- Prague, Czech Republic
- https://www.linkedin.com/in/davidrysanek
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Godot Engine – Multi-platform 2D and 3D game engine
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Range library for C++14/17/20, basis for C++20's std::ranges
Voxel Plugin Legacy for Unreal Engine
Modular node graph based noise generation library using SIMD, C++17 and templates