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Light.h
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/*
* Copyright (C) 2018 The LineageOS Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HARDWARE_LIGHT_V2_0_LIGHT_H
#define ANDROID_HARDWARE_LIGHT_V2_0_LIGHT_H
#include <android/hardware/light/2.0/ILight.h>
#include <hardware/lights.h>
#include <hidl/Status.h>
#include <map>
#include <mutex>
#include <vector>
using ::android::hardware::Return;
using ::android::hardware::Void;
using ::android::hardware::light::V2_0::Flash;
using ::android::hardware::light::V2_0::ILight;
using ::android::hardware::light::V2_0::LightState;
using ::android::hardware::light::V2_0::Status;
using ::android::hardware::light::V2_0::Type;
typedef void (*LightStateHandler)(const LightState&);
struct LightBackend {
Type type;
LightState state;
LightStateHandler handler;
LightBackend(Type type, LightStateHandler handler) : type(type), handler(handler) {
this->state.color = 0xff000000;
}
};
namespace android {
namespace hardware {
namespace light {
namespace V2_0 {
namespace implementation {
class Light : public ILight {
public:
Return<Status> setLight(Type type, const LightState& state) override;
Return<void> getSupportedTypes(getSupportedTypes_cb _hidl_cb) override;
private:
std::mutex globalLock;
};
} // namespace implementation
} // namespace V2_0
} // namespace light
} // namespace hardware
} // namespace android
#endif // ANDROID_HARDWARE_LIGHT_V2_0_LIGHT_H