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Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
C++ examples for the Vulkan graphics API
jherico / VulkanExamples
Forked from SaschaWillems/VulkanExamples and demos for the Vulkan C++ API
Native ApprovalTests for C++ on Linux, Mac and Windows
A template CMake project to get you started with C++ and tooling
Embedded Scripting Language Designed for C++
Vulkan ray tracing examples and tutorials using VK_NV_ray_tracing
A metric for Perceptual Image-Error Assessment through Pairwise Preference (PieAPP at CVPR 2018).
Seamless operability between C++11 and Python
Physical based rendering with Vulkan using glTF 2.0 models
Collaborative Collection of C++ Best Practices. This online resource is part of Jason Turner's collection of C++ Best Practices resources. See README.md for more information.
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
A collection of scripts manly-man uses for correcting exercises
G3log is an asynchronous, "crash safe", logger that is easy to use with default logging sinks or you can add your own. G3log is made with plain C++14 (C++11 support up to release 1.3.2) with no ext…
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
A C++ binding for the OpenGL API, generated using the gl.xml specification.
Website resource pages for Khronos.org. Community is encouraged to help keep up-to-date
Visual Studio 2013/2015/2017 syntax highlighting extension for shader languages