Slices and maps contain pointers to the underlying data so be wary of scenarios when they need to be copied.
Keep in mind that users can modify a map or slice you received as an argument if you store a reference to it.
Bad | Good |
---|---|
func (d *Driver) SetTrips(trips []Trip) {
d.trips = trips
}
trips := ...
d1.SetTrips(trips)
// Did you mean to modify d1.trips?
trips[0] = ... |
func (d *Driver) SetTrips(trips []Trip) {
d.trips = make([]Trip, len(trips))
copy(d.trips, trips)
}
trips := ...
d1.SetTrips(trips)
// We can now modify trips[0] without affecting d1.trips.
trips[0] = ... |
Similarly, be wary of user modifications to maps or slices exposing internal state.
Bad | Good |
---|---|
type Stats struct {
mu sync.Mutex
counters map[string]int
}
// Snapshot returns the current stats.
func (s *Stats) Snapshot() map[string]int {
s.mu.Lock()
defer s.mu.Unlock()
return s.counters
}
// snapshot is no longer protected by the mutex, so any
// access to the snapshot is subject to data races.
snapshot := stats.Snapshot() |
type Stats struct {
mu sync.Mutex
counters map[string]int
}
func (s *Stats) Snapshot() map[string]int {
s.mu.Lock()
defer s.mu.Unlock()
result := make(map[string]int, len(s.counters))
for k, v := range s.counters {
result[k] = v
}
return result
}
// Snapshot is now a copy.
snapshot := stats.Snapshot() |