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@SpireInitializer? #109

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LilithChamber opened this issue Aug 11, 2018 · 3 comments
Open

@SpireInitializer? #109

LilithChamber opened this issue Aug 11, 2018 · 3 comments

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@LilithChamber
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I'm not too sure what that means. I never used Eclipse, and the wiki just jumps to that step without any introduction. I'm not sure where to find SpireInitializer, or if that's something that I should create myself. Even so, if I have to create myself, where do I put it? Do I put it inside one of the jars, or in the "src/main/java"?

@kiooeht
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kiooeht commented Aug 11, 2018

@SpireInitializer comes from ModTheSpire (https://github.com/kiooeht/ModTheSpire/wiki/SpireInitializer), which should of been added as a dependency if you followed all the previous steps.

@LilithChamber
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Mod the spire is in the dependecies, yes. But I can't find anything called "@SpireInitializer" anywhere, and if I open the mod the spire.jar, it just shows a huge list of stuff. Besides that, after that there is a topic named "Mod Logic" that lists Initializer and more stuff. Will the entire mod be entire one singular JAR, or what? Sorry, I'm quite a noob at this, I'm not sure where I should "Write" my code.
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@DenizGelion
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Yeah, I did some research on how to mod StS and stumbled upon this, I followed the instructions for a bit, but then I have no idea on how to continue. I downloaded some character mods to look at how they're structured and I'm still not quite sure how and where I am supposed to do stuff? It would greatly help to see examples for like REALLY small mods. Like an extra character. A copy of the ironclad. Where do I do what? Idk what prerequisites you are expecting and I don't know if every mod author just magically knows what to do, but I just wanted to make a little birthday mod :(

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