$ = false| true| $fs_root$| savedgames\