A particle system library for the PixiJS library. Also, we created an interactive particle editor to design and preview custom particle emitters which utilitze PixiJS Particle Emitter.
- Project has been renamed from
pixi-particles
to@pixi/particle-emitter
- On
Emitter
, configuration format has drastically changed. UseupgradeConfig()
to convert old configuration objects automatically. PathParticle
andAnimatedParticle
no longer exist, use the new behaviors instead.- Dropped support for PixiJS v4. Please use v6 - while v5 may work, Typescript definitions won't work and will cause you a headache.
- The library now outputs ES6 code - if you need it in ES5 code, you'll need to make sure your build process transpiles it.
Please see the examples for various pre-made particle configurations.
// Create a new emitter
// note: if importing library like "import * as particles from '@pixi/particle-emitter'"
// or "const particles = require('@pixi/particle-emitter')", the PIXI namespace will
// not be modified, and may not exist - use "new particles.Emitter()", or whatever
// your imported namespace is
var emitter = new PIXI.particles.Emitter(
// The PIXI.Container to put the emitter in
// if using blend modes, it's important to put this
// on top of a bitmap, and not use the root stage Container
container,
// Emitter configuration, edit this to change the look
// of the emitter
{
lifetime: {
min: 0.5,
max: 0.5
},
frequency: 0.008,
spawnChance: 1,
particlesPerWave: 1,
emitterLifetime: 0.31,
maxParticles: 1000,
pos: {
x: 0,
y: 0
},
addAtBack: false,
behaviors: [
{
type: 'alpha',
config: {
alpha: {
list: [
{
value: 0.8,
time: 0
},
{
value: 0.1,
time: 1
}
],
},
}
},
{
type: 'scale',
config: {
scale: {
list: [
{
value: 1,
time: 0
},
{
value: 0.3,
time: 1
}
],
},
}
},
{
type: 'color',
config: {
color: {
list: [
{
value: "fb1010",
time: 0
},
{
value: "f5b830",
time: 1
}
],
},
}
},
{
type: 'moveSpeed',
config: {
speed: {
list: [
{
value: 200,
time: 0
},
{
value: 100,
time: 1
}
],
isStepped: false
},
}
},
{
type: 'rotationStatic',
config: {
min: 0,
max: 360
}
},
{
type: 'spawnShape',
config: {
type: 'torus',
data: {
x: 0,
y: 0,
r: 10
}
}
},
{
type: 'textureSingle',
config: {
texture: PIXI.Texture.from('image.jpg')
}
}
],
}
);
// Calculate the current time
var elapsed = Date.now();
// Update function every frame
var update = function(){
// Update the next frame
requestAnimationFrame(update);
var now = Date.now();
// The emitter requires the elapsed
// number of seconds since the last update
emitter.update((now - elapsed) * 0.001);
elapsed = now;
};
// Start emitting
emitter.emit = true;
// Start the update
update();
http://pixijs.github.io/particle-emitter/docs/
PixiJS Particle Emitter can be installed with NPM or other package managers.
npm install @pixi/particle-emitter
- Explosion 1
- Explosion 2
- Explosion 3
- Explosion Ring
- Megaman Death
- Rain
- Flame
- Flame on Polygonal Chain
- Flame on Advanced Polygonal Chain
- Flame - Stepped Colors
- Flame with Smoke
- Flame - Sputtering
- Gas
- Bubbles
- Bubble Spray
- Bubble Stream
- Bubble Stream - path following
- Vertical Bubbles
- Cartoon Smoke
- Cartoon Smoke Alt.
- Cartoon Smoke Blast
- Snow
- Sparks
- Fountain
- Animated Coins
- Animated Bubbles
- Spaceship Destruction - Ordered Art
- Particle Container Performance
This project uses yarn
rather than npm
to take advantage of the workspaces feature for the tests, making it easier to have standalone tests that share dependencies where possible.
Copyright (c) 2015 CloudKid
Released under the MIT License.